3 CR90s, 2 Nebs

By TTC, in Star Wars: Armada Fleet Builds

I usually play with a lot of squadrons, but after losing to a 6-CR90 swarm recently I've been toying around with my own swarm:

-CR90A

Mon Mothma

-CR90B

Dodonna's Pride

Leading Shots

-CR90B

Overload Pulse

-Neb B, Support

Salvation

X17

-Neb B, Support

X17

Intel Officer

298 points. I'm okay going first with this combination because of the Bs and their shorter range. In my experience running Bs as Player 2 can be frustrating and tough to get off a shot.

(No objectives yet.)

Of course my Bs will lead the way, stripping tokens and dealing crits, with the Nebs in the back dealing longer-range damage.

As for squadrons, with Mon Mothma and a lot of evades, a lot of blue anti-squuadron dice from 5 ships, and running at speeds 3 and 4, I think I'll be okay.

Thoughts or tweaks or suggestions?

You need less points. In order to bet for the initiative.

I really like it. You will need a lot of practice flying to get all of that firepower coordinated. I imagine you might lose at first, but with practice become more effective.

You need less points. In order to bet for the initiative.

I'm okay with it either way, I guess. I'm used to having the lower initiative and being player 2. I'll certainly have the right objectives that will favor this build, so player 1 or player 2 is fine with me.

Edited by TTC

In that case add Jaina's. You use the 300 and improve your CR90A

Or the B

IMO dump the x17s. You're just hoping to dice your way through so.e poor bastard with or without then

Imo big-ds pride is kinda bleh especially without big-d. Imo a cr90a would be more effective

Raymus on salvation is non negotiable. Fish dem crits!

If you can make room, redemption might be cool.

In that case add Jaina's. You use the 300 and improve your CR90A

Good call. Since it'll be sitting in a safe place in the rear of the formation (to keep Mon alive), Jaina's will keep me from losing a die on my long red shots.

IMO dump the x17s. You're just hoping to dice your way through so.e poor bastard with or without then

Imo big-ds pride is kinda bleh especially without big-d. Imo a cr90a would be more effective

Raymus on salvation is non negotiable. Fish dem crits!

If you can make room, redemption might be cool.

Last time I ran Dodonna's Pride I got two crits in six turns, mostly because I struggled to get into medium range--but I also deal a couple of 2-damages since my opponent opted not to spend defense tokens.

My thought with having CR90B with DP and one with OP is to send two Bs charging in, so that even if I lose one in turn one I'll still have the second. Plus my opponent may have to gamble with the tokens--if I get multiple hits and they spend a token, I give the crit--if not, I strip away more shields. And a key crit early in the battle can be huge.

I'll consider dropping the X-17s. They just seem pretty important if I'm pounding one side of his fleet with a swarm.

Edited by TTC

I think x17 are good if you focus your fire but it is not always easy.

Anyway take care from his front side with gunnery team... I don't want imagine two CR90B taking fire from the front batteries of a victory class... glup!

Updated list:

-CR90A

Mon Mothma

Jaina's Light

-CR90B

Dodonna's Pride

Leading Shots

-CR90B

Overload Pulse

-Neb B, Support

Salvation

X17

Raymus Antilles

-Neb B, Support

That puts me at 294. I could still go with the X17 on my other Neb B, or something else (I'm open to suggestions).

I can't get Redemption without sacrificing something else.

And I am going to stubbornly cling to DP and Leading Shots for now, but if I can't make it work, I'll replace it with an A and have 5 more points to play with...

What Redemption would accomplish in this list:

Cr-90s can use cmd 1 and redemption to get rid of crppling criticalS on the fly

Redemption itself is a bit awkward at 4, which is either 1 hull + redirect a shield or +2 shield

Salvation + raymus would go to 6, 2 hull or 3 shields :o

Not necessarily the go to option, just good to parse out what effect it would have

I don't like redemption but is my opinion.

Put more defenses like AP for one of your CR90 or the XX 9 (but is not as cool as it looks, unless in Salvation, maybe). A navigation team could be the best for your salvation to keep your front batteries and protect your sides. With Antilles it wiLl become incredibly maneuverable.

I would choose the navigation team, I think. Try it. If it doesn't work put the AP on your DP.

Objectives:

Fleet Ambush

Superior Positions

Opening Salvo or Most Wanted

With Opening Salvo I can set my furthest, safest, cheapest ship as my objective and his big expensive exposed ship as his. And with a swarm, extra dice a much greater multiplier.

But with opening salvo--adding two black dice to 5 ships is 10 black dice early in the game. Wow.

I don't like redemption but is my opinion.

Put more defenses like AP for one of your CR90 or the XX 9 (but is not as cool as it looks, unless in Salvation, maybe). A navigation team could be the best for your salvation to keep your front batteries and protect your sides. With Antilles it wiLl become incredibly maneuverable.

I would choose the navigation team, I think. Try it. If it doesn't work put the AP on your DP.

That puts me at 298. I guess that's it then--there's nothing else for 2'points is there? I've already got Jaina's Light.

Edited by TTC

I don't like redemption but is my opinion.

Put more defenses like AP for one of your CR90 or the XX 9 (but is not as cool as it looks, unless in Salvation, maybe). A navigation team could be the best for your salvation to keep your front batteries and protect your sides. With Antilles it wiLl become incredibly maneuverable.

I would choose the navigation team, I think. Try it. If it doesn't work put the AP on your DP.

A Nav Team on my Salvation. I love it. And with Raymus I can slam on the brakes, double click a 1, and the speed up the next round pretty easily.

That puts me at 298. I guess that's it then--there's nothing else for 2'points is there? I've already got Jaina's Light.

No yet until Needa but... He is an imperial m*** f***! XD

I don't like redemption but is my opinion.

Put more defenses like AP for one of your CR90 or the XX 9 (but is not as cool as it looks, unless in Salvation, maybe). A navigation team could be the best for your salvation to keep your front batteries and protect your sides. With Antilles it wiLl become incredibly maneuverable.

I would choose the navigation team, I think. Try it. If it doesn't work put the AP on your DP.

A Nav Team on my Salvation. I love it. And with Raymus I can slam on the brakes, double click a 1, and the speed up the next round pretty easily.

That puts me at 298. I guess that's it then--there's nothing else for 2'points is there? I've already got Jaina's Light.

No yet until Needa but... He is an imperial m*** f***! XD

Which would you go with:

Opening Salvo or Most Wanted?

Mmmmm opening salvo offers you a lot of black (or whatever you want) dice with your 5 ships. But have the problem of the rule of points. More ships means more potential damaged ships so... I don't say it was a bad idea but don't forget that one damage on your CR90's is something easy to get and hard to discard.

Most wanted give you less dice (only one per ship) and red or blue but whenever you shot the objective ship. It means you could add one die per round and per ship. You probably never get that but shooting at least with 3 ships per round you get 15 dice ( I didn't count the first round). I think it's better than opening salvo.

And think about the fact that you choose the objective ships. You can choose his most exposed ship (for an easy hunting), the weakest one (if you are not sure about the deployment) or the the most expensive (for more points if you think you could crush it). And the same with your own ship. Chose your heaviest (you already don't have anyone :( ), the less exposed or the cheapest. Your CR90 with overload pulse gives him just 94 points but will be exposed but the neb scort gives 102. Your flagship gives 152 but it's hard to hunt.

Good thoughts on Most Wanted.

But I doubt anyone would ever pick it...

Good thoughts on Most Wanted.

But I doubt anyone would ever pick it...

Probably not ja ja ja ja ja

But the other objectives are good too. Fleet ambush let you focus on one ship early. Be careful against odd lists. Maybe hyperspace workso too. I admit that I love it XD but Salvation could be a f*** killer with this.

Minefield is the worst for you but dangerous territory is good, maybe the best. Your ship would be free to navigate agressively.

Good thoughts on Most Wanted.

But I doubt anyone would ever pick it...

Probably not ja ja ja ja ja

But the other objectives are good too. Fleet ambush let you focus on one ship early. Be careful against odd lists. Maybe hyperspace workso too. I admit that I love it XD but Salvation could be a f*** killer with this.

Minefield is the worst for you but dangerous territory is good, maybe the best. Your ship would be free to navigate agressively.

I'm undecided on Dangerous Territory. It would of course encourage me to split my ships up, when the intent of this list is to swarm and concentrate. Of course, if I spread wide, my opponent may do the same--and I can use the speed of my CR90s along with my ability to ignore obstacles to still concentrate my firepower.

DT works well - just place your 3 objectives (station++) in good spots; then you'll pick those points as you maneuver into position w/o splitting up much.

Chances are small your opponent will risk damaging his ships to get 'his' objectives. Either way you come out on top.