First this was a casual game and neither I nor my opponent are tournament players, and we each have fewer than 30 games of X Wing under our belts but we are both very experienced gamers, we are just new to X wing.
I flew the Rebels/Resistance so most of my commentary will be focused on how the wave 7/episode seven ships and upgrades worked. The basic thought of my build was that Kyle would give Poe access to focus tokens and he could take any action and still trigger his ability, then if required spend the focus to regenerate shields. Predator give him a reroll, so a TL isn't needed, so with a focus from Kyle and predator Poe could use boost to position without giving up much on offense or defense.
This was my first game with Poe and a TLT.
Initiative: Imperial
Turn 1:
Movement/Actions:
My plan was to slow play the first turn to give Kyle a chance to charge up the focus bank. I placed my obstacles in order to give myself wide avenues of attack. Our forces started in opposite corners of the board. My opponent moved up the edge of the board while I banked towards the middle with 1 and 2 banks.
Combat:
None
Turn 2:
Movement/Actions:
With Kyle charged I moved more aggressively to middle of the board, leading with a Z-95, Poe, Kyle and then the 2nd z-95 in the rear (I set up poorly and the second Z-95 was out of position). My opponent continued to slow play up the edge of the board. All ships took focus actions.
Combat:
The Z-95 was in range 2 of Kir Kanos, Poe at range 3, Kyle was at range 3 of Fett and the 2nd Z-95 had no one in range. Kyle hit twice with the TLT using focii on each attack, Poe hit KK once and the Z missed KK.
Turn 3:
Movement/Actions:
I moved slowly towards my opponents edge 1 and 2 banks, moving Poe forward to be more in line with the Z-95. followed by Kyle and the second Z-95. My opponent turned KK towards the middle and moved Fett in behind him. The AS moved up the edge of the board, to try to get behind me. All of my ships took focus actions. Kyle passed to Poe.
Combat:
Z-95 range 1 KK, Poe Range 1 KK, Kyle Range 2 Fett, Z-95, Range 3 Fett
Kyle hit Fett for 2 more damage, Poe Took KK off the board burning a focus to change 2 focus to hits, scoring 4 hits.
Fett missed Poe, Poe used his ability to change 1 focus.
Turn 3:
At this point I am pretty bunched up. I try to move my Z-95 into Fett's path to block and set Poe and Kyle up for good shots. Unfortunately Fett is able to just get past the Z-95 and I end up bumping into the Z-95 with Poe. My 2nd Z-95 is pulling up the rear and I end up at range 1 (just barely) of Fett with Kyle, but squarely in the rear arc of Fett. The remaining Tie/In moves to along my edge to try to flank. Everyon take a focus and Kyle hands Poe a focus.
Combat:
Fett hits Kyle for 4 damage, Kyle returns fire and scores a hit with his primary (Fett is in the donut hole). Z-95s and Poe have no one in arc.
Turn 4:
Movement:
Fett drops a proton bomb directly in front of Kyle. Poe and the Z-95 get untangled moving down my starting edge as Kyle hits the bomb and is removed from play. The Tie/In K turns to come back to the fight and Fett moves towards the center of the board. Focus actions for all.
Combat Z-95s range 3 and 2 of Tie/IN, Poe Range 2 of Tie/IN, Fett Range 2 of second Z-95. Poe hits the Tie/In for 2 damage using his abilty, green dice fail him with 2 focus and no evades and he is stressed from the K turn, and the Z-95s finish him off.
At this point it's just a chase of Fett which ends 2 turns later.
Basic Takeaways:
I had some good dice, but TLT was awesome, but HWKs are a bit squishy for my taste, especially for the points, Poe is rock solid on defense and offense. He was a great closer once Kyle softened the targets up. The TLT also greatly influenced my opponents movements as he tried to keep at range 3 and behind obstacles making him more predictable. I am going to try a variant of this with a the PS6 Kwing to replace Kyle to see how that works.
Edited by Wretch