Edge of Darkness OOC

By ColonelCommissar, in Star Wars: Age of Rebellion RPG

Seeing the step CT lets out a whirr of sadness as he is handicapped when it comes to stairs. with that i make my way off slowly as to not fall over. "Umm, guys, maybe we could install a ramp when we get back... not only will it be easier for me, but it makes easier in a get away aswell..."

I think for something like that you could use the jets strain-free. It's only a two second burst or something close to that.

Also, how far are we from the bridge? How is the terrain?

You are at Extreme range from the bridge. We'll discuss approaching it shortly. The terrain is a flat, rolling slope straight down to the bridge, though there are forests off to each side of the valley. One of you needs to act as the 'point man' who can go on ahead to find a path. They need to be good at Stealth...

Well, we could have the upgrade be a ramp, since no one else said anything for what they want for the upgrade.

Stealth: Yeah, about that. Looking at the character sheets, there's not a whole lot of stealth for the group. In fact, no one has it as a class, either. That being said, it would stand to reason that Toco and Rax would pull point for us. Which, if Toco assists Rax, would be Rax's five (5) Ability Dice and one Boost Dice.

What do you all think?

Also, did anyone grab an E-11 for use? I'm carrying one for now, but is anyone doing so? And if you are, can you let me know or add it to the character sheet.

I'm not interested in an E-11.

As far Stealth goes, Rax has 5 Ability dice. That's a very good roll for characters at this level of XP. (He wouldn't have been able to get that 5 Agility without the Duty sacrifice at creation.) Heck, even Toco's 4 greens isn't too shabby. :)

While an unskilled assist could help if we can find a creative way to narrate that, I also think things like the cover of darkness, spotting the guards who we want to avoid, and having some other successes or advantages during our brief planning phase should be able to add some Boost dice.

I'm cool with the idea of trying to get Oro more involved in a melee/tank role if it plays out that way. Wanted to try and do it during the ambush, but considering how we were supposed to set up and then all heck breaking loose, the chance didn't really arise.

Yeah, Rax isn't a professional sneak, but he's got a natural talent for it.

Sneaky little...

Yeah, the cover of darkness seems like a reasonable reason to get a Boost dice.

Crap I forgot it was upgraded. Do you want me to reroll the difficulty die?

I'll let it slide. This time. But not the next time!

Thanks.
I'll let someone else roll, since lady luck isn't returning my calls.

The dice gods aren't really going your way lately are they?

Yeah, but I usually GM. My players love my luck. :P

Yay Oro!!!!

Lol, we've still got a ways to go. Figured I'd get that roll out of the way before it gets more difficult. ;)

I'll wait for Colonel to respond with description before having Rax make the next check.

Is it Hard with an upgrade?

Pop a light side token if so, Rax.

No upgrade. The other ones were for various forms of difficulty. Although anyone wanting to pop a Destiny point is welcome to.

We've only got 2 left...should we save them?

And it's still 2 boost, right?

No, the 2 Boosts got used up last time around. Sorry

Welp. Hold on to your butts.

Before I roll...no Boost from the darkness? >.>

Edit: Aw hell, I'll just roll it and if we get a boost, I'll add the boost later. The suspense is killing me.

Edited by Galth

Actually, I think there was one.

Well, I can roll a single boost and add it to the results if having more successes/advantages would matter and if Colonel is OK with it. But if it's not that critical it's likely better just to keep things moving.

You can roll it. It would be useful for my calculations...

Ok, it's just like sneaking into Gnarly Rancor turf. Rax tell himself. Except you'll get tortured and killed instead of just beaten half to death if they catch you.

Keeping to a low crouch, Rax moves forward down the path, holding his breath.

Sneaky sneakity sneakerson: 5eA+3eD 2 successes, 2 advantage
a-a.pnga-a-a.pnga--.pnga-a-a.pnga-s-s.pngd-th.pngd-th.pngd-th.png
I'll take it! Can Rax use the advantages to find a shortcut that lets us get to the target areas more quickly?

I'd have settled for a quiet spot where we won't be seen. There seems to be more security than before.

That way I can hand my medpac to someone else (probably Rax) and I can grab Toco's and Rax's charges. And, if possible, go over the plans, either here or at the bridge.

Edited my original post. And I was kind of assuming that being directly under the bridge would give us some temporary cover while we prime and set the charges.

I think extra sneaky is relative...

I should elaborate on what I meant to do with the advantages: basically, give us a quick path that leads in and out of the target area, so that once we've set the charges we can make a faster escape.

Failing that, either Sarone's idea or a boost to further sneaking rolls due to a covered trail or something?