Would that address any/all complaints? It strikes me that if the laser turret upgrades allowed the opponent to gain range bonuses that the efficiency of TLTs would be reduced enough to mitigate their increased viability.
Pros:
This would affect any future range 3 turret secondaries
It would not affect ions, auto blaster and blaster turrets.
It is an upgradeless change. This means no extra purchases for players to see the effect.
Cons:
It would be somewhat confusing to errata the rules to change the functionally of a single type of secondary weapon.
Tlt viability could become questionable.
It may be too early to talk about changes/nerfs as the game is still changing.
Edit: note that I am not advocating other turrets gaining range one bonuses. Merely that the blaster turret upgrades do not mitigate range 3 defense die bonuses like other secondary weapons.
Edited by ImperialDreamer