https://www.fantasyflightgames.com/en/news/2015/9/8/swx36-strength-in-numbers/
It's another one for newbies, of course.
Designed to take advantage of swarm tactics and numerical superiority, the TIE/fo fighter is an extremely agile, mass-production fighter designed for swarm tactics. However, it’s not quite as fragile as the TIE fighters that were flown during the Galactic Civil War. Instead, its hull and shields were reinforced to improve survivability. The result is a more durable First Order fighter with two attack, three agility, three hull, and a point of shields.
These statistics make the TIE/fo fighter less individually powerful than the T-70 X-wing that we saw yesterday, but there’s another important number associated with every ship in X-Wing – its squad point cost.
Once you’ve learned how to play X-Wing, the game’s rules for squad building afford you tremendous flexibility in your tactics and strategies, even with just a few ships. In short, you start with a certain number of points that you can spend to build your squad, and each ship card and upgrade you select costs you a certain number of those points.
Although the T-70 X-wing is both harder-hitting and more resilient than the TIE/fo fighter, it is also significantly more expensive to produce and costs more squad points. At twenty-four squad points, the least expensive X-wing, the Blue Squadron Novice , costs a full nine squad points more than the First Order’s fifteen-point Epsilon Squadron Pilot.
Meanwhile, your TIE pilots can take advantage of the ship’s loaded action bar.
wait, whose action bar?...
At eighteen squad points, the pilot known as “Zeta Ace” costs more to field than your basic Zeta Squadron Pilot , but his pilot skill value is two points better, affording him more time to react to enemy movement and making him quicker on the trigger. Additionally, his unique pilot ability allows him to use the straight speed “2” template when he performs a Barrel Roll, instead of the speed “1” template. Along with his increased pilot skill, this ability makes “Zeta Ace” far more capable of outmaneuvering enemy fighters than the other, rand-and-file members of Zeta Squadron.
"rand-and-file," eh?
Edited by Danthrax
At eighteen squad points, the pilot known as