Edge of Darkness IC

By ColonelCommissar, in Star Wars: Age of Rebellion RPG

"Yes..." Issan looked around at the men, trying to stay calm yet still amplifying his voice so he could be heard over Zavvel's ranting. "...will you stand for the Captain's lies staining your honor for one moment longer?" The Twi'lek nodded towards the hologram, now on its fifth cycle. "Will you suffer this tyrant for one second more?"

Compelling a Change in Loyalty (Cutting Question & Destiny Flip) : 3eP+2eB+2eC+1eD+1eS 2 failures, 2 advantage

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Edited by ImperialSpy

Looking at the scene unfolding, Geoff looks at Toco and whispers to the soldier. "As always, there's an exception. Can you take the shot?"

Toco readies his rifle and lines up a shot.

" The talk goes awry, he is my first target. " he whispers.

" Start looking for others. I don't want to indiscriminately shoot. Prioritize targets. "

Issan can feel what is coming next, but at least he knows they are ready. Silence hangs in the hall, as nobody moves.

Zavvel grins.

"I'm sorry, but I think these men know where their loyalty li-"

With an almighty blast of detonating explosives and collapsing stone, the door to the vehicle pool - and the wall behind it - blast outwards.

"Rebel scum!" shouts a voice bearing the clipped tones of the Core Worlds.

"Imperial scum!" Zavvel shouts back, wheeling and letting off a stream of shots at the nearby Imperials. His men are racing to face them, drawn away from your face-off. He turns back to Issan, Rax and - well, Omek has thrown himself to the floor in terror - and screams at them. "You brought them here! You betrayed us!" he raises his blaster. "Traitors!"

Could we all roll a Vigilance check please?

Vigilance Roll : 1eA+1eP 3 successes


Issan curses as things suddenly, and no doubt inevitably, fall apart.

HIT THE DECK! (Initiative) : 3eA 1 success, 2 advantage

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Stormtroopers Initiative Roll : 3eP 2 successes, 1 advantage
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Stormtroopers Initiative Roll : 3eP 1 success, 4 advantage
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There are two teams of Stormtroopers at long range from all of you coming directly towards you from the vehicle bay.

Edited by ColonelCommissar

Rax has a stunned look on his face. This was not the way this was supposed to go.

OOC: Vigilance check:

Vigilance check : 2eA 2 successes

Vigilance roll : 2eA 2 successes, 1 advantage
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"**** IT," shouted Geoff as the Imperials came in. Gotten distracted. Should have had CT bring the surveillance system back up.

WAAAHHHOOOOAAAOOOHHH!!!!

Vigilance : 1eA+1eP 1 success, 1 advantage
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With that CT heads to the nearest console to try to take control of the lighting system, attempt to shut off the lights.

Oro mutters something about finally getting some action as he draws his knife and charges into the fray.

Vigilance : 3eA 3 successes

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Zavvel's blaster shot scores the air as he blasts his rifle towards Issan.

Targeting Issan : 3eP+1eA+1eB+2eD 3 successes, 6 advantage, 1 Triumph
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9 + 3 = 12 damage minus soak

Issan is knocked prone and takes a crit with a +10 modifier

Crit Roll : 1d100+10 88

Compromised - Increase the difficulty of all checks by one until the end of the encounter

The shot impacts the Twi'lek hard, blasting a brutal burn into his chest and knocking him to the ground. The Weequay grins in sick pleasure as Issan groans in pain, despite the Imperials pouring through the new hole in the wall. He turns to the guards gathered around him. "Fight off the Imperials. See I'm not disturbed," he grins again, a look of madness in his eye.

Welcome to structured time. Zavvel has Adversary 1, all other NPCs are as normal. Initiative:

Rebel NPC

PC <-- You are here

PC

Rebel NPC

PC

Rebel NPC

Imperial NPC

PC

Imperial NPC

PC

PC

Edited by ColonelCommissar
Blast Rifle shot at Medium Range, with Adversary 1 and 2 Aims : 2eB+4eP+1eC+1eD 4 successes, 3 advantage



13 Damage activating a Critical with 3 Advantages.


Critical Roll : 1d100 73


Toco exhales slowly as he fires the shot.


it feels SO GOOD!


A smile crosses his lips as he gets ready to line up another shot

Edited by Tear44

The shot blasts Zavvel's leg, causing him to roar in anger. He's been staggered, left far less maneuverable, but he's still up and fighting. He spins towards the direction of the shot, and sees the Rebels in the command centre swarming out, firing down into his men and the Imperials. A three-way battle is kicking off, but he's too busy. He needs revenge.

And nothing will get in his way.

Another PC action please.

Oro looks to get up close and personal with Zavvel where he can do the most damage and make sure the scum doesn't try and flee. He charges down the staircase, jumping down the last half flight, and weaves through the chaos around him. Oro takes a swipe at Zavvel with his vibroknife.

Assuming I'm at Medium range like Toco was, going to use one maneuver to go from Medium and Short, and take two Strain to use a second maneuver to go from Short to Engaged. Attacking with melee, Average difficulty for Melee attack and adding the Challenge for Adversary 1.

Melee attack versus Adversary : 2eA+2eP+2eD+1eC 3 successes, 2 threat

8 damage, Pierce 2.
Edited by Jaspor

Two things:

1. You're in a room overlooking everything in the warehouse, with your way down being a switchback metal staircase. Two maneuvers yes, but could we have a bit of description (unless you're presently too busy, which is fine)?

2. You don't add a Challenge, you just upgrade one Difficulty to a Challenge instead. You might want to reroll therefore, as that might net you some more damage.

Okay, my bad. I edited the description to include the stairs and a bit more flavor.

As far as the dice roll goes, considering the "easier" roll I just did turned up a Despair, I'll stick with my "harder" current results if that's okay, lol.

In the swirling confusion of battle a shot wings out of nowhere and detonates on a light fitting above your heads, plunging the immediate area into darkness.

Next PC check has one Setback added.

One of Zavvel's guards, a human holding a light repeating blaster, heads towards the approaching Stormtroopers. Taking cover from them he switches his blaster to autofire and opens up.

Targeting Stormtroopers : 2eP+1eA+4eD 2 successes, 4 threat
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One of the troopers falls dead and another is badly injured by the shot that leaves a smoking crater in his otherwise-pristine white armour, but in response the two groups of Stormtroopers increase the pace of their advance, closing down on you.

The Stormtroopers are at Medium range. Initiative order:

Rebel NPC

PC

PC

Rebel NPC

PC <-- You are here

Rebel NPC

Imperial NPC

PC

Imperial NPC

PC

PC

Issan grunts and clutches his chest as Zavvel's attack floors him. After spending a moment in a daze, the Twi'lek scrambles on all floors to the breach team. As he moves, he spots Omek cowering and points to him while passing by. "Rax, get Omek and fall back!"

Spending two manuevers (and foregoing my action) to regroup with the breach team

Edited by ImperialSpy

The Rebel troopers in Zavvel's personal guard open fire at the thus-far untouched unit of Stormtroopers coming towards you.

Targeting Stormtroopers : 3eP+1eA+1eB+2eD 4 successes, 1 threat
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Another Stormtrooper drops, but a loose bolt injures one of the Rebels in turn. The Imperials take cover nearby and return fire.

Targeting Zavvel Loyalists : 2eP+1eA+2eD 2 successes, 2 advantage
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One of the Rebels is dropped in turn, but more importantly the hail of covering fire is enough for the other unit of Stormtroopers to move swiftly into cover.

All enemies now at medium range, though Rax and Zavvel are at close range. Initiative order:

Rebel NPC

PC

PC

Rebel NPC

PC

Rebel NPC

Imperial NPC

PC <-- You are here

Imperial NPC

PC

PC

Dodging and weaving Rax gets to Omek. "Come on Omek, we have to get to cover! Follow me, stay close!"

He then leads the way towards the breach team firing wildly at the closest Stormtroopers as he runs, but finding it hard to single out a target in the darkness.

Spending 2 strain for an extra maneuver to get to Omek and then as close to the breach team as possible. Action is to shoot at the closest Stormies, I don't dare shoot at Zavvel since he's engaged and has Adversary 1, I don't want to hit Oro by mistake... 1 setback for the darkness and another for an attachment on the pistol.

Shooting at Stormtroopers : 4eA+1eP+2eD+2eS 1 success, 1 threat
The attachments add +1 success but also +1 threat. Net result is 2 successes, 2 threats. Damage is 6+1 (for Blaster Actuating module) +2 successes = 9.

Another Stormtrooper plummets to the ground. In response though, his fellows across on the other side of the street of crates lean out of cover and blast back at Rax.

Targeting Rax : 2eP+1eA+1eB+2eD 1 success, 3 advantage
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9+1=10 damage minus soak

Inflicting a crit: Crit Roll : 1d100 98 - Crippled (Left Arm)

Rax screams in pain as the shot sears into his left arm. He staggers backwards on the walkway, even as Omek scuttles fearfully on his hands and knees into the command centre. Inspecting the wound, Rax attempts to move his arm only for pain to shoot up it. As he feared, it's quite unusable without some serious treatment.

Geoff and CT's actions left.

Edited by ColonelCommissar

Realizing too late what was going on, Geoff quickly runs into the command center. Thumbing the comms, Geoff starts working on getting the terminals up and running. "Lieutenant Braxus, this is Doctor Hanson. Be advised, we have Imperials in the vehicle bay. What's your status?"

As Geoff waits for lieutenant's Braxus' response, Geoff looks around to see what the warehouse has for defense...

Looking over at CTas the droid starts talking, Geoff purses his lips. "Not a bad plan to turn off the lights, CT. But I want our guys to be able to see the stormtroopers. Is there a way to turn off the lights around our guys?" Shrugging, Geoff motions towards the dataports. "Eitherway, you were right about the Imperials being here. Should have been alert to the fact there was no one in here or the fact everything is powered down."

[Ok, using a maneuver to move into the command center to the main terminals. The idea here, at minimum, is to get the sensors and cameras on to ensure that there aren't anymore surprises coming in. In addition, working off of Titch's idea, is there a way to turn off part of the lights? Give our guys some darkness while leaving the lights on in the Imperials' area?]

Turning on the Sensors in a hurry : 1eC+3eA+1eP 1 success, 3 advantage
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Turning on the system, Geoff lets out a sigh of relief as he starts going through the system. As his fingers go across the keyboard, Geoff activates the comlink again. "Breach team, this is Doc. I have the network on and I'm bringing up the sensors. I'll let you know if we have anymore party crashers."

Edited by Sarone

Rolling upto a terminal I

Lights off over the Imperials : 2eD+2eP+1eA 4 successes, 1 threat, 1 Triumph
Succeding at turning the lights off over the Imperials, I unplug from the system and roll over to the edge of the platform, engage my rocket boosters [do i need to do the check, im presuming i just succeed as i have a triumph? if i need to check ill edit post when told. also, I will still suffer the 3 strain to use the boosters] and land on the floor below, once on the floor, I head to Rax's side and immediately try to help him in what ever way I can
[also in answer to the person who asked about who can see in darkness, I have electro-binoculars as my 'eyes'.]