This is a closed PbP game. The six players invited are:
Kymrel - Lieutenant Liaka Atala, Twi'lek Squadron Leader
Sarone - Surgeon Geoff Hanson, Human Doctor
Jaspor - Private Oro Logray, Zabrak Commando
Kael - Ensign Kixue Noman, Human Shadow/Analyst
dtdunn - N-97, 'The Butler/The Can', Droid Engineer/Mechanic
The Duty Pool is as follows:
Liaka - Combat Victory/Personnel - 0
Geoff - Resource/Personnel - 0
Oro - Support - 0
Kixue - Intelligence - 5
N-97 - Tech Procurement - 0
Resources:
Recon 1 - Arrow-25 Airspeeder (modified)
Arkos II Planetary Dossier:
Arkos II
Astronavigation data: Arkos system, Boleian sector, Mid Rim region
Orbital metrics: 390 days in a year/28 hours in a day
Government: Imperial governorship, minimal democracy/sentient rights
Population: 4 billion (Human 30%, Ithorian 20%, others 50%)
Languages: Basic
Terrain: Terrestrial
Major Cities: Nostria (capital), Valua, Irrogensis
Areas of Interest: Spineback Mountains, Glittering Falls, Ancient Crystal Caves, Public Nature Reserves (found worldwide)
Major exports: Foodstuffs, timber, exotic goods
Major imports: Technology, machinery
Trade routes: None near
Special conditions: None
Background: Arkos II is one of the ‘old worlds’ of the Republic – those planets that were first colonised as part of the expansion out of the Core and into the Rim. It has been a doggedly loyal member of the Republic for centuries, and embodied every one of its ideals: a wide range of alien species, working together to forge a common goal on what started off as a frontier world but soon adopted new importance in multiple ways. Traditional artworks and trinkets made by the earliest colonists became a cottage industry selling products of incredible beauty and rarity to the galactic community, while the vast forests full of plentiful game, the rolling seas and sweeping plains made Arkos the local sector’s main agricultural world, shipping produce off-world in quantities so vast that within a millennium the tiny colonies had grown into major cities. Technology, of course, was kept to a minimum so as to retain the economically vital ecosystem – a lesson learned one too many times before.
Throughout galactic history Arkos has seen conflict. The Jedi Civil War saw it play host to a minor space battle in which the Republic fleet was forced to withdraw and for the duration of the war Arkos served as one of Darth Revan’s main logistical stations. Later during the Great Galactic War it was the sight of a major space and land battle, in which more than fifteen thousand Imperial and Republic troops were killed. It is said that a Jedi Convent, built for the purposes of training novices to their order, was constructed on the site of the battle’s climax in the Spineback Mountains.
Arkos remained largely unimportant for the next few millennia, doggedly staying loyal to the Republic in face of any tribulation. However, by the time of the Clone Wars this loyalty was slacking: the obvious corruption of the Republic and its increasingly humano-centric loyalties made the multispecial population of Arkos II uncomfortable. Though they did not go so far as to defect from the Republic during the Clone Wars, they declared neutrality and refused to sell their food stocks to either side throughout the war. When Emperor Palpatine declared the formation of the Empire, Arkos was forced to reaffirm its Oath of Loyalty; the food stocks it had stockpiled throughout the war were confiscated and distributed to more loyal worlds, but Arkos’ garrison was remarkably light all things considered.
However in the long term this would create more problems than it solved. With its garrison relatively minimal – no more than a pair of patrol cruisers in orbit and a reinforced regiment of the Imperial Army on the ground – soon refugees began flocking to the planet. The first few were appreciated – work was always needed in the fields and fisheries – but soon as more and more refugees arrived they began to create a problem. While initially the people of Arkos II had opened their homes to the refugees, a smear campaign by the garrison and threats that to take in refugees would lead to an assumption of collusion with the Rebel Alliance meant that soon the locals were too scared to help them.
By then swarms of ships were arriving daily, and being seized almost immediately on arrival by Imperial customs. The crews were imprisoned, the passengers sent to the surface for internment in shanty towns outside the major cities. It is estimated that as many as a million refugees now exist across the planet’s surface, the vast majority of them living in squalid conditions, usually hemmed in by Imperial guards positioned to stop them from leaving without a work permit. Disease, starvation and exposure are all major risks these people face, and it is reckoned that a crisis point is almost certain to be reached soon. This is compounded by the fact that in response to the crisis the Empire has strengthened its garrison with two more battalions of Army infantry and one of Stormtroopers as well as a heavy cruiser and several prefabricated bases. Only time will tell whether the local Rebel cell can hope to do anything in this situation.
Welcome to Edge of Darkness! Your characters have newly arrived on the world of Arkos II to join the Rebel cell there, which is where the adventure begins. For easy character creation here are some guidelines:
- All characters are 'starting level'. I'm afraid you won't get any bonus starting stuff.
- Any published PC options are open to you - this may be an AoR game but EotE and F&D species, careers and specialisations are encouraged to be used
- All characters have a Duty score to the Rebellion. This starts at 10 for each of you. All bonus xp/credits are taken using Duty
- Characters may take on Obligation in exchange for something useful in the course of gameplay. However this is something you need to consult me on and we'll work out a solution
- Force-users should still take a Morality score, but it has less emphasis in this game
- Let's keep all gear at a maximum of Rarity 6 for now
Please post your character concepts here for discussion as a group, so we can focus the party to its most efficient incarnation.
Let's do this thing!
Edited by ColonelCommissar