Hey guys,
so the Rule Through Fear Preview has given us this nifty new turbolaser upgrade of which I have distinctively mixed feelings on. It reads:
"While attacking, the [brace] defense effect cannot reduce the damage total by more than 1 unless it is the only defense token spent by the defender during the attack."
it's a very strange, situational ability that basically boils down to this: "if you don't do at least 4 damage regularly, this card won't do diddly jack." [brace has no effect on 1 damage, and reduces 2 or 3 damage down to 1 or 2]
HTT and Redirects
but, thinking carefully, HTT does something that X17s can no longer do: punch through chuncky ships (which, as of wave 2, seem all capable of taking Advanced Projectors...except the poor raider and ISD-1)
In the case of redirect, HTT offers a difficult choice:
1.) take half damage to the hull zone shot at by the opponent
2.) take full damage -1 spread across all hull zones at your discretion
considering its packaged with the ISD, a behemoth 8 attack die front arc ship who really doesn't appreciate having her damage halved at 110 points+, it seems well suited for the role.
the only concern there is the ISD-2, which promises some good odds at rolling at least an accuracy against ships, all of which have only a single brace token (save the plucky neb)
HTT and Evade
at long range, the combination of evade + brace can whittle your attacks down to little concern. Does HTT help here? Imo, not really. The chances of you having four damage remaining after losing an entire die isn't that high.
If there is an exception to this, it has to be Akbar. If Akbar works as advertised (2 extra red dice if firing only out of the side arcs), you'll have fatties flinging 6 reds with CF and the assault Long John Silver flinging 7.
the exceptions kick in at medium range, where unreliable re-rolls suddenly don't seem worth losing the brace effect and where imperial ships tend to throw a lot more dice.
Who should take it? (imperials)
As you might imagine from them coming in the same box, this card seems made for Vader
With Vader, even your ISD and VSD (so far the only ships that can take it) red dice stand a decent chance of hitting the 4 damage line that make HTT at all useful. While evade ships might brush off attacks without HTT actually contributing, evadeless ships such as the sans-Needa ISD/VSD/Mon Cal will be a mite ticked off that they can't simply half and spread your damage around.
When you enable those star destroyer arcs, though...there will be blood, chaps.
Who should take it? (rebels)
As mentioned, Akbar's heaping helping of red dice will get rebel ships hitting above the damage cap needed for HTT to have any impact at all.
Who shouldn't take it?
Intel Officer seems to have distinct anti-synergy with HTT. Unlike X17s, HTT only works if the brace token is used in conjunction with other tokens. The less defense tokens the enemy has, the less useful it is.
Any small rebel ship should probably avoid this upgrade, on account of simply not having enough damage to push for it to be worthwhile (and on account that they're very efficient and should be run in numbers rather than upgraded.) The Counter Shrimp frigate might enjoy HTTs, but only at close range.
The only exception I can think of is Salvation, because that **** thing hits like a monster truck
Who should fear it?
while the obvious answer is "everyone with a brace token," I feel the irony is that the same ships that benefit the most from HTT are also going to hate its guts
The ISD/VSD/Mon Cal can all toss out some incredible damage, and they're all also able to absorb considerable punishment between braces and redirects. Those that can take Advanced Projectors will find that it won't save them from the effects of HTT, as it would against X17s.
HTT of course has zero effect against ships without brace tokens, which so far include only the cr90 and the counter shrimp frigate. The fact that the counter shrimp frigate is implied to be able to take projectors (Here They Come article shows a defensive retrofit upgrade included in the box), has a crapload of shields, and has a crapload of side-arc dice might make them a hurdle for the large ships to overcome.
Ironically, the ships that benefit the most from HTT are also going to hate running into it. The ISD and Mon Cal 80
Edited by ficklegreendice