Toco is on that wave length. Except it is follow orders or get the lash.
Edge of Darkness OOC
I, Tear44, think the plans for strategic minimal destruction is great. You guys are thinking as an insurgency that wants to win the hearts and minds of the planet.
Toco is thinking, "They tell us the blow it up, let's blow it up."
Oro is used to following orders, not dissecting them. That's above his pay grade.
That's the jist I am getting from both characters. Which isn't bad.
Problem is, tactical blunders can and will cause trouble down the line. Especially if the Empire convinces the locals to work with them to neutralize the chaos the Rebels are causing.
That's one reason why Geoff is being bit of a blowhard about this.
Rax just wants to make sure he gets to drive. He's got needs, you know.
Rax just wants to make sure he gets to drive. He's got needs, you know.
Why do I get the picture of Rax acting like Donnelly from Mass Effect 2 and 3? Him going on about "ample nacelles" and crawling around in the ducts of the Normandy seems like something Rax would say and do.
Edited by Saronei can agree with you sarone. personally...
nut im a droid... so how i feel about it IC is that i want to grab a truck load of resources, try to stop civvies from getting onto the bridge then blow it up...
though i could do the joint check with you, i dont know hoe useful it'd be
I'll be honest, I don't get the minimal damage strategy. Doesn't it just make it easier for the Imps to get back up and running again, thus defeating the point of the whole mission?
If the Rebellion's goal is to be a thorn in the side of the imps, yes minimal is meaningless.
If they are trying to overthrow the empire's presence or curry favour with local politics; destruction of local infrastructure can alienate the world population.
If the Rebellion's goal is to be a thorn in the side of the imps, yes minimal is meaningless.
If they are trying to overthrow the empire's presence or curry favour with local politics; destruction of local infrastructure can alienate the world population.
EDIT: As for expanding the Captain's thinking, I think we need to be careful there. While lack of long-term goals is deifnitely a problem, there comes a point where long-term planning can hinder short-term goals. Example: we're never going to get to the point where we're strong enough to get rid of the southern base if we can't build up our forces in the city, and that is significantly hampered if we can't slow down or cut off the flow of Imperial forces into the city.
Edited by ImperialSpyAt this point, it's probably best to accomplish the mission as given and score some goodwill with the captain while not killing any civilians. That gives us more leeway if we come across anything more questionable in the future.
I'll be honest, I don't get the minimal damage strategy. Doesn't it just make it easier for the Imps to get back up and running again, thus defeating the point of the whole mission?
If the Rebellion's goal is to be a thorn in the side of the imps, yes minimal is meaningless.
If they are trying to overthrow the empire's presence or curry favour with local politics; destruction of local infrastructure can alienate the world population.
Tear raises good points. In addition, while the can't use the bridge at the moment, doesn't mean we won't be using it in the future.
Issan is torn between this latter point and the fact that he can see the Captain's issue: leaving the bridge intact will just mean the Empire can swing around and take it back/rebuild it/fortify it, making it harder for us to pull this pony out of the stable against them later.If the Rebellion's goal is to be a thorn in the side of the imps, yes minimal is meaningless.
If they are trying to overthrow the empire's presence or curry favour with local politics; destruction of local infrastructure can alienate the world population.
EDIT: As for expanding the Captain's thinking, I think we need to be careful there. While lack of long-term goals is deifnitely a problem, there comes a point where long-term planning can hinder short-term goals. Example: we're never going to get to the point where we're strong enough to get rid of the southern base if we can't build up our forces in the city, and that is significantly hampered if we can't slow down or cut off the flow of Imperial forces into the city.
It's not just long term goals. Short term goals can also be effective.
The reason why Geoff is going for the "minimal damage" it two fold:
- Show good will to the civilians and encourage them to fight.
- Provide a means to attacking the Empire besides going the long way around.
In addition, total destruction will allow the Empire to rebuild the bridge to their specifications. One that will be harder to blow up. One that could also be better defended. One that can also be bigger and better.
By knocking out a section, we force the Empire to make the consideration of rebuilding the section or divert resources.
- If they choose to rebuild, we can dictate where they are rebuilding it. We can also hit the support crews when that happens. A stormtrooper is easy to replace. A construction droid is harder. Taking out a construction vehicle can be **** near impossible.
- This can also lead to repeat missions. While it can be dangerous, it once again prove a point: the Empire can rebuild something and the cell can knock it back down.
- If they choose to reroute, then the cell/civilians will have an easier time to rebuild the bridge. Also, if/when we go after the southern base, we can use the bridge to move our forces.
Worse would be if they destroy it. But that would be the Empire's call.
The problem that Issan brings up is actually moot in a sense: The Empire already controls the bridge. However, if we can divert their resources to securing and repairing the bridge, that would be a drain. In addition, while blowing up the central part is a good idea, taking out one end, particular the one on our side, can do the job just as good. This would also force the Empire to move their forces to our side for a work space unless they want to work in the confines of the bridge.
Also, they would have to work within the confines of the original bridge for repairs. Total destruction removes that restriction for the Empire.
If they are repairing the bridge, the cell will have a ready made target for strikes and supplies. After all, construction equipment and materials are great for grabbing and helping the cell/civilians out.
I would argue that only damaging vs. destroying the bridge isn't going to be seen as goodwill by civilians, let alone a call to fight. They're only going to sign on if they feel they have to, that the Empire is so bad they have no other choice. That's where Issan works his magic.
The problem there is the assumption of limited resources. Geoff kept seeming to put out the idea that the civvies could reclaim/the Empire could abandon the bridge if we damage it, which is what Issan doesn't see happening.
Destruction of the bridge forces the Empire to take the long, slow approach they have little hope of completely securing, while damaging the bridge still gives the Empire a small space they can fortify to their pleasure and probably exclude us from easily. Even if doing so costs them men in the city, who knows how quickly they'll be able to repair the bridge and get those men back on the street with reinforcements? Continually striking the bridge just seems to show how impotent we are (Civvies will probably begin to think, "oh, they blew a piece of it off...again? Whoopie....")
You have a point that destroying the bridge frees up the Empire to rebuild it better/stronger/securer, but the time it will take them to do so (which will no doubt be much longer than simply repairing the original bridge) is time where the Imperial forces in the city are in an incredibly precarious situation. If we use that time effectively, the Empire will build a nice, strong bridge right into enemy territory, and it will be primed for a quick conversion for our use.
Edited by ImperialSpyhehe
CT A droid with morals ![]()
Bearing in mind the chain of command is breathing down your neck on this one...
I believe we are done with the brief, since no one else has asked any questions or made any comments.
That being said, Geoff is going to want to meet Doc Cohlen, go over the patients that are still recovering, and ask her what she knows about the area. I suggest we meet the Face of the cell. This way we can verify with them about the bridge.
I'm also going to want to go over with Rax, CT, and Tookur about modifying The Brick. I'm going to want to see about securing and hardwiring an EMC to the truck, that way we don't have to worry about not having the best medical gear. I'd also want to see what can be done about mounting something a bit heavier than Toco's rifle to the Brick.
Any one else have any comments?
Only that The Brick is now canonized as its name. Check SWSheets...
Is this the link?
http://swsheets.com/v/g2wyxhghr-the-brick
The Captain wants on the road by 1900. What is it in the game currently? Are there any time restricted actions that we are limited to?
My list of action(s) that I want to do are:
- Check in the Medbay on Doc Cohlen and the patients.
- If Doc Cohlen is there, ask her about the bridge and if the locals see any value in it. If they view it as an eye sore, then that'll make the job a lot easier.
- Check on the truck and put the ECM in it. While it is useful in the field, I want it somewhere safe but close.
- Get some chow. I hate going into a fight on an empty stomach.
How many charges are there (I believe it was six)? If it is six, that means either one charge per person or we someone could carry an extra one. I don't feel that one person carrying all six (at 12 encumbrance) is a good idea.
Edited by SaroneThat's the unwieldy hunk of junk
I got the impression that all the charges together were 2 enc?
Nope they are 2 Encumbrance each. It is enough explosives to take out a stone support pillar
Ah, fair enough.
They gotta be offering us Backpacks to carry them in, right?
No one would send a squad out having to carry explosives in their hands.
It's a satchel charge. They come with straps to attach to your back:

Ok, Geoff is going to check on the patients in the medbay. However, before that happens, I want to make sure everyone has a stimpack. I'll do a check on the character sheets, but unless anyone speaks up here or in the IC, he'll just be grabbing a few extra and keep them in the backpack/medpac.
Those that do get one will be given one when he gets back to the truck.
@Titch: Since CT is a droid, there's not a whole lot that Geoff can do for the droid. That being said, if you want to have me carry an Emergency Patch or three, let me know.
Needed Stimpacks
- Rax
- Issan
Only Rax and Issan need a stim pack, since Oro has 2 and Toco has 1 (2 after he gets mine). Should I get a few extra in case they are needed?
Edited by Saroneyer heading to the workshop where the repair patches should be. ill grab a few for yourself aswell, just in case!