T-70 by the Numbers

By Skargoth, in X-Wing

So, what would you want for a title? Something that drops the torpedo slot for a sensors slot? Something that takes away the torpedo slot period and makes it cheaper?

Poe seems like a pilot that will be worth taking, I don't know about the generics though.

Oh snap that's a good point!

Aces box with 2 x-wings inside of it! A T-65 and T-70 would look great, and I am sure people would buy too many of them.

But then again, x-wing did get an aces treatment with the transport and 4 awesome pilots (and awesome droids!).

And the Y-wing, E-wing, and Z95 are still waiting for the additional pilots treatment like the B-wing, A-wing, and X-wing got (along with the TIE interceptor, TIE advanced, and TIE fighter).

But my question is, will this new X-wing infring on the classics domination of the epic format? :P

Doesn't the T-70 also have the Astromech slot?

I'd think that there should be some mathematical adjustment for Shields over Hull with the current amount of crit giving methods out there.

If you only want to consider jousting numbers to determine the viability of the ships you take, what do you do when you play? Just fly straight at your opponent over and over again?

Turrets have dominated the game for a long time and skewed the meta. They will be seen in lesser numbers in the future. Without turrets all the time, pure jousting numbers will be less important. Also, some ships that were relegated to the storage kit will be seen again. The Kihraxz Fighter will have a good impact on Scum. I've already read a list of someone who read with a K fighter and Scyk list. The Kihraxz Fighter will make other ships viable in lists that weren't able to work before. I think the meta is going to open and we will see old ships used for the first time.

With the old damage deck I might agree that shields are better than hull but the new damage deck is not as punishing.

Now as for shields I think it should be measured by number of shield tokens but instead more like % of total hit points covered by shields but use total hit points as a higher variable. Thus an X-wing and E-wing would be similar but E-wing has more hit points over to shields which would give it a higher value but not by much.

Now the thing about the T-70 unlike the E-wing is that it doesn't have more hitpoints protected by shields but it adds a hit point. That already sets it ahead of the E-wing which has over 50% hitpoints covered by shields and sets it in the same category as the TIE defender which has the same hull and shield value. Now I said before 6 hitpoints is not much in the meta of 10 or more hitpoints of point fortresses, but a 3 firepower small ship with 6+ hit points that's <25 squadron points is going to be a thing for certain.

If both X-Wings are poor jousters, but the T-70 can be built as a flanker, then there's room to give them the same title, and have it only buff the Jouster function. Make them a touch more survivable by giving them a free Hull upgrade.

Or go hog wild: when defending against an attack from within the defenders firing arc, add one evade to your result.

My second reaction was "Oh ****, Biggs."

Seriously. The hell with anything that makes that ***** survive longer. I really hope that whatever help the T-65 ends up getting, it errs on the side of making it more of a glass cannon rather than more tanky. If nothing else, the role of "tanky 3-red-dice Rebel fighter" is already filled by the B-Wing and T-70.

Didn't FFG say they had a fix for the T65 but as with all things, needed to wait for the right moment to release it? What if that right moment is when Rogue One is released?

Going to get a whole bunch of new X wing pilots then anyway and I wouldn't be surprised if they released the Black/Orange X wing at some point as well.

I have proposed a lot of different solutions on how to fix the X-Wing in this Forum, and not really stuff making it a better jouster. So i won't go further into this. But yes a title with a buff for especially the T-65 is still something i really hope will be in that T-70 blister. If that explains the apparent brought up overcosting of the T-70 as a jouster (nothing that i have stated, not having enough experience on this yet) and fixes it in one go, even better.

Then again, I'm not of the school of thought that every pilot for every ship needs to be playable in every meta so, you know.

aye aye,

guys the thread is about the numbers surrounding the T-70. There's no need to worry about its viability when it has access to a punch of fun tech (esp thrusters) that the T-65 dreams of, but ito pure numbers no its jousting value is quite poor and therefore the naked generic is more than likely a poor investment that will not compete in the slightest with the Blue Squadron Pilot.

Let's go through this once though:

Yes we are talking about only the numbers for jousting.

However, let's look at the assumptions about the 22pt B-wing. Fickle didn't say this exactly himself, but the assumption for many is that the B is pretty good as a jouster and as a tournament level viable ship.

The problem is that currently, it isn't. The 4BZ list has fallen out of favor for apparently the reason that its far too difficult to keep reliable range and shots to boosting turrets, which it was intended to kill. I've even heard that Dash is nearly an auto loss for 4BZ if the Dash player has experience against it and knows how to counter.

Thus, I could say, the change in dial matters a lot. (which we of course know that mathwing doesnt deal with). However, at this point we have I believe enough evidence to consider that there are possibly some estimated "values" that can be ascribed to dial ability.

--

Also MJ: The Talon roll is much easier to complete. The barrel roll-slide allows for adjustment which should turn you around much more often than simply having a 4k. Therefore, I would consider this a big deal to think about in terms of "jousting". Even though I think you like calling it "statline" more often now.

The ability to complete the 180 for "jousting" goes up.

Also, the interaction of auto + 2green dice also intrigues me a lot. I feel like its very very very very very very very worth it due to how exactly 2 green dice drop.

Whereas, the 1green dice on the tie punisher, I see no value in placing an autothruster for.

4BZ does not fall out of favor because it is bad at jousting. Going straight at it would soon set those doubts to rest

if 4Bz falls out of favor, it's because people have learned not to joust against it

so the T-70 can still be perfectly viable, just not as a jouster (at least not for the generics). If they can avoid the jousts (which the T-65 can't because its got nothing but one arc and one maneuver a turn), they'll be perfectly viable.

what's funny, though, is that not only is the B-wing a better jouster than the T-65 but the B-wing is also far more flexible because barrel-roll, *******!

Edited by ficklegreendice

4BZ does not fall out of favor because it is bad at jousting. Going straight at it would soon set those doubts to rest

if 4Bz falls out of favor, it's because people have learned not to joust against it

so the T-70 can still be perfectly viable, just not as a jouster (at least not for the generics). If they can avoid the jousts (which the T-65 can't because its got nothing but one arc and one maneuver a turn), they'll be perfectly viable.

what's funny, though, is that not only is the B-wing a better jouster than the T-65 but the B-wing is also far more flexible because barrel-roll, *******!

???

The 4BZ basically only has one plan sadly.

Boost is pretty good too you know. I'd say nearly equal AFTER the fact that it lets you take Auto. So you don't die to sniping by turrets as hard.

I do like that we get something good against turrets. I just wish they'd stop with the autothrusters on everything that meant to be viable. IGs, PUnishers, Xs, interceptors.

Heck, I just wish turrets were better designed.

Which bring me back to ranting about this. Sorry. I'll keep that to the other post. hahah!

also. you can get pre-dial BR via the droid. So... meh?

If you take AT you become efficient in a 104 point game.

...not only is the B-wing a better jouster than the T-65 but the B-wing is also far more flexible because barrel-roll, *******!

...Boost is pretty good too you know. I'd say nearly equal AFTER the fact that it lets you take Auto. So you don't die to sniping by turrets as hard.

I'd say boost is better for range control, and barrel roll is better for positioning. If you're already in a knife fight a boost isn't going to help you do anything but disengage, but a barrel roll is helpful. If you're looking at the initial engagement a barrel roll isn't going to change how you approach, but a boost can help get you a shot this turn--or ensure you can jump from Range 4+ to Range 1 next turn.