The best support ship in the game

By hothie, in X-Wing

Latts Razzi.

Maybe not now, but within a year I think she'll be established as one of, if not the, best damage amplifiers for a team. With K4, Bossk, or Weapons Engineer you can get two or four procs of her ability per round of shooting - she essentially puts an entire extra ship on the battlefield when used correctly.

I think something is lost in translation here... How are you using the ability 4 times in the same round? One can only keep a single TL on a ship. Even if you have Weapon's Engineer, you can still only assign one TL to an individual ship.

:blink:

from what i can gather it would be as the following

Green move K4 TL 2 people as per Weapons Engi

Use ability on two higher PS shooters

Latts gets a shot

MISSES (as per bossk)

focus stress Target lock then TLx2 per Weapons Engi

use ability on two lower PS

However i believe with that layout it is impossible to make come true. theoretically amazing, factually impossible.

I LIED

it is possible

though sh** as can be.

Latts loaded as above

2 M3a interceptors ps 5 (naked)

2 Z-95's (Naked)

also only works if LATTS MISSES.

Misses her first shot.

Edit: The more I think about it, if you built a PS5-PS5-PS5 list (BSA + Latts + Drea) then you could pop TL#1 for BSA, then ignore TL#2 and intentionally miss shot #1 (not use the Focus, TL, or PS ability), pop TL#3 on shot #2 (and use your Focus if you have one), then pop TL#3 for Drea. Or the other way around as long as Latts is in the middle and misses her first shot.

Edited by TaeSWXW

Latts Razzi.

Maybe not now, but within a year I think she'll be established as one of, if not the, best damage amplifiers for a team. With K4, Bossk, or Weapons Engineer you can get two or four procs of her ability per round of shooting - she essentially puts an entire extra ship on the battlefield when used correctly.

I think something is lost in translation here... How are you using the ability 4 times in the same round? One can only keep a single TL on a ship. Even if you have Weapon's Engineer, you can still only assign one TL to an individual ship.

:blink:

from what i can gather it would be as the following

Green move K4 TL 2 people as per Weapons Engi

Use ability on two higher PS shooters

Latts gets a shot

MISSES (as per bossk)

focus stress Target lock then TLx2 per Weapons Engi

use ability on two lower PS

However i believe with that layout it is impossible to make come true. theoretically amazing, factually impossible.

I LIED

it is possible

though sh** as can be.

Latts loaded as above

2 M3a interceptors ps 5 (naked)

2 Z-95's (Naked)

also only works if LATTS MISSES.

Misses her first shot.

well with this build she doesnt get another, so....

I have to vote for Howlrunner as well. I don't think a single support ship has had the most impact on the game so far. Palob and Mux are also solid choices, but Howlrunner is the cornerstone of the imperial swarm and does well with a 'mini swarm' of sorts with other anchors.

Latts Razzi.

Maybe not now, but within a year I think she'll be established as one of, if not the, best damage amplifiers for a team. With K4, Bossk, or Weapons Engineer you can get two or four procs of her ability per round of shooting - she essentially puts an entire extra ship on the battlefield when used correctly.

I think something is lost in translation here... How are you using the ability 4 times in the same round? One can only keep a single TL on a ship. Even if you have Weapon's Engineer, you can still only assign one TL to an individual ship.

:blink:

Let's assume she's running Gunner, Bossk, and Weapons Engineer and is flying with a PS9 and two PS2's. For her action she places two TL's onto two separate ships (WE). Her PS9 compatriot fires at target #1 for whom she pops her TL. Her turn comes around and pops her TL for herself, misses, procs Gunner and Bossk. Bossk gives a TL that WE turns into two TL's. The two PS2's both get to take advantage of the new set of TL's.

I guess in this instance you would have four procs but only three (potential) extra points of damage and you wouldn't be able to focus fire as much. Realistically you're doing two extra damage on a single ship every round - so we could say that she adds an Accuracy Corrector'ed ship to the board?

My only issue with Bossk/WE/Gunner Latts is that you'll want to be focus firing one target and will end up wasting some of those TLs. Your example has Latts using a TL but hoping for a miss on the first shot, so you're really only looking at 3 TLs, one of which will be on another target (or no target at all).

I personally like Bossk/Gunner/Tactician more. Seems more efficient, still gives you 2 TLs on the primary target, and can really shut down a ship with double stress.

If you're going to say Howlrunner is the Imperial's Biggs, why not consider Biggs as the best support? Biggs is the Rebel's Biggs :D . He even walks dogs!

Latts Razzi.

Maybe not now, but within a year I think she'll be established as one of, if not the, best damage amplifiers for a team. With K4, Bossk, or Weapons Engineer you can get two or four procs of her ability per round of shooting - she essentially puts an entire extra ship on the battlefield when used correctly.

I think something is lost in translation here... How are you using the ability 4 times in the same round? One can only keep a single TL on a ship. Even if you have Weapon's Engineer, you can still only assign one TL to an individual ship.

:blink:

Let's assume she's running Gunner, Bossk, and Weapons Engineer and is flying with a PS9 and two PS2's. For her action she places two TL's onto two separate ships (WE). Her PS9 compatriot fires at target #1 for whom she pops her TL. Her turn comes around and pops her TL for herself, misses, procs Gunner and Bossk. Bossk gives a TL that WE turns into two TL's. The two PS2's both get to take advantage of the new set of TL's.

I guess in this instance you would have four procs but only three (potential) extra points of damage and you wouldn't be able to focus fire as much. Realistically you're doing two extra damage on a single ship every round - so we could say that she adds an Accuracy Corrector'ed ship to the board?

My only issue with Bossk/WE/Gunner Latts is that you'll want to be focus firing one target and will end up wasting some of those TLs. Your example has Latts using a TL but hoping for a miss on the first shot, so you're really only looking at 3 TLs, one of which will be on another target (or no target at all).

I personally like Bossk/Gunner/Tactician more. Seems more efficient, still gives you 2 TLs on the primary target, and can really shut down a ship with double stress.

Shooting at three different ships each round does not sound like a winning formula to me.

Latts Razzi.

Maybe not now, but within a year I think she'll be established as one of, if not the, best damage amplifiers for a team. With K4, Bossk, or Weapons Engineer you can get two or four procs of her ability per round of shooting - she essentially puts an entire extra ship on the battlefield when used correctly.

I think something is lost in translation here... How are you using the ability 4 times in the same round? One can only keep a single TL on a ship. Even if you have Weapon's Engineer, you can still only assign one TL to an individual ship.

:blink:

Let's assume she's running Gunner, Bossk, and Weapons Engineer and is flying with a PS9 and two PS2's. For her action she places two TL's onto two separate ships (WE). Her PS9 compatriot fires at target #1 for whom she pops her TL. Her turn comes around and pops her TL for herself, misses, procs Gunner and Bossk. Bossk gives a TL that WE turns into two TL's. The two PS2's both get to take advantage of the new set of TL's.

I guess in this instance you would have four procs but only three (potential) extra points of damage and you wouldn't be able to focus fire as much. Realistically you're doing two extra damage on a single ship every round - so we could say that she adds an Accuracy Corrector'ed ship to the board?

My only issue with Bossk/WE/Gunner Latts is that you'll want to be focus firing one target and will end up wasting some of those TLs. Your example has Latts using a TL but hoping for a miss on the first shot, so you're really only looking at 3 TLs, one of which will be on another target (or no target at all).

I personally like Bossk/Gunner/Tactician more. Seems more efficient, still gives you 2 TLs on the primary target, and can really shut down a ship with double stress.

Shooting at three different ships each round does not sound like a winning formula to me.

Two different ships, but yes I still agree.

Also, does Jan Ors' +1 additional attack die apply to each of a friendly TLT's shots? A strong contender for sure

The best support ship is a couple of TIE fighters :D :D :D

Best generic support ship has to go to either the Z-95; of either flavour; or the Tie Fighter.

Very few points, and with either Proton Rockets on the Rebel Z-95 or Feedback Array on the Scum version, they quickly become a pain in the backside.

Named support ships?

Corran and Whisper have to be up there surely.

Cheers

Baaa

Also, does Jan Ors' +1 additional attack die apply to each of a friendly TLT's shots? A strong contender for sure

I would imagine it functions as Miranda's ability and only modifies one shot of TLT

One contender is without a doubt Latts Razzi. All she needs is a K4 security droid and a weapons engineer and she's ready to do some damage.

Forbidding your friends, speaking from the perspective of playing against them, Hks are no joke. Jan, Garnett, and the moldy crow title have given me problems by buffing their friend a lot.

So, playing around with the OP's original build for "best support ship", I was thinking about what to pair it with. There's another thread about what to do with various Foo Fighters, and, specifically, the Omega Ace.

So I was thinking about this:

Omega Ace + Expose + Experimental Interface (27)

You're looking at 4 guaranteed crits at Range 1 and 3 crits at other ranges.

So those 2 only come to 57 points, leaving 43, enough for 1 fattie, a couple of fairly strong ships, or 3 fillers.

Also, does Jan Ors' +1 additional attack die apply to each of a friendly TLT's shots? A strong contender for sure

Page 9 of the FAQ: only applies to one attack.

I don't know if there is a best support overall, but I think each faction has a lot of really strong options. FWIW, I define support as either adding action-efficiency or adding control (stress, ion).

Empire:

Jendon: Fleet officer, ST-321, Fire Control System (34) - could add a weapons engineer for 37

Howlrunner: PtL (21) Can add a BSP wingman for 16 points

Captain Jonus: Determination, + Ordnance of choice (23-29)

Rebels:

Airen Cracken: Squad Leader (21) My favorite support ship because he is cheap!

Biggs: R2D6 + friendly regen ship with Draw Their Fire (26 + other ship)

Jan Ors: Moldy Crow, Nien Numb, TLT, + EPT of choice (36-38)

Scum:

Palob: Moldy Crow, Detemination, and choice of turret (26-30)

Serissu: Sealth/Hull (23)

Latts: Bossk, Weapons Engineer, Gunner (43)

The Palpmobile - Omicron Group Pilot w/ Palpatine.

29 points of no hitting Soontir Fel EVER!

At least he hasn't yet, the dice will get me tonight won't they :(

Edited by Diggs Sparklighter

I'll put FO Yorr Eyes Only in action tonight vs sozin on vassal at 9PM CST. Maybe you will have a better feel for why I thi he's the best support ship in the game. Come and watch! :)

"Howlrunner" is of course the correct answer to that question. Taking TIE Fighters from mostly annoying to properly lethal since the very start of the game, and still going strong.

Poor gal rarely sees the end of a match, but will have had a lasting impact by then... Until she goes down, she not only gives the re-rolls, but also basically functions like an Imperial Biggs - any ship able to shoot at her, will do so! ;)

As a casual player, Howlrunner is my most often used 'support ship' (with a shield upgrade & swarm tactics).

48 points for 3 ships (2x Academy Pilots) is a heck of a balance for any other 52 points you can build.

Where the Decimator is concerned, switch to Howlrunner w Draw Their Fire, and a hull upgrade; plus Black Squadron TIE with the same two upgrades. I don't know if it's competetive, but it's fun.