Hello Community. My original post was deleted by the evil forum mods for posting pictures of the T-70 starter set a few weeks ago. With the Starter Set already out there, and now on the website I think I can bring back the post. I want to because I still feel that the older T-65 cards need a buff. I still think that the T-65 cards are better than the T-70 cards in some aspects. I have a lot of new ideas that my original post did not have, that I hope will improve it. Before I do that let's look at how some of the other ships in X-Wing TMG were fixed.
For the most part everything was fixed by a Title Card, Modification, or a Missile Slot. The best example is the A-Wing. The two things that brought it back in to the game was the A-Wing Test Pilot Card which gave it an Elite Status, and the Chardaan Refit (to sell it's missiles slots).
Now let's look at my plans. In the Original Post I had the idea of using Modification or Title cards based on the various T-65 models. Here is the descriptions and my idea regarding that:
T-65B: "The T-65B was considered an excellent all-round starfighter requiring very little adjustment for most mission profiles. The craft supported many advanced technologies including modest shields, heavy weaponry, and a hyperdrive unit. In spite of this, the X-wing was still very easy to fly. The controls were designed to mimic civilian ships already on the market. This made the switch for new pilots much easier" "The X-wing was still slower than and not as heavily armed as the Imperial TIE Defender"
Idea: T-65B Title/Modification card says "reduce the cost of the X-Wing by 2 points, X-Wing Missile Conversion is free, and causes the Straight 4 to be a red" (new idea I will explain shortly)
T-65D-A1: "This version of the Incom X-wing starfighter was introduced about seventeen years after the Battle of Endor. This X-Wing replaced the astromech R2 unit with additional computer power, providing more maneuverability and increased in-flight options for the pilot"
Idea: T-65D-A1 Title/Modification Card says "Lose the Astromech Slot, to gain a Target Lock when at Range 1 of an enemy" (You can do a Focus Token in place of that if you want)
T-65AC4: "The T-65AC4 X-wing boasted many improvements over earlier models. It was much faster than the older T-65, with a sublight speed comparable to that of the RZ-1 A-Wing Interceptor"
Idea: T-65AC4 Title/Modification Card says "Your 3 and 4 straight are now Green Maneuvers" or "Grants additional bonuses when using Power Management" (new idea I will explain shortly)
T-65 Missile Conversion Upgrade Card:
"Other warheads, such as concussion missiles, could be fitted as an alternative secondary weapon. However this required a considerable amount of time and effort on the part of the technical crews, and the overall versatility of the proton torpedo was ideally suited to the X-wing's varied mission profile and was therefore the weapon of choice"
Idea: "Allows X-Wing's to use the Missile Cards at the cost of their Torpedo Slot"
Power Management Modification Card: "Roll 0 attack dice this turn, to recover 1 shield, or roll 0 Attack Dice, and receive a free Boost"
With T-65AC4 Title/Modification Card, or the T-70: "Roll 0 attack dice this turn, to recover 2 shields, or roll 0 Attack Dice, receive a free Boost, and +1 Agility this turn"
X-Wing Fire Mode Upgrade/Modification (T-65 and T-70):
Single fire, where each cannon fired individually;
Dual fire, where two cannons in opposite positions paired up and the pairs fired alternately;
Quad fire, where all four cannons (one at each foil-tip) fired together, converging on the target; or
Stutter fire, where many underpowered beams were fired in rapid succession
Idea: Stutter fire is a card you dispose of after you use. It lowers the Agility Value of a target by 3 this turn
Red Squadron Elite Status Card: "If another X-Wing within Range 1 has a Target Lock, you may use their Target Lock to fire your Torpedo or Missile" or "If an Astromech is present, reduce the cost of Torpedos by 3"
Prepare for Jump Upgrade Card: "During the movement phase, you may not take any actions besides Boost. Move 5 Straight. If using Boost move another 5 straight"
This is all I have. I am not the best person for something like this however you can take my ideas and improve on them. With what I presented, what do you all think?
Also please do not post the Canon or Extended Universe B.S. The T-65 spent 6 Era's serving the Republic. Though there is no connection between the T-65 and the T-70 in lore, it's logical to assume that the T-70 was a direct result of the models I mentioned above. With the T-70 being in the movie, and now a confirmed Starter Kit card, that means the T-65 models can't be considered Canon or Extended Universe (assuming the T-70 was made from the T-65 Models).
Should there be no connection, there is no lore or writing that I can find of regarding the T-70 on Google. The way it looks to me is that it came out of no where. If that is the case then FFG added a Canon or Extended Universe item to the game.
There has also been huge posts to add things such as the TIE/AG. This never left the experimental phase. If you all are rooting for that Canon or Extended Universe Ship, then you already broke the community rule of thumb (to avoid the Canon or Extended Universe stuff). Root for something that is legit.
Thanks for any response, or ideas of how to improve.
T-70 and T-65 X-Wings
Keep it simple.
T-65 Modernization Package
X-Wing Only. Title. 1 point.
Increase your Shield value by 1. Your action bar gains the Barrel Roll icon. This upgrade may not be taken by T-70 X-Wings.
Thank you Levi for not posting a comment that is about Extended Universe or Canon.
Ok I can see that. I was only trying to give more options to the X-Wing.
Why not just do it under the T-65AC4 name? From what I am able to see it was the last T-65 before the T-70 and Chase X or Stealth X Models. It would make sense name and lore wise if this is correct.
Also do you mean Boost? The T-70 only gets Focus, Target Lock, and Boost if memory serves right. It wouldn't make sense for one X-Wing to get Barrel Roll, and the other not get it.
Also do you mean Boost? The T-70 only gets Focus, Target Lock, and Boost if memory serves right. It wouldn't make sense for one X-Wing to get Barrel Roll, and the other not get it.
I like Barrel Roll on the T-65s and Boost on the T-70s. It gives the impression that the T-70 is faster. And it should be, since it's the newer model! Plus, T-65s already get the Tallon Roll which is pretty neat and somewhat like a barrel roll.
There is always a compromise in starfighter design, between firepower, durability, speed, maneuverability, cost, and controls. Most ships only have boost or BR (speed vs maneuverability) unless they pay a price or skimp on durability like TIE Interceptors or some other factor. Defenders are fast, maneuverable, durable, pack good firepower,and cost quit a bit, but are hard to control at slow speeds.(lots of reds)
T-65s have firepower, are somewhat durable, reasonably fast and fairly easy to control but do not excel at any one factor. There's no extra speed or manueverability (5 speed, boost or BR), there's no more than one red on the dial but only an average amount of green (if anything there should have been two or so more greens to represent the ease in flying the ship from the lore). Being more agile and/or having more shields would have made the T-65 one of the more durable fighters, on par with defenders and able to last longer than Bs and Ys. The cost also seems to have been an issue, but here it's a matter of about 5% 'too expensive'. This has been enough for most players to not fly even one T-65, much less an entire squadron.
The T-70 seems to follow a lot of the design of the earlier X-wing, but it has greater speed, durability and greater crontrol, and even has greater manueverability in the T-roll (still lacks the BR unless upgraded). All this with about an 15-18% increase in cost. The T-70 is not a jack-of-all trades fighter, but instead is almost a heavy interceptor type. It's really just more capable with a modest increase in price.
At any rate, players didn't need another excuse not to fly T-65s. Of course I'm gonna be flying both, cause they look cool next to each other. We will see how things pan out.
Man there's been lots of new ships the past few weeks, x-wing minis overload!
Ok that makes more sense Budger. I can agree to that. It would still give more tactical advantages that were not previously available. The question remains though of how to go about it? Use the T-65AC4 Card I mentioned in the 2nd post, or use one of the many ideas I posted in the original post?
This is true Grimmy. Compromises always have to be made.
The T-65 X-Wing has always been under powered. One of the reasons that I have seen people not fly X-Wing squads, is because of the cost difference between the X-Wing and B-Wing. The X-Wing Rookie Pilot is 21 points. A B-Wing Blue Squadron is 22 points. For one point you get 3 more total Hit Points. That is significant because a Shield Boost upgrade is 4 points. In 3 points, you get 3 shields, instead of spending 4 points, and getting 1 shield.
In a few waves, I saw the old Red Squadron Tactic dissapear from Tournaments. Everything is B-Wing's now it feels like.
I do appreciate the Mini Overload but, I would appreciate it even more if they took the time to fix the older models/cards. That is why I made both posts, and have been determined to get my idea out there.
What about T-65XJ?
You mean the XJ3, which not only out specs T-70s but has more firepower to boot?