Won a store tournament with a Hutt Cartel on Sunday...

By FTS Gecko, in X-Wing

Very Cool! I got a game in last week with a new list I had fun with:

2x Black Sun Aces - Predator

4x - Binayre Pirates

SCUM SWARM!!!!

Really cool list - congrats on the tournament win :). For the Soontir/RAC game, did you go for RAC first? And if so, how many ships did you have left to take on Soontir?

Was it difficult?

For those interested, here's a quick overview of the lists at our event:

1st (5-0): Kihraxz & scyks

2nd (4-1): Chewie, Kyle & Cracken (no TLT)

3rd (4-1): Kavil, Palob, Guri (2x TLT) (this was me as support TO making up the numbers as spare player, so discounted from final standings)

4th (3-2): Kavil & Kath (TLT, HLC and plenty of bombs)

5th (3-2): Vader, Juno & palpmobile

6th (3-2): Han (gunner/3po) & bandits

7th (3-2): RAC/Fel

8th (2-2-1): Brobots

9th (2-3): Corran, Jake & Biggs

10th (2-3): Han, Blue & Rookie

11th (2-3): Boba, Kath & Kihraxz

12th (2-3): XXXZZ (Garven, Red, Rookie, Tala, Bandit)

13th (2-3): RAC/Redline

14th (1-4): Keyan, Corran, Gemmer (I think)

15th (1-4): Corran, Jan, Biggs

16th (0-4-1): Brobots

I see, the only two lists who had a draw were the brobots. It must have been a very "thrilling" game ;)

I like a similar list that trades the 3rd K for upping to named pilots.

Cobra

Graz

Seri

Cartel

Some room for customization and backed by Seri and glitter stim those named K's are pretty robust.

Edited by Rakky Wistol

Really cool list - congrats on the tournament win :). For the Soontir/RAC game, did you go for RAC first? And if so, how many ships did you have left to take on Soontir?

Was it difficult?

Hi, thanks! I actually went after Soontir first - I've played the Baron enough to know that the less ships you have left, the harder he is to take down. That said, I got very lucky as well.

The first round of shooting all three Kihraxz had Soontir in arc and all were focused, but I only managed to get a single damage through, taking out the Stealth Device. That single damage was a Critical Hit though - Damaged Sensor Array, which was terrible luck for my opponent but really couldn't have gone much better for me.

The second round of shooting, the Kihraxz tried to block Soontir, but he still slipped past. The Scyks both had shots on him, but again I only managed to get one Critical Hit through - and again my opponent has terrible luck, drawing Minor Explosion and rolling the hit. Like I said, I got very lucky!

Chinereau picked off the Scyks - he didn't want their Critical Hits at all - so it came down to the Kihraxz against the Decimator, which was rocking Determination, Mara Jade, Ysane Isard and Rebel Captive. Really tough combo to take down, simply keeping it in arc was difficult with all the stress flying around! The white 1-turn on the Kihraxz' dial was a huge help.

Edited by FTS Gecko

For those of you following the thread, I did a few "walkabout" videos during the event and have posted them to my youtube channel. Joe can see just how much of a "cool critter" I really am :-)

https://www.youtube.com/channel/UCk_Ojwzr9BMfjfEmxqPZx2A

We did record an interview with Mike (FTS Gecko) but the sound quality wasn't great. I've currently got it in edit trying to see if I can make it audible, so hopefully I'll be able to add that up too.

Cheerio,

Ben

I've rescued the sound from the interview, at the expense of the video quality, it appears. Anyway, it's available on my youtube channel now:

Cheerio,

Ben

Gratz on the win. Glad 4 and 5 ship builds are getting more play.

:)

Quite a lot of 3 ship builds on the day:

Chewie, Kyle Airen;

Palob, Kavil, Guri;

Han, Blue, Rookie;

Vader, Juno, Palp-shuttle;

Corran, Jake, Biggs;

Etahn, Keyan, Gemmer;

Corran, Jan, Biggs;

Kath, Boba, Marauder

Edited by malladin.ben

Ha! I've been thinking that the Scyks will do better when there is something else to draw in their attention. I've been thinking the Kihraxz to be the ship that Scum has been missing. I figured they would be the Scyk's new best friend. I mean, why fire at a Scyk when you can shoot at the Kihraxz?

Good job on the list! I really like it. If I only had a couple more Kihraxz, I'd be running that list, I think.

I really think the new meta will not be 2 or 3 ship lists. Well, you will have some with 3, but not as many as we have seen. I think generics will start to make a come back.

. I think generics will start to make a come back.

I'd like to see that, there is something quite cool about it when we have 'no named pilots' games.

I also think that 4 x Kihraxz and Serrisu w/ Hull Upgrade (or was it shield?) would do well. Have Serrissu just turtle every turn and hang near the Kihraxz. Who does your opponent shoot at? The ships that cause damage or the ship that lets them evade damage? The number of shots to take out Serrisu should allow the Kihraxz to put the hurt on your opponent and let you pull through. Well....that's the theory.

I don't now who 'Gage' is but clearly new cards do help but actually what you really need to do is break the sheep like mentality of a lot of players by showing them that more diverse lists DO work, not just what you've been told works on a forum or have been told will fix or nerf something for you.

There are plenty of good combinations that work out there but tourny centric forums like this get people obsessed that one thing is world beating.

I found phantoms a bit boring to be honest and somewhat annoying but i dealt with them fine as they were by varying my lists and my tactics.

If you can handle phantoms with X wings and Y wings and well dispersed arcs you dont need to wet your pants and cry for a 'nerf' :)

The problem was not that there was no counter to Phantoms. The problem was that you had to hard-counter them or to play them yourself. VI Chiraneau/Whisper or VI Han/Corran were 2 of the most successful lists then because they did both at the same time or did it twice respectively.

Dispersing arcs was a soft counter and usually didn't win you a game vs Phantoms. So you get 3 shots that were not arc-dodged? Good for you if only they would kill the **** phantom before it kills all your ships.

Honestly nowadays the meta is much more diverse and you can play some of the generics and mid range pilot skills again because the Phantom is pretty much gone from top competitive games. This nerf was so necessary to unlock the most boring and fixed meta we had ever seen in X-Wing that we can not thank FFG enough forfinally doing it.

i've done ok with 4 cartel spacers and serissu with Stealth and the spacers with manglers on a few.

You just have to stay at range and in formation as best you can while evading a lot.

Its not a fantastic list but its done ok in the past.

I can only see Khiraxz improving it. mainly by replacing the non cannon armed scyks with a more versatile fighter, i've not really compared dials but ive read they are not so different as to make keeping serissu close tricky

I've honestly never feared phantoms pre nerf that much, i've found dispersed arcs, the odd ion y wing etc did ok for me.

And its not like i was playing cr*p players either, my regular opponent at that time Rob used to win local store tournys.

Perhaps i was just very lucky.

The fact is there are loads of fun and interesting combinations in this game to play and the problem is when people obsess about winning and *only* play the same few to minimise the chances of losing.

Its why i've never really been a proponent of tournament play.

Having ran GWs organised play dept for years i only ever saw the worst come out in gamers when a prize or prestige was on offer.

Edited by Gadge

Yargh, that video. Do I really sound like that? Didn't think my Northern accent was that strong lol

i've done ok with 4 cartel spacers and serissu with Stealth and the spacers with manglers on a few.

You just have to stay at range and in formation as best you can while evading a lot.

Its not a fantastic list but its done ok in the past.

I can only see Khiraxz improving it. mainly by replacing the non cannon armed scyks with a more versatile fighter, i've not really compared dials but ive read they are not so different as to make keeping serissu close tricky

I've honestly never feared phantoms pre nerf that much, i've found dispersed arcs, the odd ion y wing etc did ok for me.

And its not like i was playing cr*p players either, my regular opponent at that time Rob used to win local store tournys.

Perhaps i was just very lucky.

The fact is there are loads of fun and interesting combinations in this game to play and the problem is when people obsess about winning and *only* play the same few to minimise the chances of losing.

Its why i've never really been a proponent of tournament play.

Having ran GWs organised play dept for years i only ever saw the worst come out in gamers when a prize or prestige was on offer.

I have played quite some local and regional tournaments (and won some of them) in the Phantom days with Han/Corran and Chiraneau/Whisper.

I also tried BBBBZ and Tarn/Z-Swarm in the day, and found both lists to do well against anything but Phantoms. But if you encountered one it was really an uphill battle. I was pretty good with the Phantom myself so i could predict some of their maneuvers and tricks. And still if your enemy was playing one against your low PS ships, you could get no more than 1-2 shots per round, if any. Not counting the Phantoms escort ships which were no slouches either usually. And 1-2 shots per round was usually not enough to kill the phantom fast enough before he mops you up or kills enough to prevent any more dispersed arcs hitting him.

What you needed against Phantoms was hard counters consisting of Turrets with either better PS than the Phantom (Han/Chiraneau with VI preferrably) or Turrets with a lot of Punch and dice modification (Dash with HLC). Corran with VI aso did a remarkable job. Thats all that really countered Phantoms.

Wes and other High PS X-Wings were also okay if you kitted them out right with VI, EU and R2A3, but they literally fell apart in any other matchup AND they were more expensive than the Phantom in the end for a ship that you just cant load up on points that much for the risk of losing it easily. Tactician Bs could usually never get the Phantom R2 if it didnt do a mistake and ion cannon Turrets still had a lot of difficulty hitting them. So yeah...

This lead to a very very rigid meta that was only slowly broken up by Autothrusters, and eventually by much deserved the nerf of the Phantom. I mean i literally went to a tournament where there was only Phantoms, Decimators, Falcons, Dash, Corran and a few Z-95. This was so incredibly monotonous and boring. And really not comparable of the diversity we finally see now. There are a dozen established lists that can win a tournament, and more are coming every day, Great times now to be an X-Winger.

If you didnt want a Phantom nerf, i guess you are pretty alone with that opinion. For my part i was relieved when it came despite winning some tournaments with it.

Concerning Kihraxscyk lists, i have two i wanted to try. Neyt post incoming, wait!

Edited by ForceM

Black Sun Ace (23)
Crack Shot (1)
Glitterstim (2)

Black Sun Ace (23)
Crack Shot (1)
Glitterstim (2)

Tansarii Point Veteran (17)
Crack Shot (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)

Tansarii Point Veteran (17)
Crack Shot (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)

Total: 100

View in Yet Another Squad Builder

and

Cartel Marauder (20)
Glitterstim (2)

Cartel Marauder (20)
Glitterstim (2)

Cartel Spacer (14)

Cartel Spacer (14)

Cartel Spacer (14)

Cartel Spacer (14)

Total: 100

View in Yet Another Squad Builder

i've done ok with 4 cartel spacers and serissu with Stealth and the spacers with manglers on a few.

You just have to stay at range and in formation as best you can while evading a lot.

Its not a fantastic list but its done ok in the past.

I can only see Khiraxz improving it. mainly by replacing the non cannon armed scyks with a more versatile fighter, i've not really compared dials but ive read they are not so different as to make keeping serissu close tricky

I've honestly never feared phantoms pre nerf that much, i've found dispersed arcs, the odd ion y wing etc did ok for me.

And its not like i was playing cr*p players either, my regular opponent at that time Rob used to win local store tournys.

Perhaps i was just very lucky.

The fact is there are loads of fun and interesting combinations in this game to play and the problem is when people obsess about winning and *only* play the same few to minimise the chances of losing.

Its why i've never really been a proponent of tournament play.

Having ran GWs organised play dept for years i only ever saw the worst come out in gamers when a prize or prestige was on offer.

I have played quite some local and regional tournaments (and won some of them) in the Phantom days with Han/Corran and Chiraneau/Whisper.

I also tried BBBBZ and Tarn/Z-Swarm in the day, and found both lists to do well against anything but Phantoms. But if you encountered one it was really an uphill battle. I was pretty good with the Phantom myself so i could predict some of their maneuvers and tricks. And still if your enemy was playing one against your low PS ships, you could get no more than 1-2 shots per round, if any. Not counting the Phantoms escort ships which were no slouches either usually. And 1-2 shots per round was usually not enough to kill the phantom fast enough before he mops you up or kills enough to prevent any more dispersed arcs hitting him.

What you needed against Phantoms was hard counters consisting of Turrets with either better PS than the Phantom (Han/Chiraneau with VI preferrably) or Turrets with a lot of Punch and dice modification (Dash with HLC). Corran with VI aso did a remarkable job. Thats all that really countered Phantoms.

Wes and other High PS X-Wings were also okay if you kitted them out right with VI, EU and R2A3, but they literally fell apart in any other matchup AND they were more expensive than the Phantom in the end for a ship that you just cant load up on points that much for the risk of losing it easily. Tactician Bs could usually never get the Phantom R2 if it didnt do a mistake and ion cannon Turrets still had a lot of difficulty hitting them. So yeah...

This lead to a very very rigid meta that was only slowly broken up by Autothrusters, and eventually by much deserved the nerf of the Phantom. I mean i literally went to a tournament where there was only Phantoms, Decimators, Falcons, Dash, Corran and a few Z-95. This was so incredibly monotonous and boring. And really not comparable of the diversity we finally see now. There are a dozen established lists that can win a tournament, and more are coming every day, Great times now to be an X-Winger.

If you didnt want a Phantom nerf, i guess you are pretty alone with that opinion. For my part i was relieved when it came despite winning some tournaments with it.

Concerning Kihraxscyk lists, i have two i wanted to try. Neyt post incoming, wait!

Dude, its a game of toy soldiers, its not worth getting that het up about :)

Im glad you're happy things got changed, it made no difference to me either way, i think we'd already established that but if you want to tell me again with another page of text crack on.

:)

I really enjoyed that game.

I was wanting to target the sycks but you set them up the in the corner and the khirax in the middle and thought "if I go for the syck those kirax will corner me". So I went for the Khirax first. The maneuverability of your ships was incredible, I just couldnt keep them out of arc. Iv used Kath and Kavil in different combos. But Kavil with TLT and Proton Bombs is a really good combo.

i've done ok with 4 cartel spacers and serissu with Stealth and the spacers with manglers on a few.

You just have to stay at range and in formation as best you can while evading a lot.

Its not a fantastic list but its done ok in the past.

I can only see Khiraxz improving it. mainly by replacing the non cannon armed scyks with a more versatile fighter, i've not really compared dials but ive read they are not so different as to make keeping serissu close tricky

I've honestly never feared phantoms pre nerf that much, i've found dispersed arcs, the odd ion y wing etc did ok for me.

And its not like i was playing cr*p players either, my regular opponent at that time Rob used to win local store tournys.

Perhaps i was just very lucky.

The fact is there are loads of fun and interesting combinations in this game to play and the problem is when people obsess about winning and *only* play the same few to minimise the chances of losing.

Its why i've never really been a proponent of tournament play.

Having ran GWs organised play dept for years i only ever saw the worst come out in gamers when a prize or prestige was on offer.

I have played quite some local and regional tournaments (and won some of them) in the Phantom days with Han/Corran and Chiraneau/Whisper.

I also tried BBBBZ and Tarn/Z-Swarm in the day, and found both lists to do well against anything but Phantoms. But if you encountered one it was really an uphill battle. I was pretty good with the Phantom myself so i could predict some of their maneuvers and tricks. And still if your enemy was playing one against your low PS ships, you could get no more than 1-2 shots per round, if any. Not counting the Phantoms escort ships which were no slouches either usually. And 1-2 shots per round was usually not enough to kill the phantom fast enough before he mops you up or kills enough to prevent any more dispersed arcs hitting him.

What you needed against Phantoms was hard counters consisting of Turrets with either better PS than the Phantom (Han/Chiraneau with VI preferrably) or Turrets with a lot of Punch and dice modification (Dash with HLC). Corran with VI aso did a remarkable job. Thats all that really countered Phantoms.

Wes and other High PS X-Wings were also okay if you kitted them out right with VI, EU and R2A3, but they literally fell apart in any other matchup AND they were more expensive than the Phantom in the end for a ship that you just cant load up on points that much for the risk of losing it easily. Tactician Bs could usually never get the Phantom R2 if it didnt do a mistake and ion cannon Turrets still had a lot of difficulty hitting them. So yeah...

This lead to a very very rigid meta that was only slowly broken up by Autothrusters, and eventually by much deserved the nerf of the Phantom. I mean i literally went to a tournament where there was only Phantoms, Decimators, Falcons, Dash, Corran and a few Z-95. This was so incredibly monotonous and boring. And really not comparable of the diversity we finally see now. There are a dozen established lists that can win a tournament, and more are coming every day, Great times now to be an X-Winger.

If you didnt want a Phantom nerf, i guess you are pretty alone with that opinion. For my part i was relieved when it came despite winning some tournaments with it.

Concerning Kihraxscyk lists, i have two i wanted to try. Neyt post incoming, wait!

Dude, its a game of toy soldiers, its not worth getting that het up about :)

Im glad you're happy things got changed, it made no difference to me either way, i think we'd already established that but if you want to tell me again with another page of text crack on.

:)

Why heat up, i just explained why the nerf was necessary from my point of view. Nothing more.

You say it made no difference to you but as a competitive player it made a big one to me. I enjoy tournaments much more now because they are less boring.

Holy quote pyramids Batman. Not sure there's any reason to quote a full post like that.

I like the look of those lists ForceM - I think there's a lot of mileage in the Cartel ships, especially with the new 1 point Elite talents like Crackshot and Lightning Reflexes. Tansarii Veterans and Black Sun Aces have a lot of untapped potential.

Going to say it again, the Kihraxz has some glorious upgrade cards. Predator, Lightning Reflexes, Crackshot and Glitterstim... that's a really good set of upgrades

Edited by FTS Gecko

Holy quote pyramids Batman. Not sure there's any reason to quote a full post like that.

I like the look of those lists ForceM - I think there's a lot of mileage in the Cartel ships, especially with the new 1 point Elite talents like Crackshot and Lightning Reflexes. Tansarii Veterans and Black Sun Aces have a lot of untapped potential.

Going to say it again, the Kihraxz has some glorious upgrade cards. Predator, Lightning Reflexes, Crackshot and Glitterstim... that's a really good set of upgrades

Sorry i used up all the space XD

I see it that way. The 4 points on Crack shot will most of the time mean 4 inflicted damage points. Especially against ships like Soontir you will often need that extra punch to get a crit through as you will have difficulties to get shots on him anayway.

The problem with the list is that it seems not very resilient to me though.

I really enjoyed that game.

I was wanting to target the sycks but you set them up the in the corner and the khirax in the middle and thought "if I go for the syck those kirax will corner me". So I went for the Khirax first. The maneuverability of your ships was incredible, I just couldnt keep them out of arc. Iv used Kath and Kavil in different combos. But Kavil with TLT and Proton Bombs is a really good combo.

Hi Robert, god to hear from you! Yeah, it was an amazing game and a really fun match to end a great day. Kavil totally caught me off guard with the Proton Bomb, and having to try and keep your ships in arc knowing Kath was throwing an extra dice out the rear arc and both ships had all manner of nastiness on board didn't help my last-match nerves at all. I thought I'd blown it on the debris field pile-up!

That was my strategy for most of the games to be honest - try to make the Kihraxz a more appealing target than the Scyks to start with, then just sneak them around at long range.

Definitely going to try Proton Bomb Kavil myself now, it looked like all kinds of fun!

I see it that way. The 4 points on Crack shot will most of the time mean 4 inflicted damage points. Especially against ships like Soontir you will often need that extra punch to get a crit through as you will have difficulties to get shots on him anayway.

The problem with the list is that it seems not very resilient to me though.

That's what I thought initially as well - one shield per ship doesn't seem like much at all, but 20 total health for four ships isn't too bad. I think it's a pretty tough build against the 2-3 ship meta. If you outnumber your opponent and have more attacks than them, then you can afford to lose one or two ships if you can take a ship down at the same time in return.

Edited by FTS Gecko

I also think that 4 x Kihraxz and Serrisu w/ Hull Upgrade (or was it shield?) would do well. Have Serrissu just turtle every turn and hang near the Kihraxz. Who does your opponent shoot at? The ships that cause damage or the ship that lets them evade damage? The number of shots to take out Serrisu should allow the Kihraxz to put the hurt on your opponent and let you pull through. Well....that's the theory.

4 Cartel Marauders + Serissu totals 100 points, so no room for anything else on Serissu. It would still be interesting to try.

Just in case anyone's interested, I fielded the Hutt Cartel against Ashley's Double Dark Lord list last night (Vader, Juno and the Palpmobile).

The Cartel got obliterated, 100-0. :unsure:

Edited by FTS Gecko