Edge of Darkness OOC

By ColonelCommissar, in Star Wars: Age of Rebellion RPG

Alright, you guys have until 1800 GMT (1400 EDT) to narrate IC the last hours before the op. Then I'm kicking things off

Ok, I have bought four extra stimpacks, with the intent of all characters having one. I am also putting the EMC and a stimpack in The Brick. This will alow me to carry one of the satchels and also keep the EMC safe on the truck. I also am leaving a stimpack behind for both an emergencyuse in case we need it and in case Tookur needs one.

At this time, I am tracking I have spent 175 of 500 credits. I also have made the request to Doc Cohlen for additional information about the planet, at her convenience.

Knowledge dump will be forthcoming

Knowledge dump will be forthcoming

Much appreciated.

Doc's Request for "Upgrades":

  • Power coupling/port. That way the ECM can be on standby for us and won't be draining the power. In addition, it can be used as a setup as expansion for additional gear.

That's the big one for now. I have also adjusted my character sheet to reflect taking off the ECM and replacing it with the Demo Charge.

Also, did any one grab the stimpack? Otherwise, I'd be carrying them in the backpack.

I think that this truck is sufficiently modded that there's a connection in the back to link any general power cable in to the truck's main power source.

I think that this truck is sufficiently modded that there's a connection in the back to link any general power cable in to the truck's main power source.

That's good to hear. I'm just throwing out that another coupling will be good if we ever get some better weapons for the truck, either a repeating blaster or a lasercannon.

Just curious, was anyone given a map of the structure or did CT download a copy of the structure?

A digital copy of the plans for the valley and viaduct were made available, so anyone with a datapad/databanks for a brain is assumed to have the wherewithal to have downloaded it.

A digital copy of the plans for the valley and viaduct were made available, so anyone with a datapad/databanks for a brain is assumed to have the wherewithal to have downloaded it.

In that case, Geoff would have downloaded a copy of the plans to ensure that the charges are set correctly.

However, he will want to work on either the schematics or the charges (preferably both) with CT. Goals (at least in my mind):

  • Calculation of the detonation points. More specifically, are there other locations that might be good for setting charges. Whether it is to cause more damage to the structure, or use fewer charges for the same damage, that will be helpful.
  • Change the detonation frequency to one of our own choosing. Call it paranoia or being over cautious, but I am not to excited about someone else having the detonation frequency to the demo charges.
  • Change the timer. While fifteen minutes might be good, I do want to have it be more or less, depending on what happens.
  • Last one will be disabling the devices. Captain Zavvel made it sound like there was no way one of use could disable the charges once set. I am wondering if that is by organic hands or droid hands

I just thought of something: CT has a fusion torch. Would he be able to weaken the support columns if he used that and we are able to adjust the detonation points?

***EDIT***

Correction: CT has a fusion cutter, not a torch. Significant difference there.

Edited by Sarone

1. You could try taking out fewer pillars, or alternate ones, but that might make the damage easier to repair afterwards. I'll have to admit that not being a structural engineer I can't give you precise information.

2. These charges don't have a 'detonation frequency' - they're meant as 'saboteur charges,' which can't be displaced. There's no remote for them, they just need to be armed and there's no stopping them. These were invented by Rebel saboteurs who were worried about their charges being found and disarmed, thus putting the guards on alert for any future attempts - once you plant them, it doesn't matter how hard the Imperials try, there's going to be a boom.

3. You can only adjust the timers before arming the charges; after that you're stuck with the time you set.

4. All hands; see 2

5. A fusion torch is a small thing. A ten-metre-square stone pillar is not.

1. You could try taking out fewer pillars, or alternate ones, but that might make the damage easier to repair afterwards. I'll have to admit that not being a structural engineer I can't give you precise information.

2. These charges don't have a 'detonation frequency' - they're meant as 'saboteur charges,' which can't be displaced. There's no remote for them, they just need to be armed and there's no stopping them. These were invented by Rebel saboteurs who were worried about their charges being found and disarmed, thus putting the guards on alert for any future attempts - once you plant them, it doesn't matter how hard the Imperials try, there's going to be a boom.

3. You can only adjust the timers before arming the charges; after that you're stuck with the time you set.

4. All hands; see 2

5. A fusion torch is a small thing. A ten-metre-square stone pillar is not.

  1. I figured if CT and myself, as well whoever else wants to contribute, can go over the structural plans. Since the Captain either might not have counted on other areas or viewed them as unachievable, he might not have mentioned them. This way, if there is another way to use either fewer charges or arrange it so that a strategically placed charge can cause a support pillar to collapse onto another column.

  2. Ok, thank you for the clarity there. I thought there was a detonation frequency we can use. If we had time and the resources, we might have considered rigging the charges to a detonation frequency.

  3. Size matters not. Let me clarify; a while I doubt a fusion cutter can cut all the way through the column, it doesn't mean it can't gouge a wedge or hole into it.

I can understand the use of the fusion torch in principle, but when you talk about a fusion torch I kind of imagine this (correct me if I'm wrong):


5f3577d5.jpg
In my opinion (although I'm no expert) the time taken to gouge a reasonable hole would mean you'd be on-site for longer, where any one of the patrols could see the burning plasma (or melting stone) and home in on it with the intention of blasting you up.
Of course if I've misunderstood then feel free to correct me.

I'm with looking into the schematics to figure out weak points

I'm with looking into the schematics to figure out weak points

Geoff will be providing assistance.

Does anyone else want to go over the bridge plans?

well...

well...

Hey man, we can only ask to make the attempt. Besides, there will always be next time.

If there's been no IC reaction to what's happened in game by tomorrow morning I'll carry things on. Just so as you know

If there's been no IC reaction to what's happened in game by tomorrow morning I'll carry things on. Just so as you know

Yeah, it seems to be the waiting phase, now.

So how do we want to deal with doing the same sort of check multiple times by different characters? Geoff failed his check looking at the plans and trying to find some insight. Can someone else take a look at them from a different perspective (skill check) and try a second roll?

On one hand, different approaches with different skill checks do make some sense. On the other hand, giving everyone a crack at a non-combat check like this until someone succeeds can be considered a little cheesy.

In any case, Oro is waiting to get the actual structure in sight before doing some sort of check to try to identify more useful information that would help the mission be a success.

So how do we want to deal with doing the same sort of check multiple times by different characters? Geoff failed his check looking at the plans and trying to find some insight. Can someone else take a look at them from a different perspective (skill check) and try a second roll?

On one hand, different approaches with different skill checks do make some sense. On the other hand, giving everyone a crack at a non-combat check like this until someone succeeds can be considered a little cheesy.

In any case, Oro is waiting to get the actual structure in sight before doing some sort of check to try to identify more useful information that would help the mission be a success.

That's what I was thinking, as well. In addition, Geoff might want to wait until we get onsite have another look, this time actually seeing the structure and compare them to the intel.

Sorry that Rax is so useless for this, but planning just isn't really his strong suit.

Sorry that Rax is so useless for this, but planning just isn't really his strong suit.

Pfft. Man, between Rax's crack shots, his cracked piloting, and the wise cracks he's playing, he not useless. Besides, we just started out. We can come back to this topic when we hit 300 XP and see who is useless then.

If anything, I'm a little ticked at myself, but that's due to the inordinate amount of blanks I rolled for the check.

Oh that check was hilarious

Yeah, I'm inclined to say you can roll once on the plans and once when you're actually eyeballing the bridge of doom (did I say doom? Ah don't worry. It's not that bad)

Oh that check was hilarious

Yeah, I'm inclined to say you can roll once on the plans and once when you're actually eyeballing the bridge of doom (did I say doom? Ah don't worry. It's not that bad)

Especially after the discussion/argument that Titch and I had to get the check in the first place.

Then again, that seems to be a common flaw in games. Want to do something so bad that the dice decide to purposely fail to spite thee.

Seeing the step CT lets out a whirr of sadness as he is handicapped when it comes to stairs. with that i make my way off slowly as to not fall over. "Umm, guys, maybe we could install a ramp when we get back... not only will it be easier for me, but it makes easier in a get away aswell..."

I think for something like that you could use the jets strain-free. It's only a two second burst or something close to that.

Also, how far are we from the bridge? How is the terrain?

You are at Extreme range from the bridge. We'll discuss approaching it shortly. The terrain is a flat, rolling slope straight down to the bridge, though there are forests off to each side of the valley. One of you needs to act as the 'point man' who can go on ahead to find a path. They need to be good at Stealth...

Seeing the step CT lets out a whirr of sadness as he is handicapped when it comes to stairs. with that i make my way off slowly as to not fall over. "Umm, guys, maybe we could install a ramp when we get back... not only will it be easier for me, but it makes easier in a get away aswell..."

I think for something like that you could use the jets strain-free. It's only a two second burst or something close to that.

ok cool. i still think a small ramp would be cool. for those times where it may be at the cost of strain

ill edit my post to suffice with the use of my jets