Thought of an interestig way to fix the venerable T65 and the misunderstood Ewing, FFG steal this idea

By generalchaos34, in X-Wing

So i was having thougts on what could be done to fix the xwing and the ewing auickly and efficently, as i really enjoy both ships. First thing to consider was the problems, namely that the xwing and the ewing suffered from being slighly overcosted compared to the competition of the bwing and the T70 respectfully. Secondly i had to consider the ships iconic roles and where they should fit into game play. The xwing has always been in the movies and writing a nimble ordnance carrier. Torpedos sank both death stars and the rogue squadron novels are replete with them leveling capitol ships with well timed torpedo volleys. The ewings are the successor to the xwing but are designed with better agility and sensors, as reflected by their stat line, they were, however, an unpopular and unreliable prototype for a long time before reaching mass production, and most expert pilots like wedge preferred the comfort of their xwings.

With this in mind, FFG should release a rebel aces 2 box with an ewing and xwing. New pilots are always gravy and it would be nice to get a Corran Horn xwing with corsec paint job and maybe a whistler astromech and wedge antilles crew card. The box should also come with 2 title cards. These should be Rogue Squadron and 5th Fleet Pilot. Both would be zero point upgrades like the Tie Advanced card and have similar uses. For the rogue squadron card it should only be allowed on pilot skill ships of 5 or greater and give a -4 cost to torpedo upgrades. This allows the xwing pilots to remain a deadly option with plenty of tricks up their sleeves, and allow the use of the iconic prton torpedo in gameplay in devastating Rogue style alpha strikes. the 5th fleet card will do the opposite in that it will only be usable on ships with pilot skill 4 or lower, and simply give a flat -3 point upgrade, allowing for the low level Ewings to compete for space with the new T70, since they are now in competition as hardy arc dodgers, plus the Ewing named characters are still quite good without it.

Obviously this isnt a perfect solution but given the games name sake and the nature of the rather oddly costed Ewing wave I think these changes could really change how these ships operate and allow the rebel players more flexibilty in their ship options. Let me know what you think!

Edited by generalchaos34

Most of it sounds interesting. My biggest concern is the Wedge crew. E-wings and X-wings don't have crew slots, so you can't put Wedge crew in this pack. At least, not according to FFG's older practices.

I think a new E-Wing is very unlikely. A crew card in a box with ships that don't have crew upgrade slots also seems unlikely, as well as rather unfair.

Some new T-65 models and pilots does seem possible, also depending on what is in the Rogue One movie.

Most of it sounds interesting. My biggest concern is the Wedge crew. E-wings and X-wings don't have crew slots, so you can't put Wedge crew in this pack. At least, not according to FFG's older practices.

Good point, i was thinking of rebel aces one and I forgot about the Bwing E2 upgrade, so astromechs all around!

I also just thought of a very fluffy and fun Corran Horn xwing ability that fits extremely well with the novels "friendly ships may treat your target lock as their own for purposes of firing secondary weapons" and maybe throw in an elite talent or droid (whistler?!) that lets you maintain more than one target lock for synergy.

I hate participating in fix it threads, but this might be a cool torpedo fix for X-Wings:

Extended Torpedo Bay(?)

Modification

X-Wing only

When you are instructed to discard a torpedo card, do not discard that card.

??? Points

Eats up a mod spot and is only useful with torpedos as a its drawback

What about a HWK and X-Wing ace pack and just throw a few cards in for the E-Wing? Its not like throwing in one or two pilot and title cards for an E-wing would cost more than a few cents.

I hate participating in fix it threads, but this might be a cool torpedo fix for X-Wings:

Extended Torpedo Bay(?)

Modification

X-Wing only

When you are instructed to discard a torpedo card, do not discard that card.

??? Points

Eats up a mod spot and is only useful with torpedos as a its drawback

Reword it as "When attacking with a secondary weapon that instructs you to discard it to perform the attack, do not discard it."

Which is the same wording as Munitions Failsafe.

This way, you are still vulnerable to Munitions Failure.

Now look at this and shudder:

Wedge Antilles (29)
Deadeye (1)
Ion Torpedoes (5)
BB-8 (2)
Extended Torpedo Bay (X)
He'd never fire a primary again.
Edited by Dagonet

This way, you are still vulnerable to Munitions Failure.

Well, no, because you're using the updated damage deck and munitions failure no longer exists.

Sorry but there will be no new fixes for the old X-wing anytime soon.

​too offensive to show

As for fixes here is the thing, the old T-65 has an astromech and a torpedo slot which leave only a title slot open, however titles only come in packs that have that ship (Rebel Aces, Imperial Raider), since the Rebels already have two epic packs and their aces pack out there will not be any packs containing already released rebel ships any time soon so no titles in the near future.

As for other possible fixes anything the T-65 can take, the T-70 can have also. So if you make an astromech to well make torpedoes cheaper and better for the T-65 the T-70 can take it with just as much ease and thus being the better ship per point cost you can count on it taking any upgrades from the T-65 much like an 8th grader taking lunch money from a 6th grader.

As for the E-wing its 1 extra green dice will not save it from its 27+ point cost which is rather high, once you break 25 points you are very expensive for a small ship. The tech slot might not equal the system slot but you can count on more tech upgrades than sensor upgrades coming on in the future and from the looks of it they are supposed to be cheaper than sensor upgrades.

That being said, sorry T-65, bye bye E-wing. Been nice knowing you but Disney says they have to have better ships than G. Lucas and by golly-gosh they have them.

A lot of proposed X-wing fixes seem to be titles that can only be applied to higher PS.

My understanding of the situation with X-Wings is that the named guys are still playable (if not top-tier), but it's the rookie pilot that is not only overcosted, but also underpowered and you can only run 4.

A lot of proposed X-wing fixes seem to be titles that can only be applied to higher PS.

My understanding of the situation with X-Wings is that the named guys are still playable (if not top-tier), but it's the rookie pilot that is not only overcosted, but also underpowered and you can only run 4.

So really, something that dropped the price of the generic T-65s and bumped them up a slight notch is what we need? Something that could allow 5-6 low PS X-Wings to be run, depening on outfitting?

This way, you are still vulnerable to Munitions Failure.

Well, no, because you're using the updated damage deck and munitions failure no longer exists.

Ah, haven't read the screenshots of the new damage deck yet and the set isn't available in my country yet.

How about something as simple as letting them get a four point discount on a torpedo? It's simple and elegant, fits the background and hasn't been done before. Overpowered? Not enough?

How about something as simple as letting them get a four point discount on a torpedo? It's simple and elegant, fits the background and hasn't been done before. Overpowered? Not enough?

-2 points for Torpedo upgrade and 2 banks are green. Rogue Squadron Pilot Title. And it's free.

A few things to consider:

The E-wing us not a succesor to the T-65 x-wing. The old lore for that has seemingly been swept aside, making the E-wing just another, albeit ugly and poorly designed, incom deseign. The T-70 is the succesor to the T-65. Deal with it.

Second: Rogue Sqaudron, as we knew ot from the novels, likely doesn't exist any longer. While yes, Rogue group was used in Empire, it may have just referred to the snowspeeder squadron, or be a special ops squad. The movie next year, Rogue One, will likely explain. So we are left with Red Squadron.

Now we could have a Red Squadron title as a fix. Make it T-65 x-wing only, maybe give the t-65 a tech slot with it. Or a "Resistance Refit" mod/title for the t-65 that does the same, and adds a tech slot. A system slot unique for the e-wing would be the ideal spot for a generic fix, in my opinion, as if done right, the uniques would benefit from other upgrades, but the generics would prefere the unique. Considering i personally think the e-wing is really stupid, however my bias still thinks that it should be fixed for people who like the aesthetic of the ship.

If the system slot gave a reroll maybe, or something.

Edited by That Blasted Samophlange

How about something as simple as letting them get a four point discount on a torpedo? It's simple and elegant, fits the background and hasn't been done before. Overpowered? Not enough?

I was thinking of the fluff, but I you got it on spot on there, the little guys need to have some fun, and the Rogue Squadron title is a bit presumptuous
Edited by generalchaos34