We are definitely approaching a stronger tiering.
For the first time, I have to agree that there is definitely a tier system in X-Wing. The dividing line is now whether the ship was designed before sloop/troll or after sloop/troll. The tiering is subtle in impact and doesn't necessarily mean that a pre-ship is better than a post-ship, but it does mean that certain ships no longer feel like they should and no longer have the same maneuver superiority or even equivalence that they should.
In particular, the idea of an X-Wing talon rolling out of arc of a TIE Interceptor makes me frown.
The problem is that FFG obviously did not anticipate the game getting as large as it did. While we can't expect them to be clairvoyant, I think that it is a pretty serious oversight that no one sat down with the maneuver templates for a half hour and was asked to make a list of how ships could be placed with them. Or, I could be wrong and FFG thinks that TIE Interceptors should have fewer complex maneuvers than X-Wings - who knows?
That is called: open design space. EPTs, mods, pilot abilities, and more.
But really, most people are saying that even with such tricks, these advanced models aren't really making a splash. Options are options but as we learned from the lambda and the defender dial isn't everything...on the high end. The low end matters but give a ship all greens and unless it constantly finds itself stressed every single round that really doesn't matter.
