Um, GMs helping out players!? That's not my job. If they don't read the book, how should that be my problem. After all it is me vs them. The player needs to take care themselves. -sarcasm font-
@JJR, I'm sorry, but I really hate the way you use your term roleplayer and power gamer. You do not know the meanings of the terms and are using them in the wrong context. You have actually shown me that you are the power gamer here, not players who build up their characteristics at char. Gen. You are overly concerned with math, and the about 5% better chance at success, not the enjoyment of the game or story.
According to our hobby, this is definitition for a power gamer:
"A gamer who learnes the rules of a game inside and out to perfection in order to become the best at that game. In games such as D&D a power gamer might sacrifice role-playing in favor of more power for his character, although most do not. Power gamers often make the game less fun for the rest of the playing group for the reason that their characters usually become far more powerful then all other characters in play. "
Using your starting XP to build characteristics is not power gaming! Now buying all the specs to get one talent, like, I believe it is True Aim, or even Tougned, just to get the Talents and have no regard for why your character would actually learn these specs is power gaming. I have seen this problem with Star Wars Saga, where people would actually build the character at level 20 and work backwards to make sure that every Feat Talent would be synergized and optimized is power gaming. It didn't matter how the game progressed, they would not deviate from that build.
I look at using I your starting XP to build Characteristics (char.) as what kind of a story of sorts for the Heroes beginning journey. Having higher base char. Is what separates them from the everyday guy. In their past they didn't learn a particular skill set, as they learned how to become a little better at a broad range of skills. Then as their heroic journey begins, they dive into a particular specialization.
If a Gmae Master does not teach players how to build a character it is not the fault of that system, it is the fault of that Game Master. I always inform my players about using the starting XP to build Char. Sometimes they listen, sometimes they don't. And you know what? There isn't a huge difference between the two. And either way does not affect our enjoyment of the game, just because one character "is optimized" over another.
I fail to see the problem here. Except maybe you not taking care of your players. And yes, I do allow new players to respec their character after a 2-3 adventures if the character is not working out like they thought.
A few posts ago I went over a few of these concerns. And I understand your position!
And I'm in the same boat of allowing players to respec their character after 2-3 adventures.