First things first once we are onsite: Mechanics roll to evaluate the bridge.
Looking for any issues onsite that will either help or hinder us (or both).
Looking for any way to either not use as many charges or be able to cause a bit more damage. I sort of want to leave one pillar up in the middle of the debris to be a gesture to the Empire.
Also, if it will help to move things along, Geoff will be providing skilled assistance to CT for the demolitions work. That will give CT an extra Ability dice to represent Intel 4. With Oro providing unskilled assistance, that sets us at a Boost dice, as well.
I'll be in class for the next few hours. I'll come by and check on the campaign before grabbing some food.
Edited by Sarone




