Edge of Darkness IC

By ColonelCommissar, in Star Wars: Age of Rebellion RPG

Your path clear before you, you advance further into the valley. Now it gets harder though: you're close to the bridge, where any guards are likely to be the most watchful. You'll have to go cautiously now.

You're at medium range from the bridge now. It's a Hard check to go the final distance.

Ok, it's just like sneaking into Gnarly Rancor turf. Rax tell himself. Except you'll get tortured and killed instead of just beaten half to death if they catch you.

Keeping to a low crouch, Rax moves forward down the path, holding his breath.

Sneaky sneakity sneakerson: 5eA+3eD 2 successes, 2 advantage
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I'll take it! Can Rax use the advantages to find a shortcut that lets us get to the target areas more quickly?
Edit:
Extra Sneaky: 1eB 0 successes
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TEAR! DID YOU TOUCH MY VIRTUAL DICE?!
Edited by Galth

Well you're at medium range at this point so I'm not sure how much more quickly you'll need to get there, especially since we're not really in structured time.

The team moves swiftly and smoothly, their pilot in the lead, a cocky grin on his face as he easily leads them to where they needed to be. They are now close in the shadow of the bridge, hidden from the moonlight by its vast supports. From here, they can see how truly massive it is. The Imperials hadn't seen them up to here, but it always paid to be careful. From a position overlooking the bridge, they had a moment to consider their next move. Some of them were staying behind, some going forward, but all of them needed to be on their guard.

From here, I'd like some more rolls, which hopefully will make sense. It will take one round to move from your current position to the bridge, one round to move from one pillar to another, and one round to set a charge. For each round, one of you needs to make an Opposed Stealth vs. Perception check using the guards' 2 Purple Dice. It's an Average check to set each charge. Go forth and explode things!

Rax looks at the group. "I can go for the far pillar. Meet you all at the ridge?"

Edited by Galth

Geoff looks at Rax and shakes his head, whispering to the group. "Negative, we stick to the modified plan. You, Toco, and Issan stay here and provide security. CT and I will head to the bridge and see if we can do a bit more damage. Oro can either assist with the demo work or keep an eye out for trouble."

Finished, Geoff takes his back pack off, takes the medpack out, and hands the pack to Rax. "I'll leave the medpack with you, Rax. You and Toco hand me your demo charges. Issan, either hand your charge to CT or Oro."

Once he receives the demo charges, stores them into his back pack, and puts the backpack, Geoff looks at the others. This is insane, we need more training and time for a mission like this.

Looking at Rax, Geoff tilts toward the rear. "Did you see anything that will help with our escape?"

[i'm transferring the Medpack over to Rax and taking Toco's and Rax's charges. That will put me at max encumbrance, but shouldn't be an issue. Also, looking at the Agility for CT and Geoff, that's only two agility dice there. If Oro comes along, that would be three Agility.]

Rax blinks. "But I can make it there faster! We can't just have most of the group sitting on our thumbs waiting for the Imps to find us!" He whispers furiously.

Hearing Rax and seeing the pilot get ticked, Geoff stares him down. "I know that. But The captain said the plan requires all six to go off. That's why Ct and I will be doing this. Plus, you are a better shot than I am. When, not if, the Imps see us, I need you and Toco to be covering us and providing a distraction. You are a **** better shot than I am and I feel a whole lot better with you blasting the enemy. Issan will be the team spotter for trouble. He calls out a target, you take it down."

CT dosent have any more room on his chassis or inside for another charge.

CT dosent have any more room on his chassis or inside for another charge.

[With the recent posts in the OOC, Geoff will take Issan's charge. Though that means I strongly encourage we use the stowed charges first, since they will take a bit longer to get out.]

[so all 6 are no with those in the demos team?]

[so all 6 are no with those in the demos team?]

[Yes. That is the plan.]

Rax sighs. "Ok, fine. I'll let you know if the imps get too close by tapping twice on the comms. One tap means all clear." He hands over his charge to the Doc, and begins surveying the bridge for imperial patrols.

REAL First group stealth roll: 5eA+2eD+1eB 4 successes, 2 advantage
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Edited by Galth

"Good man", Geof whispers to Rax as he takes the charge, then looks at Oro and CT. "Let's move."

Going through the brush, Geoff moves in first, looking around at the pillars as he does so. "CT, Oro, see if you can spot any damage to the pillars. Any damage to the pillars as well as any repairs that can cause us trouble. Once you're done, under the cloak so we can evaluate this plan."

As the other two do their jobs, Geoff takes out his thermal cloak and unravels it. Hope this works.

[what difficulty on the mechanics check?]

The Mechanics check to set the charges is Average (you just have to work out how to attach the charge to the pillar to do a decent amount of damage, since arming it is fairly easy) with a Boost on the first one from the Advantage and a Difficulty Upgrade on the first one because of Destiny points.

If you want to check out the bridge again, it's a Daunting check since you still lack certain amounts of knowledge on things like explosives, structural engineering or how to make bridge go boom.

Edited by ColonelCommissar

[what difficulty on the mechanics check?]

The Mechanics check is Average (you just have to work out how to attach the charge to the pillar to do a decent amount of damage, since arming it is fairly easy) with a Boost on the first one from the Advantage and a Difficulty Upgrade on the first one because of Destiny points.

[i think he meant for reevaluating the bridge. What's the check for that?]

Edited the previous post...

[yer, i meant for the re-eval.]

Edited the previous post...

[yer, i meant for the re-eval.]

If you wan to wait a turn, Geoff can provide skilled assistance, boosting the intel to 4. Since I botched the last roll, do you want CT to make the roll?

@Oro: You want to chime in as well? That will give CT a boost dice, which might be needed.

I thought it was one round to maneuver silently to get to the bridge? If not, then Geoff is using the action to remove the cloak from the bag now and set up an impromptu briefing area for the team to use that should provide some cover and deaden any light we use.

One round to get to the first pillar. But a briefing could be a good plan

[i'll wait one. Give me a 'nod' when to make it. also, just confirm with me any additional dice.]

Oro approaches CT and whispers, "Now that we've got the bridge in our sights, can you pull up the plans again? Let's see if we can spot anything else that can make this go smoothly."

Assisting CT on check.

Pulling up the schematics of the bridge we huddle around and start to discuss what we can see there and compare it to the real thing

Mechanics: 2eP+2eA+1eB+4eD 3 successes
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"You know," someone says. "We could probably do the same job with four charges if we placed them here."

The difficulty stays the same, but you only have to place four charges on four pillars.

2nd Stealth check: 5eA+1eB+2eD 0 successes, 3 advantage
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Ruh Roh...