I am a bad person

By Admiral Deathrain, in X-Wing Squad Lists

So, I like to build lists. I build a lot more lists than I can play. This is one of them. It is themed around dealing open damage cards through shields.

2 * Scimitar Squadron Pilot: Advanced Homing Missiles, Proton Bombs (24)

2 * Scimitar Squadron Pilot: Advanced Homing Missiles, Proton Bombs, EM (26)

https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v3!s!49:-1,-1,141,-1,41:-1:-1:;49:-1,-1,141,-1,41:-1:-1:;49:-1,126,141,-1,41:-1:-1:;49:-1,126,141,-1,41:-1:-1:

Have the EM guys in the back so they survive longer and try to make your opponents B-Wings cry. Probably won't work, though, the range restriction of the missiles in addition to the difficulty of dropping bombs reliably and getting target locks with low PS ships will probably be too cripling. I would however say that it looks like it has a lot of potential for crazy games and that would be worth something.

Now why am I a bad person? I call this list "Heil Critler". Shame on me, but it made me laugh too much not to be shared.

You could chuck one of the Scimitars without EM for Jonus and an EM on the remainder...

You could chuck one of the Scimitars without EM for Jonus and an EM on the remainder...

AHM does not discard the target lock. It might have some use in preserving locks on the EM users, but overall it is a bit too redundant in my opinion.

I call this list "Heil Critler".

I may or may not have laughed.

I really do want to pull of a Proton Bomb and Advanced Homing Missile crit-fest-in-one-turn someday, though.

Here's a variant I came up with to get around action economy; Jendon sets up the target locks early. Play with the munitions mix on the Scimitars depending on what you want -- trade the Cluster Missiles for AHM and Munitions Failsafe, or Flechette Torpedoes and Seismic Charges, or whatever. You can ditch FCS on the shuttle to take another two points of munitions as well.

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Missile Boats

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100 points

Colonel Jendon (34)

Lambda-Class Shuttle (26), Fire-Control System (2), Weapons Engineer (3), ST-321 (3)

Scimitar Squadron Pilot (22) x 3

TIE Bomber (16), Extra Munitions (2), Cluster Missiles (4)

You could also do 4x Munitions Failsafe rather than having just 2 ships with EM.

If they're flying in formation why not put missile-only ships up front and bomb-only ones in back?