For months now I have been running:
Captain Yorr with Advanced Sensors and Fleet Officer
For 30 points, I contend he is the best support ship in the game.
When he activates early (and sometimes late), he can use Advanced Sensors to trigger Fleet Officer, passing out 2 focus tokens (not taking the focus action, which is important vs Jax.) He gains a stress for it, then performs a green maneuver to clear the stress. Sometimes, if the situation warrants, he can even give one of those tokens to himself, since he is considered "friendly" to himself.
Mid-game he can use his pilot ability to keep friendly ships from being stressed, which is critical in a stress-inducing meta. Or if he doesn't use his pilot ability, he can still do his AdvS FO shenanigans.
He is a large base that activates at PS4, so many of the lower PS small base ships have to try and maneuver around him or risk running into him and losing their actions. This is especially important against B-wings.
He is also a 3-dice gun, and 4 dice at range 1. This is not to be discounted. He can bring some pain in the early rounds. Granted I'm happy if I get 3 shots off with him in the early game, so I usually slow play him to be able to do so.
The only bad part about him is that it takes a long time to turn him around, especially if I have used his pilot ability. And so I give up attacks with him in the mid-game. And so the other 70 points of my squad has to hold their own while I'm turning Yorr around.
I usually pair him with VI Interceptors, Jax being my favorite. VI Jax does mean things to Soontir Fel, and still gets his double action without the stress of PTL, due to Fleet Officer.
So, what do you think is the best support ship in the game? I contend, for his cost and abilities, Yorr with Advanced Sensors and Fleet Officer is the best.
Edited by hothie