Edge of Darkness IC

By ColonelCommissar, in Star Wars: Age of Rebellion RPG

Toco quickly hands Geoff one of his Stimpaks. "To replace the one you used on me. Thanks"

He takes a rearguard position as the group gets ready to move. "That carrier is still there, right?"

Toco wants to cover the parties movement. Ready to shoot at pursuers if we get bogged or pinned down.

Oro says, "Everybody here? Let's do this. Keep your weapons ready in case there are some waiting for us back at the truck."

Maneuver to move towards the truck within the cloister. If more Stormtroopers in front of us become visible (and within range), I'd like to attack. If not, I'll turn my action into a second maneuver and continue moving towards the truck.

Are you all going to move? I should clarify it's a fair ways to go (there's more than just the cloister, which is quite small, but I'll handle that narratively)

Yes, it certainly seems like we all want to move as a group towards the truck. I suppose is we're out of combat at the moment, we don't really have to use maneuvers and turns?

Taking the stimpack, Geoff nods. "Thank you. I really need to make sure everyone has their stimpack and EMP at the same location. That way I can grab theirs before using mine." Taking moment to secure the stimpack, Geoff looks around at the cloister. Interesting place. Would be a good clinic and field hospital if we can move the fighting away from here.

Seeing the wisdom in Oro's planning, Geoff nods. "Sounds like a good plan. I'll be in the back to help any one that needs to get treated."

That's my vote, to move forward. Geoff might take a moment here and there to look at the architecture, but beyond that he wants to hurry to the truck asap.

You seem to silently agree amongst yourselves that the best option right now is to flee back to the truck, and so flee you do, darting across the cloister and into the university halls. From behind you hear the door splinter under a hail of blaster fire, as Imperials come pouring into the building, and the chase is on. You dash through stone halls, across ornamental halls and past ornate lecture theatres. As you reach the far end of a vast library, you see a group of Stormtroopers just coming through the door the other way. A volley of shots in your direction does little more than pulverising an entire bookshelf of ancient texts, before you are through the door and running. It's as you reach the northern wall of the university that your luck runs out. You come bursting out of the building into a courtyard just as another Rebel comes through a door across from you, only for him to be gunned down by Stormtroopers. Blaster bolts from the troops behind you are blasting around you, while there are troopers coming from the other door. Other than there being a solidly built fountain in the centre of the plaza, there is no cover. You dive behind it, but realise your predicament. There are three ways out of this courtyard: the two doors to the south, both of which just spouted two groups of four Stormtroopers, and the gate to the north, behind you, which is entirely covered by their fire. At least the fountain is sheltering you - but for how much longer?

We're using the old initiative for ease of use. All troopers are back on 0 wounds though. You are all in cover in the first round, so I'll adjust enemy rolls accordingly. Initiative as it stands:

PC <-- You are here

PC

PC

PC

NPC

PC

NPC

NPC

NPC

PC

Which door is the one that leads us towards the truck most directly? And of the stormtroopers coming from the southern doors, is that two groups of four Stormtroopers from EACH door (so four groups total), or total (so two groups total) ?

Hitting behind cover, Geoff quickly looks at Oro. "You said you have a party favor. Care to use it now?"

Glancing over at Toco and Hotdog, Geoff nods towards the Stormtroopers. "I'll distract them, you two take them out."

Keeping himself behind cover, Geoff reaches over with his holdout and starts shooting in the stormtroopers' direction.

[Maneuver: Stay behind cover and use it to stay protected. Action: Going to aid the first shooter's attack by trying to distract the stormtroopers.]

Range to the doors? Range to the bucket heads? And I am curious about Jaspor's questions too.

There are two groups of four Stormtroopers coming from each door, so to from your front left and two from your front right. The door leading out of the courtyard, and if you remember rightly into the street, is behind you. Everything is at short range

So to get out of here would need someone to do 2 Maneuvers? 1 to move the short distance and another to open the door?

Maybe mwa ha ha

Toco opens fire on the group coming from the way he came from.

Toco spends 2 strain to Aim, Aims with his second maneuver and fires at short range.

Shooting Buckets at Short Range with Double Aiming.: 2eA+2eP+2eB+1eD 4 successes, 3 advantage, 1 Triumph

a-a.pnga-a.pngp-tr.pngp-s-s.pngb-a-a.pngb-s.pngd-th.png
"Take that you Kriffing waste bags!"
So that is 13 Damage. I'll use the Triumph to crit. Give 1 boost to the next ally (1 advantage) and a free boost to any ally (2 advantage.)
Edited by Tear44

Rax adds his blaster fire to Toco's. "Let's clear a path and get the kriff outta here!"

Rax is also going to spend 2 strain to double aim for his attack.

Cloister attack, double aim: 2eP+3eA+2eB+1eD 4 successes, 6 advantage

p-a-a.pngp-s-a.pnga-s.pnga-a.pnga--.pngb-s-a.pngb-s-a.pngd--.png
Going to activate critical twice, 4 net success + 6 damage = 10.
Edited by Galth

The next actor has 2 boost dice available (1 from Geoff and 1 from Toco). And there is another free floating one too.

Edited by Tear44

Post updated further on

PC - Geoff

PC - Toco

PC - Rax

PC <-- You are here

NPC

PC

NPC

NPC

NPC

PC

Edited by ColonelCommissar

Whoops, that was edited in as I did my roll. I don't need the boosts, obviously, but it seems like we might have a bit of overkill since we were targeting the same group. Should I take one of my crits and use it to add another boost in as well?

Edited by Galth

Well Toco scored one crit kill and one damage kill while Rax scored two crit kills and a damage kill. Share them as you will

If there were only three troopers that we were firing at, I'd take the extra 6 advantage and use it to generate yet more boost dice, since the damage kill would finish off the last one in the minion group.

So, that adds three boost dice to the existing pool of three, giving whoever acts next a whopping 6 boost dice.

Please, use them all to kill some of these stormies so we have fewer people shooting at us when the NPCs take their turn!

Edited by Galth

Well, if that is the case. Maybe I should Hit and Double crit. That way we each take out a group.

Or see what happens as we cross post ;-)

It was 2 groups of four troopers in EACH door. Yikes.

Edited by Tear44

Well, if that is the case. Maybe I should Hit and Double crit. That way we each take out a group.

Or see what happens as we cross post ;-)

It was 2 groups of four troopers in EACH door. Yikes.

Sounds good to me, if the Colonel is OK with that.

Well, if that is the case. Maybe I should Hit and Double crit. That way we each take out a group.

Or see what happens as we cross post ;-)

It was 2 groups of four troopers in EACH door. Yikes.

Sounds good to me, if the Colonel is OK with that.

Either here or in the OOC, can we go back over the sequence of events? I am a little confused by what happened and which groups took damage

As the Stormtroopers rush you, your shots hit them in turn. Two fall from the attack on the left, while three on the right drop dead from your blaster fire.

PC - Geoff

PC - Toco

PC - Rax

PC <-- You are here

NPC

PC

NPC

NPC

NPC

PC

Oro sticks his finger into the air to judge the wind direction, pulls the pin on a stun grenade and tosses it at the Stormtroopers on the left.

Maneuver to aim, attacking with a stun grenade:

Aimed Short Attack: 2eA+1eP+1eB+1eD 4 successes, 2 advantage
a-s-s.pnga-s.pngp-s-a.pngb-a-a.pngd-th.png
8 base damage + 4 success = 12 total damage, using those 2 advantages to activate blast. Blast rating is 8, so the blast damage is 12 as well. It's stun damage. I probably should have asked this before I tossed it, but what is the range between the two Stormtrooper groups? :)

The Stormtroopers on the left, packed together, collapse writhing with nervous systems overloaded by the shock and blast of the stun grenade. Both groups are taken down, the troopers unconscious or unable to act for a few vital minutes. On the right though, the rear group drops to one knee and opens fire.

The two groups on each side are engaged with each other, but short range from the other two groups.

Targeting Oro: 3eP+1eA+1eB+1eD+1eS 6 successes, 2 threat
p-s-s.pngp-s-s.pngp-s.pnga-s.pngb--.pngd-th.pngs-th.png

9+6=15 damage. Oro gets a boost to his next action

PC - Geoff

PC - Toco

PC - Rax

PC - Oro

NPC - Stormtroopers 1

PC <-- You are here

NPC

PC

Edited by ColonelCommissar