And again, What you suggest is between you and your Gm... Not a Problem with the Game itself which Requires a "FIX" in the rules to make it "Rules as Written" SO that your GM is forced to allow it.
At My own Table, We are Not so much writing a story (I happen to be a bit of a writer myself) as we are Playing a Game set to rules.
Your character isn't working out the way you wanted? Make a New character. ( at my table) ... Not Keep everything you Earned for the current Character under the Current Build and Now Change up the Games Flow by Tweaking your character to Maximize where you have gone with it.
That throws Everyone one off.... Should everyone Be able to respec to account for the changes One player wants to make that changes the make upp of the group? No.. Not opening that can of worms.... make a New character and start over....
But that is MY table. I don't Need a Paragraph in the Book saying It is or isn't that way.... I am the GM of My table and the Mediator for all the players.
You are the Mediator of your Table (if you are the GM) So you can rule Differently..... But We don't need to "Fix" the Rules of the Book to accommodate what you would allow, In order to what? Make you feel better about it, Give your arguement more wait to allow it with your GM? Nooo.. That isn't the place of the Book. That is the Call of the GM..
The Book isn't broke.... Some one Just wants an accommodation for their own reasons... that is between the player and their GM.
I let everyone respec about four or five sessions in. We discuss where the game is going, where we'd all like it to go, and any changes we might want to make to accommodate that direction. If a player's character didn't click at all, then I let them change it. If it's a major change, they swap in a new character.
Like I said, I'm not trying to argue that the rules are broken. I'm just curious about how other people run their games.
I don't think the OP was suggesting FFG formally change the rules of the game though. He was just excited to talk about potential house rules that could cater it better to his situation. He might call it "broken", but I don't see a reason why something positive can't come out of it.
Back on point to the actual suggested homebrew rules... The more I think about it, the more it seems like it could make a cool wrinkle for a specialized game (and one that plays particularly well to the themes of EotE), although I'd push it a little farther (and in the process, I think make the bookkeeping a little easier). All the heroes are damaged goods, naturally proficient to varying degrees and with skill and experience in their fields, but something in their background has robbed them of their full potential. So every player starts the game by sinking all the starting XP they want into their characteristics. These are their potential characteristics. Players can then reallocate as many experience points as they want back into talents and skills. The lowered number becomes their starting characteristics, and the potential characteristics are penciled in between parentheses. These are as high as they're allowed to spend experience later in the game. Every characteristic has to be tied to a sufficient trauma that's approved by the GM, and unlocking those characteristics to spend experience on means overcoming that trauma through the course of the game.
Edited by dxanders