TLT carrier: Y-wing vs K-wing

By Hawkstrike, in X-Wing

So what do you favor as a TLT carrier?

Y-wing: lower points (5 fewer base) for one less shield but a better dial.

K-wing: More points, one more shield, SLAM, and a PWT that fills the TLT hole.

In a list with two-three TLTs, you can fill in a lot with another 10-15 points. I'm thinking generics, of course -- Miranda with built-in shield regen is something else.

HWKs have their moment as even cheaper than the Y-wing, but I struggle with the poorer dial plus three less health even at lower cost plus a crew slot.

Miranda or Y's or hwk's.

Stealth Device HWKs

as the resident expert on all things K, the K-wing sucks for TLT except for Miranda

5 points for all the benefits of the K-wing is a wild rip-off if you're looking for a turret. The K-wing is a mine layer first and foremost, anything else can be done far more efficiently by any other ship. It is horrendously priced to be a straight attacker, I'm talking pre-fix Tie Advance bad (if not worse)

seriously, the only reason I run a warden in my triple TLT squad is because A-SLAM is the most **** fun thing in the game ever

special mention for Miranda, though. She's a classy lady who will carry your ass through games :)

Edited by ficklegreendice

TLT is only extremely annoying only when it's paired with unlimited (IE. not the one-time a target lock provides) re-rolls. IE., a HWK fielding 'Predator' or Horton Salm in a Y-Wing.

Neither really applies to the K-Wing, so while it's not a bad choice on Miranda....I dunno, it definitely feels like a weapon better suited to other ships than the one it came with.

TLT is only extremely annoying only when it's paired with unlimited (IE. not the one-time a target lock provides) re-rolls. IE., a HWK fielding 'Predator' or Horton Salm in a Y-Wing.

Neither really applies to the K-Wing, so while it's not a bad choice on Miranda....I dunno, it definitely feels like a weapon better suited to other ships than the one it came with.

Recon spec is a thing.

If solo, K-wing for SLAM which somewhat negates the donut hole weakness.

Otherwise Y-wing for spam.

I'm still playing around with Paul's recommended build, but I am liking running a K with 3 A-wings:

[K/3xA]

100 points

PILOTS

Green Squadron Pilot (17) x 2
A-Wing (19), Chardaan Refit (-2)

Guardian Squadron Pilot (40)
K-Wing (25), Twin Laser Turret (6), Extra Munitions (2), Bombardier (1), Conner Net (4), Advanced SLAM (2)

Green Squadron Pilot (26)
A-Wing (19), Proton Rockets (3), Push the Limit (3), Munitions Failsafe (1)

I like this build because A) I get to run one of my favorite ships (A-wing) and B) you can't ignore the mini swarm!

Although if I was in the mood for spamming:

K/4XA

100 points

PILOTS

Prototype Pilot (15) x 4
A-Wing (17), Chardaan Refit (-2)

Guardian Squadron Pilot (40)
K-Wing (25), Twin Laser Turret (6), Extra Munitions (2), Bombardier (1), Conner Net (4), Advanced SLAM (2)

Point being, the K-wing build comes out to 40 points, leaving you 60 points to play around with.

Seems to be the consensus that the more TLTs you use at once, the better they are. So the cheaper the ship you're putting on them, the better.

as the resident expert on all things K, the K-wing sucks for TLT except for Miranda

5 points for all the benefits of the K-wing is a wild rip-off if you're looking for a turret. The K-wing is a mine layer first and foremost, anything else can be done far more efficiently by any other ship. It is horrendously priced to be a straight attacker, I'm talking pre-fix Tie Advance bad (if not worse)

seriously, the only reason I run a warden in my triple TLT squad is because A-SLAM is the most **** fun thing in the game ever

special mention for Miranda, though. She's a classy lady who will carry your ass through games :)

Yeah I don't see anyone saying you are the resident expert on anything, except talking to much. K wings are surprisingly good little TLT carriers. I don't see why people are hating on the generics, they do work. Just don't, you know fly them straight at a person. SLAM does a good job of keeping you at the range you want.

as the resident expert on all things K, the K-wing sucks for TLT except for Miranda

5 points for all the benefits of the K-wing is a wild rip-off if you're looking for a turret. The K-wing is a mine layer first and foremost, anything else can be done far more efficiently by any other ship. It is horrendously priced to be a straight attacker, I'm talking pre-fix Tie Advance bad (if not worse)

Wha? I agree that K-Wings are great Mine-Layers and have gotten me into actually using Bombs and Mines but when you set up that great mine drop you needed to sabotage that Phantom/etc but left yourself well out of the way for everything else why wouldn't you want a nice TLT shot afterwards to add insult to injury?

Edited by Caspanova

scum Y wings with R4 Agromech, use a focus on your first shot and get a target lock for your second.....

optional upgrade:

  • add a 0 point bomb bomb layout and a 2 point Seismic charge
  • hull upgrade for a total of 9 hits

you can fly several of these and annoy the crä# out of your opponent

I've been having a great deal of fun with TLT -A4's. Works lovely with Ion -A4's.

So I'm voting for Y-Wing.

Yet to toy with it but Miranda With TLT + Gunner might be risky but may have high returns.

Decrease the second shot from TLT, gain 1 shield and proc Gunner.

or Don't modify and trust the dice to whiff the second shot and Proc Gunner and spend a Shield Token.

11pts for TLT gunner but volume of dice and 360 arc might be enough to even crack High Defense targets.

Still voting Y's but necro this again in a few weeks and I may say K's

11pts for TLT gunner ..... that a lot of points. for a 2 damage doughnut I found TLT's to be most affective in mass so I would rather go for a extra gunboat (HWK or Y) that gunner.

Generic K-wings strike me as too much the minelayer to want to be a turret boat, especially with the already built-in turret.

If you've got a TLT y-wing pack, Miranda is a very nice leader thanks to her shield recovery, and for that matter Archbishop Desmond Tutu is quite nice as a support unit - pack a Recon Specialist and you've got two focus tokens you can pass around as needed.

The Hwk is a **** nice TLT carrier - the crew slot is very nice and they can do well with a recon specialist or K4 security droid (as appropriate).

Plus, for scum, a feedback array is a nice way of persuading people that range 1 isn't as safe as they think...

Finally, the Scum Hwk pilots are brutal. Tokil Mux PS0-ing someone important and allowing 3+ TLTs to rip into it can be devastating.

the hwk's can be used very cool with recon specialist and focus for both shots of your TLT

If Im going to have a k4 on a ship then combining it with PTL so you get the most out of having to doing green moves ....

that was you can focus - target lock for stress. then next turn green move get a free target lock and then focus

That said the whk only has 4 green moves. But you want to be shooting at 2-3 so it my not work out that well :)

as the resident expert on all things K, the K-wing sucks for TLT except for Miranda

5 points for all the benefits of the K-wing is a wild rip-off if you're looking for a turret. The K-wing is a mine layer first and foremost, anything else can be done far more efficiently by any other ship. It is horrendously priced to be a straight attacker, I'm talking pre-fix Tie Advance bad (if not worse)

seriously, the only reason I run a warden in my triple TLT squad is because A-SLAM is the most **** fun thing in the game ever

special mention for Miranda, though. She's a classy lady who will carry your ass through games :)

Yeah I don't see anyone saying you are the resident expert on anything, except talking to much. K wings are surprisingly good little TLT carriers. I don't see why people are hating on the generics, they do work. Just don't, you know fly them straight at a person. SLAM does a good job of keeping you at the range you want.

because they are not little

the massive 5 point increase simply makes the Y-wing the superior investment for running pure TLT. SLAM is nice, but you can't SLAM and shoot which makes it completely unlike a PWT's boost.

Miranda makes for an amazing TLT carrier because of her ability. With just c3po and TLT, she can almost solo fat PWTs.

I do not hate the generics, but I know what they're meant to be (Soontir/corran/dash/insert-elite-pilot-here killers)

as the resident expert on all things K, the K-wing sucks for TLT except for Miranda

5 points for all the benefits of the K-wing is a wild rip-off if you're looking for a turret. The K-wing is a mine layer first and foremost, anything else can be done far more efficiently by any other ship. It is horrendously priced to be a straight attacker, I'm talking pre-fix Tie Advance bad (if not worse)

Wha? I agree that K-Wings are great Mine-Layers and have gotten me into actually using Bombs and Mines but when you set up that great mine drop you needed to sabotage that Phantom/etc but left yourself well out of the way for everything else why wouldn't you want a nice TLT shot afterwards to add insult to injury?

because if you A-slam to lay mines, you're not getting a shot after-wards

the primary function of the K (mines) overrides the TLT, which makes for an even more inefficient combination of points after the already considerable initial investment

add to that the incredible fragility for cost profile (at the 30-40 range where the K will end up with a TLT, being 29 points minimum), placing even greater emphasis on SLAM, and you got yourself an inefficient carrier

Edited by ficklegreendice

as the resident expert on all things K, the K-wing sucks for TLT except for Miranda

5 points for all the benefits of the K-wing is a wild rip-off if you're looking for a turret. The K-wing is a mine layer first and foremost, anything else can be done far more efficiently by any other ship. It is horrendously priced to be a straight attacker, I'm talking pre-fix Tie Advance bad (if not worse)

seriously, the only reason I run a warden in my triple TLT squad is because A-SLAM is the most **** fun thing in the game ever

special mention for Miranda, though. She's a classy lady who will carry your ass through games :)

I think this is okay at least for me. I like job specific ships and if it's a good mine layer then awesome.

If I implied the generic Ks are bad because they suck with TLT, then I apologize.

the Warden Squadron pilot is one of the most fun, most effective ships I've ever had the pleasure of flying because Ks with mines, A-SLAM, and intelligence agent ruin lives ^_^

Edited by ficklegreendice