Favourite Kihraxz build?

By zerotc, in X-Wing

Well i gotta go with 5 Marauders. Because it's what the X-Wing can't do! With unhinged it's going to be a little fairer, but still 25 hp and 15-20 attack dice per round is not bad at all!

That is hard to beat for sure! I have tried to find better opiton for tournament and I just cant really find many viable options that would have such a good feel of strength.. If you can concentrate your fire against your opponent they are gone in seconds! Only thing that I would dare to compare for this is to drop two Marauders off and use those 40p to make pimped up Talonbane Cobra like I introduced in on squad list earlier.

I have won three out of four matches with five Marauders. Easiest fight was against Decimator and five Interceptors did not have much of a chance either, they are too fragile and Kihraxz has those 1-turns that make them darn agile in game.. :)

Talonbane Cobra(28)

Kihraxz

-Predator(3)

-Glitterstim(2)

-Engine Upgrade(4)

I think this is very close to the optimal TBC build.

Combined with his natural PS9, Engine Upgrade is a must (so he can zip into range one or dash out to range three, and take advantage of those doubled modifiers). That means he really needs action economy though, which is where Predator (or Lone Wolf) and Glitterstim come in.

At 37 points, it's an expensive build no doubt, and one you need to be very careful with (he should be trying to pick fights one at a time, not rushing in all guns blazing) but he's a real threat and an amazing finisher.

All that makes him a priority target, of course, so you'd probably want to fly him alongside another threatening ship. I'm thinking a Virago'd up Xizor and two Black Sun Soldiers.

Edited by FTS Gecko

Cobra + EU + Predator. Nice for chewing up low PS ships.

What about Graz the Hunter? I know a lot of people bashed Graz, but I don't think he's that bad. I'm thinking of:

Graz w/ Gliterstim and either Homing Missile, Cluster, or Concussion Missile.

I see Graz in the front of a bunch of generics being the main approach. Get within range to grab the TL and then pop Glitterstim. You get free Focus for all the evades you get that round and get to use it on the missile. I see this as especially useful vs. TLT's. Just make sure Graz is the main target, but you can do a lot of damage that way. It only really works if Graz is the main focus on that first pass. You can also have flankers moving in, as well.

No EPT and just the two actions limits Graz somewhat, although Glitterstim might help him get the best out of his ability.

He could be another candidate for the Unreliable Cloaking Device as well, for a cheap(ish) mobile flanker.

I think Graz surviving for just that turn alone with Glitterstim can be game changing. It's also great if you are able to use Ordnance to be very effective. I know many bash ordnance, but Glitterstim can be quite effective with it.

Well i gotta go with 5 Marauders. Because it's what the X-Wing can't do! With unhinged it's going to be a little fairer, but still 25 hp and 15-20 attack dice per round is not bad at all!

That is hard to beat for sure! I have tried to find better opiton for tournament and I just cant really find many viable options that would have such a good feel of strength.. If you can concentrate your fire against your opponent they are gone in seconds! Only thing that I would dare to compare for this is to drop two Marauders off and use those 40p to make pimped up Talonbane Cobra like I introduced in on squad list earlier.

I have won three out of four matches with five Marauders. Easiest fight was against Decimator and five Interceptors did not have much of a chance either, they are too fragile and Kihraxz has those 1-turns that make them darn agile in game.. :)

I am partial to 4 Kihraxz with Glitterstim, and a naked Z. 1 less hit point and red die than 5 Kihraxz, but the Glitterstims more than make up for it.

Talonbane Cobra(28)

Kihraxz

-Predator(3)

-Glitterstim(2)

-Engine Upgrade(4)

I think this is very close to the optimal TBC build.

Combined with his natural PS9, Engine Upgrade is a must (so he can zip into range one or dash out to range three, and take advantage of those doubled modifiers). That means he really needs action economy though, which is where Predator (or Lone Wolf) and Glitterstim come in.

At 37 points, it's an expensive build no doubt, and one you need to be very careful with (he should be trying to pick fights one at a time, not rushing in all guns blazing) but he's a real threat and an amazing finisher.

All that makes him a priority target, of course, so you'd probably want to fly him alongside another threatening ship. I'm thinking a Virago'd up Xizor and two Black Sun Soldiers.

at 37 points, he's entering Xizor (V.I + virago + FCS + thrusters) territory without any of the requisite durability and less mobility (no b-roll; no 1 forward), all for a situational ability :(

Graz the Hunter with glitterstim. It worked out pretty well in epic.

anyone have a Cobra build to share? I've got some silly ones, but nothing competitive.

Feel like he really needs EU and Glitter, but then a question of what else... VI would help against a lot of things, but you'd be suffering from very little action economy. =/

Also he kinda dies to 2ndary weapons like dash.

And the 4hull, man you get crits pretty often.

I love Predator on Talonbane. In my opinion, that's pretty much all he needs, but if you really want extra maneuverability, Engine Upgrade isn't bad since you'll get Predator rerolls anyway.

What about Graz the Hunter? I know a lot of people bashed Graz, but I don't think he's that bad. I'm thinking of:

Graz w/ Gliterstim and either Homing Missile, Cluster, or Concussion Missile.

I see Graz in the front of a bunch of generics being the main approach. Get within range to grab the TL and then pop Glitterstim. You get free Focus for all the evades you get that round and get to use it on the missile. I see this as especially useful vs. TLT's. Just make sure Graz is the main target, but you can do a lot of damage that way. It only really works if Graz is the main focus on that first pass. You can also have flankers moving in, as well.

LOVE Graz. I flew him for the first time last night and he was excellent. I'm starting to look at Graz and Laetin as if they are Black Sun Ace and Tansarii Point Veteran respectively except that you are locked into an EPT that gives them a unique ability that nobody else has and they get a free half a VI. It really isn't a bad deal ... from a certain point view.

I love Predator on Talonbane. In my opinion, that's pretty much all he needs, but if you really want extra maneuverability, Engine Upgrade isn't bad since you'll get Predator rerolls anyway.

Have you compared Predator against Crackshot/Glitterstim? I'm trying to make a choice between them...

I guess the Crackstim is more of a 1-shot wonder before he gets taken out (which seems to happen every game he's in), whereas Predator will pay out over the course of the game. I dunno. both seem good... maybe I'll just flip a coin. :)

Edit: though I guess having a stim can also give him a free action in a round where he bumps and is left in a bad spot. But then Predator means he can also play more defensively and try to keep at range 3 for the game. Gah!

Edited by __underscore__

at 37 points, he's entering Xizor (V.I + virago + FCS + thrusters) territory without any of the requisite durability and less mobility (no b-roll; no 1 forward), all for a situational ability :(

Situational but AWESOME ability. Ain't nothing more fun snapping in behind a ship with TBC and throwing five dice. Don't be afraid to k-turn with him - that's what Predator's for.

But if you simply can't run a ship without trying to make it fly like a TIE Interceptor, give him Expert Handling instead of Predator. Once he gets behind someone he'll be doing greens the majority of the time anyway.

Edited by FTS Gecko

Predator and Glitterstim pretty much every time.

Crack Shot and Glitterstim if I want to stay cheap.

I love Predator on Talonbane. In my opinion, that's pretty much all he needs, but if you really want extra maneuverability, Engine Upgrade isn't bad since you'll get Predator rerolls anyway.

Have you compared Predator against Crackshot/Glitterstim? I'm trying to make a choice between them...

I guess the Crackstim is more of a 1-shot wonder before he gets taken out (which seems to happen every game he's in), whereas Predator will pay out over the course of the game. I dunno. both seem good... maybe I'll just flip a coin. :)

Edit: though I guess having a stim can also give him a free action in a round where he bumps and is left in a bad spot. But then Predator means he can also play more defensively and try to keep at range 3 for the game. Gah!

I used Glitterstim last night. The problem is that I really wanted to use it after a K-turn, but that left me double stressed which was really bad. And if you're flying in formation, Glitterstim doesn't give you as much mileage because they can just choose not to shoot you. In a way, that's nice because it's 2 points to have them not shoot one of your ships, but if they just kill another ship you wanted, it doesn't really net you anything. Ideally, you want the stim ship to be the only one in arcs so they have to try to get through multiple focused defense rolls.

I would most likely put Crackshot on a Black Sun Ace and put Predator on Talonbane. BUT! Talonbane is a real target for your opponent, so Crackshot actually makes a lot of sense. You get an "alpha strike" so to speak, and hopefully take something out. Now Talonbane isn't as much of a threat, but still dangerous for your opponent. If you've got HLC Scyks or something, they may consider going for those instead of Cobra at this point. And if they do kill Talonbane Cobra, it's 2 points fewer that you lost for MoV.

I used Glitterstim last night. The problem is that I really wanted to use it after a K-turn, but that left me double stressed which was really bad. And if you're flying in formation, Glitterstim doesn't give you as much mileage because they can just choose not to shoot you. In a way, that's nice because it's 2 points to have them not shoot one of your ships, but if they just kill another ship you wanted, it doesn't really net you anything. Ideally, you want the stim ship to be the only one in arcs so they have to try to get through multiple focused defense rolls.

I would most likely put Crackshot on a Black Sun Ace and put Predator on Talonbane. BUT! Talonbane is a real target for your opponent, so Crackshot actually makes a lot of sense. You get an "alpha strike" so to speak, and hopefully take something out. Now Talonbane isn't as much of a threat, but still dangerous for your opponent. If you've got HLC Scyks or something, they may consider going for those instead of Cobra at this point. And if they do kill Talonbane Cobra, it's 2 points fewer that you lost for MoV.

Yeah, the plan is to run him alongside a Y-Wing Aggro-TLT , Palob TLT and a Z with Feedback Array. So I'm going to be flying him a little out of their formation, with the presumption that they either go for Palob and get TBC up their arse with 5 dice, or get chipped away by the TLTs while trying to blast him away.

So if they go for the TLTs, Predator makes the most sense as he should stick around a while. But if they go for him then a Crackstim on the way out might make them regret it.

Yeah, the plan is to run him alongside a Y-Wing Aggro-TLT , Palob TLT and a Z with Feedback Array. So I'm going to be flying him a little out of their formation, with the presumption that they either go for Palob and get TBC up their arse with 5 dice, or get chipped away by the TLTs while trying to blast him away.

So if they go for the TLTs, Predator makes the most sense as he should stick around a while. But if they go for him then a Crackstim on the way out might make them regret it.

Interesting. In that case, your opponent can sort of choose whichever is worse for you when they see your setup. If they see Crackshot, they go for the TLTs. If they see Predator, they go for Palob.

I'm as lost as you now! :P

Well, that's something I guess! :)

I've used TalonBane with Crack Shot, Glitterstim and Stealth. Really fun!

Talonbane Cobra(28)

Kihraxz

-Predator(3)

-Glitterstim(2)

-Engine Upgrade(4)

I think this is very close to the optimal TBC build.

Combined with his natural PS9, Engine Upgrade is a must (so he can zip into range one or dash out to range three, and take advantage of those doubled modifiers). That means he really needs action economy though, which is where Predator (or Lone Wolf) and Glitterstim come in.

At 37 points, it's an expensive build no doubt, and one you need to be very careful with (he should be trying to pick fights one at a time, not rushing in all guns blazing) but he's a real threat and an amazing finisher.

All that makes him a priority target, of course, so you'd probably want to fly him alongside another threatening ship. I'm thinking a Virago'd up Xizor and two Black Sun Soldiers.

at 37 points, he's entering Xizor (V.I + virago + FCS + thrusters) territory without any of the requisite durability and less mobility (no b-roll; no 1 forward), all for a situational ability :(

Yes. I am afraid that is the case with TBC.. :( All tho I love it way too much for leaving him out from my list too! When it is in the list it is the number one target so maybe we should use that for our advantage like FTS Gecko suggested by building something equally dangerous to the list. Xizor with virago would be as intimidating with his little black sun fleet.

Talonbane Cobra(28)

Kihraxz

-Predator(3)

-Glitterstim(2)

-Engine Upgrade(4)

Xizor(31)

Starviper

-Veteran Instincts(1)

-Virago(1)

-Advanced Sensors(3)

-Inertial Dampeners(1)

Black Sun Soldier(13) x2

Z-95 Headhunter

I have had few good runs with TBC using Lightning Reflexes and Inertial Dampeners togheter, they really gave me two kills in same game in two different situations.. :)

alternative fun with Xizor:

Xizor (V.I, Virago, FCS, thrusters) [37]

Blacksun Ace (Crackshot, stims) [26]

3 Pirates [36]

[Total: 99]

My lost is Cobra, Kavil with TLT and pred, 3 Z's

I ran this list against a Tie swarm, a tie swarm sub 1 phantom, a bomber swarm, a TLT4y, and a Chirppy/phantom

Won each of those games... really good synergy between these ships.

https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!s!135:20,-1,-1:-1:-1:;136:-1,-1:-1:-1:;105::-1:1:;104:54:-1:-1:

Such a random list and too simple that I like it! :) I will give a shot for it in next gaming session to see how it does against my opponents.

I ran this list against a Tie swarm, a tie swarm sub 1 phantom, a bomber swarm, a TLT4y, and a Chirppy/phantom

Won each of those games... really good synergy between these ships.

https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!s!135:20,-1,-1:-1:-1:;136:-1,-1:-1:-1:;105::-1:1:;104:54:-1:-1:

Such a random list and too simple that I like it! :) I will give a shot for it in next gaming session to see how it does against my opponents.

it is simple, and needs to be flown like it was simple. Just keep them somewhat close together, put your evader in range one when possible, (5 evade dice with an evade action is almost guaranteed to not take damage) which gives him another evade token, and have your kihraxz fighters pump out the damage.

Wired could be fun.