4 Y's

By Walker1337, in X-Wing Squad Lists

Just curious as to what people think of this

Gold Squadron x 3

TLT, R2

Gold Squadron

Title

Ion

R3-A2

100 pts

Sounds boring to play and boring to play against...

Sounds boring to play and boring to play against...

Which is another way of saying it's probably a pretty effective list, especially for a more novice player (like me). Around here you're expected to be able to take 3 Interceptors and dominate with 9 total HP or you're "ruining the meta." OP - it's a good list, try not to let people make you feel bad for using the tools that FFG has given you. I know I would like to improve to the point of being competitive with a more skill intensive list but we all start somewhere, right?

I couldnt disagree more.

If anything, those triple flanker players are trying to make the game more interesting instead of relying on the tourney crutch that is turrets. They are not the rule but the exception trying to break the rule.

I love ywings are actually relevant. But hate that FFG had to use low skill turrets to get there.

The TLT lists are probably the most boring lists ive flown with and against. It just takes away all the things that make this gsme special, unique and fun. Imo of course.

Which given the amount of turret love around here, im in the minority.

TLT lists are almost as vomit inducing as seeing 500 double falcon squads.. Almost.

Not exactly sure what you're disagreeing with here, as I never ventured any kind of subjective assessment of how fun or not fun the list is to fly or fly against. Didn't say anything about the 3 flankers being a bad list, either. Opinions are like bungholes, right? And yours is well represented on these forums. For anyone that actually takes a moment to consider what I said, it's clear that I was talking about skill required for each list, and actually conceding that the Interceptors are harder to fly. And here I actually will express an opinion about what's fun/unfun - getting tabled without splashing a single enemy ship because, as a novice, you chose a list that's EXTREMELY unforgiving is for me the opposite of fun. And it says a lot about my opponent if they think it's fun to crush a noob that's struggling to get his arms around such a list. Having a chance to actually win is part of the fun.

And by the way:

https://community.fantasyflightgames.com/topic/187838-team-covenant-aces-season-two-week-four/

There are some VERY good players there, two of them playing VERY similar lists to the above.

But once again, I hope to one day be able to field a TIE swarm successfully. In the mean time, crashing my own ships into each other and getting smoked isn't a lot of fun. If it's fun for my opponent to watch me do that and pick off my guys at his leisure, seem like that kind of attitude is pretty "vomit inducing."

Looks like I found the cry baby thread. Oh know, TLT made me go poo poo. Gimme a break. Let people fly what they want. You just have to get better to beat them.

Oh yeah almost forgot, it's a solid list.

Sounds boring to play and boring to play against...

But it's brutal.

In terms of "hey, let's play fun game with my Xwing minnis" they are terrible, boring and ... boring.

In terms of pure efficiency - this list is very good.

If I'm going to a tournament, I really don't care about how boring my list is - it must be effective.

Agreed, Padre - the list screams 'tournament' - i'd get some good practice with it, but avoid spamming it on friends and loved ones - winning the game ain't half so important as making sure the game is popular with them!

Personally, I also think the list has weakspots - in particular the equally popular new ship on the scene, the x1 ... Four cluster tempests would wreck it, I suspect, as would those darned robotic brothers in villainy!

i flew a scum version of this list last night.... i had fun with it

Note I never said it wasn't a good list, just not a fun list. If your argument is that "Oh I'm a new player and it's something effective I can fly" Then clearly winning is important for you to have a good time. Sure it's a brutal list, consistent damage, a godlike control mechanic, and good durability. Would I fly it in a tournament or ever? Probably not, I play this game to have a good time and I would neither be challenged nor entertained with a list like this. Note my post wasn't crying about meta ruining and the like "omg TLT so op etc.", I just said it seemed boring to play against and play. When you ask for people's opinions of a list you get them...you're not just going to hear "omg such a great list seems like fun" every time you throw something up.

In the early days of playing against my friend, when we had fewer ships, he would field a similar team, except with ion cannon turrets instead of twin laser turrets because they weren't out yet. It was a solid list that gave my TIE swarm trouble, until I learned how to stay out a range 3. With this list, getting in for that range 1 knife-fight becomes paramount. It looks like a good list to me.

And with all the people talking about "fun" lists, I feel I should add on the fact that my friend definitely enjoys his Y-Wing turret ships, and I have fun coming up with ways to overcome them. So, stick with it if you can use if well and have fun doing so.

So I usually check my posts quite often but that silly thing called work got me busy. The ire this has caused is amusing.

Yes this was an idea for a tournament and not a fun list against friends. I run stupid crap in fun games like 4 A's :)

And anyone that calls flying a list like this easy mode (forgive me but I am not known for my subtly) is an idiot. If you were to fly it against a new player sure that would be easy. However if you play this against a Fel or Dash against a player that has somewhat of a clue its going to be very hard to win. They are slow unmaneuverable and have a doughnut hole that can and will be exploited by arc dodgers. You have to have enough skill to get the stresshog on target while keeping the other 3 far enough apart to not all get their blind spot exploited all at once. If you think that is easy contact me I want what you are smoking.

The reason I came up with this list is I want a new reliable way to deal with Fel and his 900 tokens. I usually take a Ten Numb with VI and Mangler but I am always looking for new ideas and this is one that came to mind.

However if you play this against a Fel or Dash against a player that has somewhat of a clue its going to be very hard to win. They are slow unmaneuverable and have a doughnut hole that can and will be exploited by arc dodgers.

Just a thought:

What if you were to fly in two tight formations of two, with one ship in each formation having a TLT and the other having an ICT to cover the doughnut hole left by the other one? Not really sure myself, I don't actually own or play Y-Wings (except my Scum one).

Flew a scum list last night vs Peo, Wedge and Luke. 4 Ys, two with BTL and two with free turrets. Both were interesting games and I lost both. Dice turned sour late in both games. Poe and Wedge died in the first and Luke in the second.

I don't know how some of you guys define boring but last night's games were far from that. The second game found a full health Y vs a 2 health Poe and a 1 health Wedge. That was an interesting game.

It still takes skill to fly Ys. Granted it takes a different skill set to fly arc dodgers but high pilot skill coupled with boost, barrel rolls and benefits from stress makes it easier than flying a gun barge.

Agreed, Padre - the list screams 'tournament' - i'd get some good practice with it, but avoid spamming it on friends and loved ones - winning the game ain't half so important as making sure the game is popular with them!

Personally, I also think the list has weakspots - in particular the equally popular new ship on the scene, the x1 ... Four cluster tempests would wreck it, I suspect, as would those darned robotic brothers in villainy!

I've just played vs 4 TIE Adv with my FatHan + Horton Salm ... it was a massacre. TLT is ultra good on Horton with Engine upgrade and PS10 - he can always move out of Range 1 and surprise enemy with maneuvers. Han is just Han... with Predator, Gunner and C3PO... After few games I'm sure that 4xYw are ultra dangerous, but require a lot of planning to maximalize firepower, although they are 360, they can't lose any turn of shooting.

I think that 4xYw are not AS easy as we can think ;) They are tough but almost no defence dice makes them easy targets for high damage ships. I'm sure that Wisper with Sensor Jammer is a great way to deal with such Ywings. I've made a list with Whisper, Vader and Mr. Closet as a blocker - it worked nice!

And think about how those Ywings are going to beat double IG2000 list with Autothrusters and Sensor Jammer each :wub:

I think 4xTLT is viable but your build is not optimal IMO. I would go for something like this instead.

Y-WING: Syndicate Thug (18)

Twin Laser Turret (6)

Y-WING: Syndicate Thug (18)

Twin Laser Turret (6)

Y-WING: Syndicate Thug (18)

Twin Laser Turret (6)

HWK-290: ยท Torkil Mux (19)

Twin Laser Turret (6)

Recon Specialist (3)

Haha the poor guy with 26 posts only asked what people thought of his list.

LOOKS LIKE HE GOT IT, lol.

Welcome to the forums, Walker.

I think it's an okay list.

But It relies upon attrition. I expect a BBBBz swarm would win against this more often than not, as it'll soak attrition a little better, and doesn't need to fly in formation to cover it's donut-hole flaw (TLT range 2-3).

I would shake it up myself - maybe replace a Y or two with a TLT HWK w/tactician; - to toss out some stress along with the hits. You lose a few hull and shield, but the trade off may be worth it.

Sounds boring to play and boring to play against...

But it's brutal.

In terms of "hey, let's play fun game with my Xwing minnis" they are terrible, boring and ... boring.

In terms of pure efficiency - this list is very good.

If I'm going to a tournament, I really don't care about how boring my list is - it must be effective.

I don't understand why some players think that certain builds are "off limits" for fun games. It's not about the build it's about the person flying the build if it's fun. My friend and I fly different builds each week. I flew 4Ys with tlts last week and lost both games. The outcome of both games was in doubt until the last 2or 3 turns. I wasn't elated to lose but I had fun.

New builds again this Sunday.

Just because everyone has the right to an opinion doesn't mean it's equally as valid as other opinions or that it deserves respect.

Flying TLT promotes a better meta. Show the fat turretwing players what it's like to drown in turrets, to lose to a child smearing ice cream in his own face pretending to be good at the game.

PGS, do I detect a little hostility in your post? I disagree with your first statement. All opinions are valid, at least to the person expressing it and while you may not like that opinion, you should be respectful of the person expressing it.

As far as TLTs being good for the meta, it maybe too early to tell. I think it will definitely change the game within the game but whether it's a change for the good remains to be seen.

PGS, do I detect a little hostility in your post? I disagree with your first statement. All opinions are valid, at least to the person expressing it and while you may not like that opinion, you should be respectful of the person expressing it.

As far as TLTs being good for the meta, it maybe too early to tell. I think it will definitely change the game within the game but whether it's a change for the good remains to be seen.

1.) No, people are just wrong about some things and their opinions on given matters don't automatically deserve respect simply for being opinions. They may deserve respect as people and their right to have an opinion should be respected, but sometimes a person's opinion doesn't even deserve the respect of the trash bin.

2.) As one genius Fat Turretwing hater said to a pro-fat Turretwing person, and I'm paraphrasing here, "To be fair you'd consider a children's mobile with two YT-1300's on it an excellent game of X-Wing." What made this game great completely vanished because of the one two punch of the Super Phantom and wave 5. Even if you end up with the every single player playing some dumb quad TLT list like how every single player played some dumb 2 ship list pre-TLT meta, you'd still have a better game. Maneuvering matters at least a little bit with TLT carriers, and so does action economy, what with your ships actually having to spend their action and not being handed a free second shot, FCS, and shield regen.