Corran's new buddies

By Kepora, in X-Wing Squad Lists

Right, so...Target got me. They got me good. I ended up buying two of the new Core Set, and I immediately fell in love with the T-70 X-Wings. Naturally, I wanted to start list building, and I think I've got a simple - but potentially devastating - list build that could potentially be a decent take-all-comers type of build. And still being a fan of the E-Wing, well...I'll let the list explain itself.

Corran Horn (46)
E-Wing (35), BB-8 (2), Fire-Control System (2), Push the Limit (3), Engine Upgrade (4)

Red Squadron Veteran (27) x 2
T-70 X-Wing (26), Adrenaline Rush (1)

"But Kepora, Corran Horn already has Barrel Roll; why give him BB8?", you may be asking. Well, I actually had the idea when someone said that BB8 wouldn't benefit Corran. But then I thought about it - and he actually does. See, Corran's strength lies in his high Pilot Skill and double-tap ability. Barrel Rolling is awesome, but it eats up a valuable action, and Pus The Limit's almost necessary to make his double-tap worth it. So, after reading a thread about BB-8, this came to mind:

-Choose a green maneuver.

-Do BB-8's free Barrel Roll.

-PTL off the Barrel Roll to boost, Target Lock, Focus, or Evade

-Perform the green maneuver, clearing the stress from PTL

-Perform the regular action step to do an action that you didn't use PTL for.

So this gives Corran even better arc-dodging abilities (which he needs, given the E-Wing fragility!), while still allowing him to nab a Focus and slap a Target Lock on his intended victim. With FCS, he's free to burn his first Target Lock if necessary, and still have one for his second volley of shots.

Meanwhile, the T-70 X-Wings are more then agile enough to keep up with Corran, and even pull some Talon Rolls to keep the enemy guessing. They have Adrenaline Rush to aid Corran in taking out tough or super-agile opponents, letting them both in an enemy, ignore the stress, throw on a target lock or focus, and blast away - with proper positioning, that's a potential 16 shots with Target Locks. It's far from the toughest of builds, so this squad will have to do some serious tap-dancing to stay alive - but may the Force help whoever lands in all 3 ships' sights!

Doesn't sound bad, it is like combining Advanced Sensors and FCS. Losing the regen from R2-D2 is tough, though. It is a very agressive build that can do a lot, but also fall pretty badly.

Doesn't sound bad, it is like combining Advanced Sensors and FCS. Losing the regen from R2-D2 is tough, though. It is a very agressive build that can do a lot, but also fall pretty badly.

Yeah, that was one of my concerns. He's 3 points cheaper overall this way, and relies more on positioning to survive then the regen ability. I'm also thinking of replacing a T-70 with a B-Wing, or replacing Corran with someone like Keyan Farlander - or a pair of cheap B-Wings. Hell, maybe even run Dash with a pair! Either way, I think the T-70s might actually become a new staple of my lists; I love all the maneuvering shenanigans they can do! My only issue is that they made a new Tech slot instead of sticking with System Upgrades, which would've made them even more flexible.

Corran without R2-D2 is sad times :(

This list would just get chewed up by fatties, but it would be pretty effective against a lot of lists.

Corran without R2-D2 is sad times :(

This list would just get chewed up by fatties, but it would be pretty effective against a lot of lists.

You do make a good point. I don't want to just completely neuter the T-70s, though, but I think I managed to find a happy middle ground:

Corran Horn (48)

E-Wing (35), R2-D2 (4), Fire-Control System (2), Push the Limit (3), Shield Upgrade (4)

Red Squadron Veteran (26) x 2

-OR-

Corran Horn (46)

E-Wing (35), R2-D2 (4), Push the Limit (3), Shield Upgrade (4)

Red Squadron Veteran (27) x 2

T-70 X-Wing (26), Adrenaline Rush (1)

One focuses more on giving Corran more capability, while the other trades off the FCS for helping boost the T-70s' ability to swoop in while ignoring the stress from a Talon...I forget what it's called. XD Alternatively, I could take a risk and drop the shield upgrade from Corran, making him a little more fragile, but making the whole list a little more versatile:

Corran Horn (45)

E-Wing (35), R2-D2 (4), Advanced Sensors (3), Push the Limit (3)

Red Squadron Veteran (27) x 2

T-70 X-Wing (26), Adrenaline Rush (1)

That one clocks in at 99 points as opposed to an even 100, so in some cases it'd help with the initiative bid; however, initiative really isn't a major concern to me. Something about the BB-8 combo is speaking to me still, even with the added vulnerability. I've had Corran die before he can use R2's ability before, while in other cases that ability alone helped him survive/draw out whole games. I guess I need to playtest more and see what works best! Though, if I take the Advanced Sensors off Corran, a neat option opens up that suffers slightly less from the eggs-in-one-basket syndrome...

Corran Horn (42)

E-Wing (35), R2-D2 (4), Push the Limit (3)

Red Squadron Veteran (29) x 2

T-70 X-Wing (26), Push the Limit (3)

I really like Crack Shot(if it works during the compare results step of the attack) for those veterans. I would go fcs r2d2 ptl. That leaves 2 points, but I don't see any great options for using them.

I really like Crack Shot(if it works during the compare results step of the attack) for those veterans. I would go fcs r2d2 ptl. That leaves 2 points, but I don't see any great options for using them.

Oh, I wasn't aware of that card! That'd definitely make them better anti-TIE craft...thing is, I don't know if I'd use it all that often, and I don't play S&V (and if I DO collect them, it won't be for some time), so I'd have to buy the cards separately off Ebay. Any other recommendations? Part of me likes PTL for the ability to boost and target lock, but technically I SHOULD have a Target Lock by the time I'm at Range 1. Too bad they don't have System Upgrade slots instead of the new Tech one; Otherwise, I'd put FCS on them. Alternatively, I am still feeling the Adrenaline Rush for the ability to pull a Talon and still be able to use Actions...

EDIT: Actually, I know what to use those leftover 2 points on - R2 Astromechs!

Corran Horn (44)

E-Wing (35), R2-D2 (4), Fire-Control System (2), Push the Limit (3)

Red Squadron Veteran (28) x 2

T-70 X-Wing (26), R2 Astromech (1), Adrenaline Rush (1)

Edited by Kepora

I think that without R2-D2 you can get some more survival with Sensor Jammer. I'm testing this system and it's great.... why? Just look how sweet it works against TLTs and with your maneuverability there is a high chance that enemy won't get Focus token to spend.

Sensor Jammer + Evade action + 3 defence dice.... this is something, seriously!

Advanced Sensors + Veteran Instincts also works great - the ability to move after enemy place his ships + barrel roll... before move, it's powerfull on Corran.

Just some ideas to support your great list, keep it up!

I think that without R2-D2 you can get some more survival with Sensor Jammer. I'm testing this system and it's great.... why? Just look how sweet it works against TLTs and with your maneuverability there is a high chance that enemy won't get Focus token to spend.

Sensor Jammer + Evade action + 3 defence dice.... this is something, seriously!

Advanced Sensors + Veteran Instincts also works great - the ability to move after enemy place his ships + barrel roll... before move, it's powerfull on Corran.

Just some ideas to support your great list, keep it up!

Hmm. That may have some merit, especially paired with BB-8 to make the barrel roll free! Get that free barrel roll, PTL, evade, green maneuver, then either Focus or Target Lock. ...Holy crap, I'm loving the possibilities this is opening up - and it forces my opponent to choose between evades or focuses, possibly leaving him open wide should he decide to use the focus offensively.

Also, I wish I could rename this thread - "Corran's New Crew" would've sounded so much better. :lol: