I toyed around with a hutt aggressor that used Enhance's jumping bonuses to get around. I liked the idea so much I'm going to save it for an NPC instead.
Playing a Hutt
Just to clear some things up, we're starting with some Y-Wings, but that doesn't mean we're stuck with those forever. Our main ships in our last game were a stolen Lambda shuttle and an Assassin Corvette.
Right now we've got an Astromech and a Pilot/Gunner, both obviously specialized in space combat. We're hoping to bring on 2 more players, but at the moment we don't have any characters capable of handling the roughly 40% of the game that will be played on the ground. If the game was purely a space combat campaign then I'd agree 100% that a Hutt would be an insane choice. As it stands, I think it's an unusual choice that could lead to a lot of fun and interesting moments. Sure, I could just play a Human Smuggler and do everything worse than Han Solo. Or I could play a rocket-launcher toting, jet-pack wearing Hutt Heavy who crams himself into a cockpit when necessary, but prefers to blow stuff up on the ground. I really don't think that's being as obnoxious as a few people seem to think.
I'm wondering if some of the people posting in this thread let their players have any kind of fun, or if they just run pre-built campaigns word-for-word. "What? You want to be a Chadra-Fan Heavy? No way, you wouldn't be able to hold a rifle, much less a Flamestrike! Play a Wookie or Trandoshan. That's the only way I can imagine a Heavy working, and this is my game, so we're playing by my rules. If you don't like that then you're a disruptive player and we don't want you here. Right, guys?"
Exactly. Some people here talk like they play with strangers they can easely kick out if they dont please them. For myself, I only have a little number of friends willing to roleplay, so I cant really take the risk of upsetting someone.
Edited by vilainn6Don't let the haters get to you. Some people just don't like it when others have fun!
If I was GMing your game, I would absolutely say, "Yes, you can play a Hutt, just figure out how it could work." It's a fictional universe with lasers that make noise in space and people can use magic to control others thoughts. Anything can work, you just need to get creative.
I think you made a good point at looking at how many hard-points a ship has. If a ship has the space to install a complete weapons system, then it probably has the space to make the cockpit a little more "roomy".
I'd also recommend putting him in some kind of support ship (like the Lambda you mentioned). You could easily send him down the path of being a squad commander, devising strategies and issuing commands. That's also completely compatible with the concept of Hutts preferring to have others do the majority of the work for them
And anyone who doesn't think a Hutt adrenaline junky isn't hilarious and amazing needs to seriously chill out.
Edited by devinebovineSticking with my disagree without being hostile but like I said before it's just not a good fit for your GMs vision. Sure it's easy to say yeah he's got a custom Y-wing or this certain ship, but what happens when your on a Star destroyer and trying to escape in Tie fighters!! oh wait.. you can't do that.. cuse hutt.. sooo. Sure you can keep handwaving and so on and yeah it's all imaginary but its just.. very laughable half the time.. I recall the writer of Walking Dead saying cutting off Rick Grimes hand was one of the worst things he's ever done because there's so much he just can't do now. At the time it was cool..
I've pretty much ruled out piloting small ships and using land speeders/speeder bikes (although the image of a hutt trying to use a speeder bike is friggin hilarious) but I have had one idea where the hutt can basically become moving cover.
Armed with a shield and armour, the other players can try hiding behind the hutt at the expense of strain due to gross hutt smells making them nauseous during a fight.
Like every turn you spend point blank behind the hutt causes a strain or two.
Just an idea though I would need to iron it out obviously.
Don't let the haters get to you. Some people just don't like it when others have fun!
It's a different story when one person insists on having fun at the expense of the rest of the table. But I guess its easier to belittle people instead.
Sticking with my disagree without being hostile but like I said before it's just not a good fit for your GMs vision. Sure it's easy to say yeah he's got a custom Y-wing or this certain ship, but what happens when your on a Star destroyer and trying to escape in Tie fighters!! oh wait.. you can't do that.. cuse hutt.. sooo. Sure you can keep handwaving and so on and yeah it's all imaginary but its just.. very laughable half the time.. I recall the writer of Walking Dead saying cutting off Rick Grimes hand was one of the worst things he's ever done because there's so much he just can't do now. At the time it was cool..
The problem here is you're being too restrictive! You have to think outside the box. Why do the players HAVE to escape in TIE fighters? There are all kinds of races where this would be problem, especially considering that the Empire designed those ships specifically for humans. Perhaps there's a lambda shuttle they can take (which belongs to an Imperial officer who now has a personal vendetta against the group). Maybe there's a freighter the Imps caught, forcing the group to decide between stealing it or freeing it's crew first. I just came up with these as I was writing them, and I am definitely not a "great" GM. Methinks people need to stop caring about whether they're "right" or "wrong", and figure out how to have a good time.
The Hutts had one of the largest empires in galactic history. They were brutal warriors who enslaved entire planets and species. It seems unreasonable to me to expect that they are completely physically inept. They're unconventional, but that just means you have to think more.
Don't let the haters get to you. Some people just don't like it when others have fun!
It's a different story when one person insists on having fun at the expense of the rest of the table. But I guess its easier to belittle people instead.
Don't let the haters get to you. Some people just don't like it when others have fun!
It's a different story when one person insists on having fun at the expense of the rest of the table. But I guess its easier to belittle people instead.
Are you at this guy's table? Is that why you're so upset? Because so far his group hasn't even started playing, so I'm not sure how he's hogging the table time. Furthermore this thread is definitely about brainstorming, not gaming the system. If you have something helpful to say, or a useful example from the universe, then please post it! And no one is saying you need to have Hutts in your game. The OP and his GM have agreed to see if it could work. Why not let them?
OMG, I just figured out what LethalDose is doing. He's brilliant! This entire time he has been in-character, acting out the thoughts and words of a scene hog. And he's doing it because he wants to show us exactly what can happen when a group of people becomes focused on negativity rather than creativity. It's perfect! All along we thought he was trolling us, but now that I see that it's all been an elaborate example of how a player shouldn't behave, it's clear that we were only trolling . . . ourselves.
I, for one, salute you LethalDose. You have done well in opening my eyes!
Edited by devinebovineSticking with my disagree without being hostile but like I said before it's just not a good fit for your GMs vision. Sure it's easy to say yeah he's got a custom Y-wing or this certain ship, but what happens when your on a Star destroyer and trying to escape in Tie fighters!! oh wait.. you can't do that.. cuse hutt.. sooo. Sure you can keep handwaving and so on and yeah it's all imaginary but its just.. very laughable half the time.. I recall the writer of Walking Dead saying cutting off Rick Grimes hand was one of the worst things he's ever done because there's so much he just can't do now. At the time it was cool..
Don't let the haters get to you. Some people just don't like it when others have fun!
It's a different story when one person insists on having fun at the expense of the rest of the table. But I guess its easier to belittle people instead.
If anything, it appears to be quite the opposite. From the sound of things, the players already have their character concepts approved and this player is trying to find something unique that will benefit the 40% of the game the order characters are ill-equipped for. The fact that he's coming here asking questions is an indication that he's working hard to not be a burden on his GM or fellow players. I wish my own PCs exercised that sort of initiative more.
Back on point, I like the idea of your hutt in a commander role. If I'm understanding you directly, it sounds like all your fellow players are well qualified for space combat but less equipped for action on the ground, yes? So maybe focus less on how to have your hutt fill a niche they've already got covered and focus more on what unique position your character can fill in dogfight situations. A command or mechanic role could be a nice fit, our maybe speak with your GM about getting him into a somewhat heavier but slower ship so the fighters can lure their opponents into your range of fire?
Whatever you settle on might ultimately mean your character takes more of a back seat in space combat but gets to take more of the spotlight on the ground. Given the pretty even split in gameplay, that seems like a fair trade.
Edited by dxandersOMG, I just figured out what LethalDose is doing. He's brilliant! This entire time he has been in-character, acting out the thoughts and words of a scene hog. And he's doing it because he wants to show us exactly what can happen when a group of people becomes focused on negativity rather than creativity. It's perfect! All along we thought he was trolling us, but now that I see that it's all been an elaborate example of how a player shouldn't behave, it's clear that we were only trolling . . . ourselves.
I, for one, salute you LethalDose. You have done well in opening my eyes!
So you're trying to engage in productive conversation, or just interested in mockery... I'm confused.
Don't let the haters get to you. Some people just don't like it when others have fun!
It's a different story when one person insists on having fun at the expense of the rest of the table. But I guess its easier to belittle people instead.
Are you at this guy's table? Is that why you're so upset? Because so far his group hasn't even started playing, so I'm not sure how he's hogging the table time. Furthermore this thread is definitely about brainstorming, not gaming the system. If you have something helpful to say, or a useful example from the universe, then please post it! And no one is saying you need to have Hutts in your game. The OP and his GM have agreed to see if it could work. Why not let them?
If this is about brain-storming, then it's fine to point out flaws in a proposed solution. If the listener is interested in discourse, that is helpful. You ask for examples, but offer none of your own. how many Y-wing starfighters were piloted by hutts?
I've long since acknowledged he worked it out with his GM to try, I've even pointed it out to others. Where did I say I have a problem with that?
I think it's ironic that people like you are calling for broader minds here and resort to labeling people in the same breath.
The problem I have is the belittlement, including yours, repeatedly now, of individuals who think there are reasonable limits on the "yes, and..." style of play. It's easy to label us "restrictive" and "close minded" and "can't think outside the box" when you get to sit back and laugh and not run a game.
I'm not at this guys table, and I'm glad. But still, show me one place where I said he can't play a hutt, or a hutt fighter pilot. Hell, show me one place where I said they can't do whats appropriate for their table.
What I said is that they have to deal with is common sense... Is all this a rational response to someone calling for common sense?
Honestly, don't bother answering. I know you where you stand.
If you're not hard locked into using starfighters, consider the Krayt Gunship. It's a two-man patrol boat designed for Hutts and their servants. It compares very well with fighters in many ways.
Ignoring 4 pages of wildly out of character vitriol. Seriously people, y'all need to go chill the F out.
Or, as a GM, would you rule that Hutts simply can't do a lot of things that a bipedal character can do?
I don't see why you couldn't make it work. If I were GMing,. I might throw the occasional black at you for hiding or balancing on something skinny, but yeah, as a GM, I'd make it work. As for the fighter, it seems perfectly reasonable to burn up Y-Wing's hard point on a more roomy cockpit. Do that and I'd call it good!
And the people saying it's not realistic. You do realize that we're talking about a universe of Kung Fu Monks with Laser Swords and mind powers, right?
And the people saying it's not realistic. You do realize that we're talking about a universe of Kung Fu Monks with Laser Swords and mind powers, right?
That's not an excuse. At some point lines must be drawn for verisimilitude (though, of course, every table will draw their own). In general, gravity still works, and the laws of physics, at least those that aren't explained away with magic or tech, still stand.
When I game I want to be drawn in and maintain my suspension of disbelief, so yeah, I want "realism". So personally I wouldn't allow a Hutt to fly a Y-Wing, any more than I'd introduce Mickey Mouse and Captain Kirk in drag doing the can-can in the E4 cantina However, I'd certainly entertain any reasonable alternative to a Y-Wing, and having a Hutt pilot player in a mostly space-based campaign wouldn't bother me at all.
Ignoring 4 pages of wildly out of character vitriol. Seriously people, y'all need to go chill the F out.
And the people saying it's not realistic. You do realize that we're talking about a universe of Kung Fu Monks with Laser Swords and mind powers, right?
That's never an excuse. If it were people wouldn't bother to ask if it is workable in the first place. Even fiction follows rules and the Star Wars universe has displayed it obeys the basic laws of physics.
What I'm saying is that Star Wars is full of all sorts of crazy ****. Why is a smaller, younger hutt zipping around in a modified X-Wing any more out there then the rest of the stuff we've seen?
It's a bit, to use a very poor analogy, like everyone calling Indy 4 crap because he hid in a fridge from a nuke, making me go "So did you not see all the other goofy as hell stuff he did the other three movies?"
The long and the short of if is, opinions vary wildly and your best course of action is talk to the GM and work something out. What a bunch of random dudes on the internet think has no baring on your table.
Edited by DesslokWhat I'm saying is that Star Wars is full of all sorts of crazy ****. Why is a smaller, younger hutt zipping around in a modified X-Wing any more out there then the rest of the stuff we've seen?
It's a bit, to use a very poor analogy, like everyone calling Indy 4 crap because he hid in a fridge from a nuke, making me go "So did you not see all the other goofy as hell stuff he did the other three movies?"
The long and the short of if is, opinions vary wildly and your best course of action is talk to the GM and work something out. What a bunch of random dudes on the internet think has no baring on your table.
If the question is "do you think it isn't workable" I actually am allowed to say no. It works for you. Good. But he did ask a very general "does anyone think this doesn't work" He wanted to know that some people didn't think it worked. Otherwise his question would have been "how do I make this work."
He got the answer to the question he asked. Not all of it has to agree with him.
Not all of it has to agree with him.
This is the reason why you didn't get into an argument though. You were in disagreement and weren't vitriolic about it.
Of course you can disagree, heck how much discussion would a discussion board generate if everyone was in complete agreement all the time. There were others that took their disagreement to a level of vitriol, personal attacks and obnoxious rudeness and then when called out for it basically called those that did sociopaths, angry justice warriors and psychopaths. I guess that's where the juxtaposition originated.
Edited by DanteRotterdam
This is legends stuff but...
The hutt
Zodoh
and his
Intruder-class starfighter
.
The Lords of Nal Hutta book also has several Hutt starfighters in it. If they're not specifically designed to accommodate a Hutt pilot then it could certainly be construed that they would be very easy to retrofit. And the HH-87 Starhopped most definitely looks like it could fit a Hutt inside, and has pretty excellent stats as well. I recently gave one to one of my players in out AoR campaign; they all went for Y-wings as starting ships but there are 7 players, so someone had to fly solo and the HH-87 was in the right price range as well.
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