Apologies, I guess the more accurate statement would have been:
The effectiveness is much more than the small percent difference in a single skill check that his math showed, and people are taking it the wrong way. Not necessarily that you particularly are taking it the wrong way.
Its a long thread and I got mixed up on who said what.
Either way, attributes at beginning are the more efficient spending of XP, but if you don't, its not GAME breaking. And quickly allowing someone to rebuild their character if they aren't having fun isn't a big deal.
Basically the game isn't broken, but it is the most efficient method of creating a versatile character who is more useful in more situations. (not necessarily more powerful in any one area, just capable of more, which I think is the point of the system.)
Edited by Emperor Norton