I'm debating taking my first step into Epic play. Thought I'd ease myself into it with the Rebel Transport before considering the Corvette. It'll probably come with other ships, but for now let us assume the GR-75 is alone.
This is what I did on a Squadron Builder:
REBEL TRANSPORT:
GR-75 Medium Transport (30)
Combat Retrofit (10)
WED-15 Repair Droid (2)
Saboteur (2)
ยท Dutyfree (+0 Energy) (2)
Backup Shield Generator (3)
Frequency Jammer (4)
Slicer Tools (7)
That's 60 points of Transport, with the Dutyfree and Frequency Jammer to cause as much stress as possible for the Slicer Tools to attack. The Saboteur is there for some additional punch if a damaged ship gets too close.
Repair droid and backup shield generator are there to hopefully keep it from being destroyed.
Naturally, some of this might not be available to the Transport. Same Squadron Builder allowed an upgrade to a large ship that required Energy. Doh! But I'm hoping you'll either give thumbs up to this, offer better options and/or tell me how best to field the Transport with whatever upgrades.
I'd like a Transport that can kick butt