I'm pretty excited with a build idea I've had... I think it does a lot of things very well - PS synergy, high red dice, alpha strike, presents a target selection quandary and is very well equipped to murder TLTs...
K n' K

N’Dru Suhlak (25) Z-95 Headhunter (17), Cluster Missiles (4), Glitterstim (2), Lone Wolf (2)
- N'dru's ability syncs so sweetly with Cluster missiles, and as is fitting for a hunter/ saboteur, his job is to flank, find a juicy mark and do his best to burn it down in one round. He pops glitterstim, and if flown right, has two 4-die attack with focus and a reroll on both. It doesn't seem particularly unlikely that this single attack could burn a y-wing down in one round. After the dust settles, N'dru remains his normal threatening, lone-wolfish self.

Kath Scarlet (44) Firespray-31 (38), Push the Limit (3), K4 Security Droid (3)
- Kath is the centre piece of the list, her job is to tank if necessary (focus/evade), and roll heavily modified die on attack. Ideally she'd have engine upgrade, but I've flown her without quite a few times, and if your positioning is good, she's still a pretty scary prospect. She tend to attract a lot of attention, which she's fine with - two green with focus/evade, backing up 6/4 health isn't a bad target to have your enemy shooting at. If she survives, the second half of the game should see her getting a lot of shots in her rear arc with focus and target lock. Nasty.

Kavil (31) Y-Wing (24), Twin Laser Turret (6), Unhinged Astromech (1)
- The back up sniper, who provides a lot of options for the other two; he benefits the most from all three pilots sitting on ps7. He can snipe at arc dodgers, thereby stripping tokens for the others, he can deliver the coup de grace, he can watch Kath's blindspots, and can in turn use kath's ... girth (ahem) to watch his own doughnut. Here again, a sacrifice was made to make N'dru such a threat - an agro mech would have been first choice, but Unhinged means he has a better chance of keeping up with speedy Kath...
Of the big lists, I suspect fat turrets might be this lists hardest match up, especially Dash. I fancy its chances against tlt spam, it should melt decimators, it has enough red dice to worry arc dodgers, and it has turn order flexibility to stack attacks in the best possible taste. People have been talking here recently about how the new wave is going to shake up the old ps divide - I think ps7 is a great spot to be sitting in as this happens. Of course, I'd really appreciate your opinions on the list, and any improvements you can see.
Edited by banjobenito