Well that thieving little droid...!
Just kidding. Thanks for the help! If you want to appropriate the 50 for the cause, feel free. I have other attachment I want to mod, but those can wait.
Here is the roll, only just managed to stop me rolling 3 difficulty dice, the "Quicktrigger" actually has a special rule lowering the difficulty of mechanics checks. Knew I bought that one for a reason
Mechanics for accurate attachment on custom grip: 1eA+3eP+2eB+2eD 1 success, 6 advantageWow. That was a little too close to a fail for comfort!Can we use the huge number of advantages for something, CC?
Special Modifications includes tables with extensive lists of potential ways to spend advantage. If you've got the book, you can have a look at those (it's in the crafting section, but I'd say they're cross-compatible).
I've been through the tables, they seem to fit better when actually crafting stuff, rather than modding. Don't mistake me, I wouldn't mind spending 4 advantages to get Auto-fire or Accurate, or three to get Ensnare or Pierce (to mention just a few), but that sounds unbelievably unbalanced when we are only working on a mod.
Perhaps we could spend the advantages to get a boost or two next time we try to mod the weapon since N-97 has become very familiar with it?


















