Toco doesn't have my situational awareness, is anyone going to double check whether this is a good idea?
If no one stops Toco; getting wrapped up in esprit de corps, he will make another run.
Toco doesn't have my situational awareness, is anyone going to double check whether this is a good idea?
If no one stops Toco; getting wrapped up in esprit de corps, he will make another run.
Toco doesn't have my situational awareness, is anyone going to double check whether this is a good idea?
If no one stops Toco; getting wrapped up in esprit de corps, he will make another run.
I like this idea. Can Oro use his experience (in the form of the Knowledge:Warfare skill) to assess the situation and see if it makes sense and is safe to make another run of supplies? If that's cool, what would the difficulty be?
That would be an Average check. I'm flipping a Dark Side point though.
I'll flip a Destiny too, because, why not? ![]()
No boost with 1 Setback due to the fact there's still a gunfight going on, and I'm flipping a Destiny point back because that's how I roll. Roll away
Hard difficulty with an upgrade. That puts it at three Difficulty Die, one Challenge Die, and a Setback Die
Going up against one Ability Die and Two Proficiency Die.
Leadership Roll: 1eA+2eP+3eD+1eC+1eS 2 failures, 2 advantage
Welp, that's a gorram waste of time.
Hard Difficulty with an upgrade would make it 2 Difficulty with a Challenge die. The best case scenario would just leave us failing with 2 advantage, but I figured I'd point this out anyway.
No boost with 1 Setback due to the fact there's still a gunfight going on, and I'm flipping a Destiny point back because that's how I roll. Roll away
Hard difficulty with an upgrade. That puts it at three Difficulty Die, one Challenge Die, and a Setback Die
Going up against one Ability Die and Two Proficiency Die.
Leadership Roll: 1eA+2eP+3eD+1eC+1eS 2 failures, 2 advantage
Welp, that's a gorram waste of time.
Hard Difficulty with an upgrade would make it 2 Difficulty with a Challenge die. The best case scenario would just leave us failing with 2 advantage, but I figured I'd point this out anyway.
*checks time it was rolled and posted*
**** IT! I really need to roll the die when I am more awake. Especially considering I am a GM in an EotE campaign.
How do you want to handle this, CC?
Edited by SaroneI think it's a little late to reroll. I'll make you keep to the old roll, but you can gain an additional advantage (which I am keeping track of for narrative uses) since that seems the best option here.
Should I take another strain for that last jaunt?
No, I'm adding a boost to the next Imperial action.
Geoff will stay back to provide cover fire and bait for the walkers. Any one else staying behind?
In addition, what gear/supplies were grabbed?
Finally, should I even bother with another social check?
There is no more opportunity for a social check; what happens now will occur narratively rather than through checks. You can try opening the crates and checking them, but as it stands a lot of the gear is currently being shifted into the tunnel.
This has stalled a bit.. Only 4 posts here in the last week, and 5 IC? How do we move along and get back on track. Seemed like a pretty important and exciting part of the battle...
Indeed. Rax is ready to help get the commander out, but in his crippled state his options for doing anything else are limited...
I do agree that there's a problem, so I've posted IC, but at the end of the day, I'm waiting on you guys to post. I can only work with what I'm given.
Sorry, I stopped posting half because I got busy, and half because I thought we were just trying to spin down the encounter and Issan could do little to contribute to that.
Edited by ImperialSpySchool is getting hectic for me, as well as recent events making it less than motivating to post. Hopefully there's enough time for most of the loyalists to get to us, but otherwise that is it.
So. Where are we on this?
This is a situation where I'm waiting on you guys. I've provided plenty of posts, I've been trying to give you material to work with, so I'd appreciate if you could post your responses to what is going on such that I actually have something to work with.
Indeed. There is little more to do for Rax, already down in the tunnels. The rest of the gang needs to post their exit so we can move on.
Issan is in the tunnels and bugging out,I've got nothing I want to do here.
Geoff is waiting for the rest of the rebels to either get out or start shooting again. He'll be one of the last ones out and sealing the door behind them.
Toco is following his orders and being rearguard.
CT is also making for a swift exit
CT is also making for a swift exit
That's after you set the Demo Charge, right?
CT is also making for a swift exit
That's after you set the Demo Charge, right?
Didn't the charge already go off, or is this a new one?