New TIE/FO Fighter article is up

By Danthrax, in X-Wing

Omega ace I compare to a tie advanced, a little less shielding and can doublecrit rather than doublehit.

Omega ace can unlike the tempest triplecrit at range 1. The downside is that his PS of 7 is potentially too high. he'd be far nastier if he went off after a few damage dealers to get the most out of crits.

It MIGHT be worth giving him a stealth device or hull/shield upgrade.

Either way, once i've picked up a couple of VII/core sets when Canada finally gets them, I'm sure he'll be used a lot.

Edited by DariusAPB

Meh still don't rate em.

The ace that can crit is too expensive he`ll be high on the priority list and the more things you bolt on the less efficient he/she becomes.

2 barrel roll is meh.

Generics won't ever see the table.

Removing stress is useful but if you build a list around it he`ll die then your synergy disappears.

They've already corrected the action bar and 3 S-Loop text in the article.

Generics won't ever see the table.

I disagree. I doubt you'll see the base FO because of the fact that TIE/ln are just a bit cheaper but the Omega Squad Pilot seems quite usable. With PTL it's 3 points cheaper than a naked alpha. A bit of lack in attack dice is made up for in consistency with actions. The dial is nearly as good as the interceptors dial is. I think this pilot makes an excellent flanker at 20 points with PTL. Arguably better than Scourge and Mauler because of the chance for TL+Focus when up close and the superior dial.

Planning on playing 5 academies and 2 Omegas with PTL this Friday... so, maybe I'll change my mind with a few games but I think for 20 points it's a decent addition to lists with the points for it.

Meh still don't rate em.

The ace that can crit is too expensive he`ll be high on the priority list and the more things you bolt on the less efficient he/she becomes.

2 barrel roll is meh.

Generics won't ever see the table.

Removing stress is useful but if you build a list around it he`ll die then your synergy disappears.

I find your lack of faith disturbing....

I've put a few games into these ships. That one shield and amazing dial makes a big difference. The one part of the dial no one is considering (it seems) is the 2 S-turn. It's just brutal. I often get R1 shots with no return fire after this nifty move. Wired is fantastic on the Omega.

If I have 15 points left over in a list, I'm filling it with a TIE/fo. Great dial and more durable than the TIE Fighter.

I think Omega Ace will likely get the most play with a list that was going to have Fleet Officer in it somewhere anyway.

Yeah I'm not willing to write them off before i've played with them a bit. Generics I am not toooo sold on, the barrel role is situational but he's got an EPT... Omega I like, Epsilon leader is brilliant. Omega squadron pilots are basically improved black squadron, so wingman antics to be had.

Edited by DariusAPB

There's also a bit about Tie Fighters having a 3 S-loop....when it's a 2 S-loop.

They probably got it mixed up with the tie cog they're announcing tomorrow.

Oh, please tell me Jar Jar Binks is the PS9 pilot!

Also the T-70 alternate paint scheme is tomorrow, duh! Or they will have an entire article on asteroids, satellites and space mine tokens. Yay!

Tomorrow will be the article about the impact of the new core set on organized play. They announced that last week.

There's also a bit about Tie Fighters having a 3 S-loop....when it's a 2 S-loop.

They probably got it mixed up with the tie cog they're announcing tomorrow.

Oh, please tell me Jar Jar Binks is the PS9 pilot!

Also the T-70 alternate paint scheme is tomorrow, duh! Or they will have an entire article on asteroids, satellites and space mine tokens. Yay!

Or it will just be info about organized play.

So tomorrow we get to see how the new damage deck cards impact tournaments...

Meh still don't rate em.

The ace that can crit is too expensive he`ll be high on the priority list and the more things you bolt on the less efficient he/she becomes.

2 barrel roll is meh.

Generics won't ever see the table.

Removing stress is useful but if you build a list around it he`ll die then your synergy disappears.

I find your lack of faith disturbing....

I've put a few games into these ships. That one shield and amazing dial makes a big difference. The one part of the dial no one is considering (it seems) is the 2 S-turn. It's just brutal. I often get R1 shots with no return fire after this nifty move. Wired is fantastic on the Omega.

If I have 15 points left over in a list, I'm filling it with a TIE/fo. Great dial and more durable than the TIE Fighter.

The epsilon leader at the head of a FO swarm going 'LOL stress ? What is that?'

The thing I like about PTL on Omega Ace, is that it gives you an option to tank up while you are getting in range for the triple crit.

it mentions that its the t-70's bar if you read the thing.

"Like the X-wing, the TIE/fo fighter allows its pilots to both perform both the Acquire a Target Lock and Focus actions. However, whereas the X-wing features the Boost action, the TIE/fo fighter trades that action away in order to gain both the Evade and Barrel Roll actions.

  • The Evade action is an excellent option for TIE pilots engaging X-wings at long range as it can help them fly unscathed until they can close to Range “1” and perform their attacks with an extra attack die."

It mentions it yes, but the T-70 action bar is pictured immediately following the sentence "Meanwhile, your TIE pilots can take advantage of the ship’s loaded action bar."

Ah hah, they fixed it. :D

Edited by CrookedWookie

They've already corrected the action bar and 3 S-Loop text in the article.

whaddaya know.

They corrected the rand-and-file thing, too. (You're welcome, FFG; let me know to which email I should send my resumé.)

Edited by Danthrax

They've already corrected the action bar and 3 S-Loop text in the article.

whaddaya know.

They corrected the rand-and-file thing, too. (You're welcome, FFG; let me know to which email I should send my resumé.)

Too late mines already in lol.

I emailed Evan about all three needed changes this morning after reading the article.

Howlrunner+PTL

Omega Ace+PTL

Epsilon Leader

3x Academy

I tried playing 5 Omegas with Wired and Guidance and found they just didn't have the firewpower needed to take down ships like the Interceptor and the Phantom. I think this list would fair better. 6 total TIEs, three blockers, and three with abilities that help bring the pain. (I like PTL on Howl in this case to keep her turttled every round without having to deal with the stress.)

What about 5 omegas with guidance and crackshot? Im not too sold on Weapons Guidance for the higher PS ships.

Wow, PtL and Omega Ace? That hadn't crossed my mind but it sounds nice. Especially with Epsilon Leader as his wingman.

My initial thought was to put Crack Shot on Omega Ace. When you finally get that Focus + TL combo, you don't want to see it negated by green dice. But then, you're putting your EPT and ability into a single shot. But at 21 points, that's not too bad, is it?

Blasted ninjas! :ph34r:

Edited by Budgernaut

Wow, PtL and Omega Ace? That hadn't crossed my mind but it sounds nice. Especially with Epsilon Leader as his wingman.

My initial thought was to put Crack Shot on Omega Ace. When you finally get that Focus + TL combo, you don't want to see it negated by green dice. But then, you're putting your EPT and ability into a single shot. But at 21 points, that's not too bad, is it?

Blasted ninjas! :ph34r:

I like it, because then it gives him the option to go Focus/Evade if needed for the approach. I also like the MK II Engine. 3 banks lets him chase down ships while still clearing his stress. His ability does make low agility targets nervous.

I wonder about using the stress sponge with some sabre squadron guys running PTL. I think he would have the dial to stay with them. I too think that 2 segnor will be brutal. PS is going to matter a lot here

Everything is 3 points more, got 1 more shield, got 1 additional action and got a new reversal maneuver. That sums up the core set, nothing else to see here folks.

Although the T-70 got the boost which now makes it way better than the T-65.

The FO got a target lock which they could already equip for 2 points and there is no special autothrusters for that. Sorry TIE swarm players you got ripped-off.

I'm thinking I love them. Hope to be right.

PTL Omega is basically the only real way to reliably utilize that ability

the question becomes, how useful is that actually for 23 points? Maybe the PS 7 will make it a decent option.

the TL + focus combo's 90ish% full hits going to 100% is all well and good, but we're still flying an A-wing on no tokens if you expend PTL to set up his ability and we're still battering 2-dice against enemy greens.

If only in the Imp/Fo faction we had an Epsilon leader to get rid of stress and do this every turn... Or a Shuttle giving out Target locks... Or the cheapest EPT slot in the game to take Wingman...

In my experience A-Wings can be pretty durable, and i have seen Jake Farrels and Tychos loaded up way beyond 23 Points, and be run effectively.

2 attack is not that great, okay, but 2-3 crits every turn can put green dice to a pretty hard test nonetheless. I think Omega Ace is better than we might expect if build and paired correctly.

Edited by ForceM

Yeah if only ep leader gave him more focus/evades...he doesn't

Awing aces have sprockets or extra ept outmaneuver to force damage through. Omega has nothing but his ability.

Once tech gets more flushed out, he may start to shine. As he is now, though, he's...okayish? Definetly not terribly impressive

Edited by ficklegreendice

Anyone that has the set confirm the TIE/fo is a new sculpt? I'd love to see some close-ups. :D