My son and I tried out some of the new ships and upgrades today...
TLT on one ship in a build isnt great, but I can see how multiples in a build, concentrating fire on a single ship could be DEVASTATING!! The first could strip tokens and possibly land a hit or two. The following ships could then keep landing hits.
The Tie Punisher is a BRUTE! Having boost really helps it in the maneuvering dept! I left it bare just to see how it flies and how long it would last. I liked how it flew immensely and it was the last ship of the last game! It received a pilot critical at a crucial moment and wasnt able to attack Gemmar at R1 when Gemmar had one hull left!! Gemmar got behind the punisher and landed four more hits in the next two turns to win!
The Punisher with a good secondary loadout will be amazing on the board!
The Tie F/Os were good and beefed up the mini swarm! They werent extraordinary but were beneficial! The one shield helped both early on and the SLoop was used by both at critical points!
The T70 was good and the extra shield helped, but my son managed to land it on a mine with one hull left...I would have liked to have seen it in the fight a bit longer!
BB-8 helped the T70 a couple of turns get into better positions and I could see the combo create quite the dodger!
Overall I liked everything we had on the table today! I want to get the Scum and the KWings on the table next!
My son is having fun again with the Rebels, which is good to see! I think he got frustrated with them and with so much Scum lately, he didnt have many new things to try! So Ill probably be using Scum against his Rebels.
Edited by Plainsman