Why on earth TLT needs a NERF???

By tsondaboy, in X-Wing

How many times did you see a Y-wing on a table till just before the TLT?

How many times people in here have cried that Y-wings were useless (with a small exception fro the scum Y-wings)?

Now that we FINALLY have a reason to take them out of the box and use them as REBEL ships, we want to break them again to force them back to gaming oblivion????

You are still dealing with a 1 evade dice ship, just focus fire on one them making sure you are not getting fired upon by all 4 of them.

How hard can that be???

It seems to me that most people that play this game only like to joust.

Did this really need to be yet another TLT topic? Really?

Wut?

TLT is powerful, sure, but it costs nearly as much as a heavy laser - which is usually going to do more damage.

Granted, it brings a few ships previously overlooked (hello, HWKs!) back into the meta, but...who is saying it's OP? Annoying, sure as hell, but OP??

(The only thing I'll grant is that it really does highlight how ineffective the 'TIE Interceptor fix' with autothrusters was. Against TLT, Autothruster Interceptors might as well be tissue paper. But I don't think the fault is TLT - AT always felt like a bit of a half-effort, to me. I think FFG just goofed with the capability of the INTERCEPTOR fix - TLT, on its own, is fine for its cost)

Y-wings were making a come back ever since Wave 6.

Y-wings were making a come back ever since Wave 6 Wave 1.

Fixed that for you. Ion Cannon Ys have always been pretty competitive as control elements; it's just that control has been growing slowly as a playstyle in X-wing.

Did this really need to be yet another TLT topic? Really?

TLTs attack more than once; the forums are adapting :(

Y-wings were making a come back ever since Wave 6.

True that, I love my scum Y-wings even without TLT. Any ship that can be outfitted with an upgrade that turns a red 3 maneuver to a 3 Green one instead can become a great ship.

I am not totally sold on the BTL-A4 though.

How many times did you see a Y-wing on a table till just before the TLT?

How many times people in here have cried that Y-wings were useless (with a small exception fro the scum Y-wings)?

Now that we FINALLY have a reason to take them out of the box and use them as REBEL ships, we want to break them again to force them back to gaming oblivion????

You are still dealing with a 1 evade dice ship, just focus fire on one them making sure you are not getting fired upon by all 4 of them.

How hard can that be???

It seems to me that most people that play this game only like to joust.

Right on. Don't let the dark element from the turnie-crew get you upset man, they think that they are the only people who know how to play the game.

We know better... just look at the idiotic things some of them post in their meta-yarble-skyfall topics.

:D

Y-wings were making a come back ever since Wave 6 Wave 1.

Fixed that for you. Ion Cannon Ys have always been pretty competitive as control elements; it's just that control has been growing slowly as a playstyle in X-wing.

The game will ebb and flow, it is cool. What is not so cool is that some people here go crazy and get hateful... that is just...****.

:rolleyes:

Y-wings were making a come back ever since Wave 6 Wave 1.

Fixed that for you. Ion Cannon Ys have always been pretty competitive as control elements; it's just that control has been growing slowly as a playstyle in X-wing.

The game will ebb and flow, it is cool. What is not so cool is that some people here go crazy and get hateful... that is just...****.

:rolleyes:

I agree. This is good for tournaments and for casual play all the ships are fine.

oh, how could I forget

Rebels don't get R4 aggro, but you don't need that hunk of junk to make ICT Btl-A4s interesting when instead you could have R3-A2, God of Stress!

Y-wings were making a come back ever since Wave 6 Wave 1.

Fixed that for you. Ion Cannon Ys have always been pretty competitive as control elements; it's just that control has been growing slowly as a playstyle in X-wing.

Don't get me wrong but I would still prefer to bring a Rebel operative with tactician than a Gold squadron as control element with Ion canon.

But that only has to do with gaming style and not good or bad build.

Y-wings were making a come back ever since Wave 6 Wave 1.

Fixed that for you. Ion Cannon Ys have always been pretty competitive as control elements; it's just that control has been growing slowly as a playstyle in X-wing.

The game will ebb and flow, it is cool. What is not so cool is that some people here go crazy and get hateful... that is just...****.

:rolleyes:

I agree. This is good for tournaments and for casual play all the ships are fine.

You get good, but it always has just a little bad with it. I like that too. I also agree that at home at least all ships can be played and make for some wonderful games... just make a few little house rules and you are done.

Most of the ships are fine, as you say... it is all pretty great in X-Wing!

:)

Why on earth TLT needs a NERF???

Because a lot of competitive players have poured themselves into the PWT meta, and not bothered to learn how to do anything else.

And now that a hard counter exists for their gameplay style that's also fairly decent against any type of list, they want it nerfed so they don't have to adapt at all.

I don't think TLTs need a nerf. They help buff a couple of ships but are only truly terrifying in mass. Also I think Auto-thrusters are great. My interceptors have done much better since they came out. I haven't flown it against a TLT spam list but I don't think it would be too bad. On three dice with an un-modified attack your getting on average 2 hits (ish probably more like 1.5) Auto thrusters gives you one dodge. So you just have to roll a dodge or spend an action. Then if you get into range one they can't shoot.

If you have flown interceptors against TLT spam please let me know how it did I am interested to hear your thoughts.

If you have flown interceptors against TLT spam please let me know how it did I am interested to hear your thoughts.

I mostly fly IG's lately, but would love to try that. I might give it a shot next time my group gets together for a casual day.

Its gonna be a tough match up for sure though.

I don't think TLTs need a nerf. They help buff a couple of ships but are only truly terrifying in mass. Also I think Auto-thrusters are great. My interceptors have done much better since they came out. I haven't flown it against a TLT spam list but I don't think it would be too bad. On three dice with an un-modified attack your getting on average 2 hits (ish probably more like 1.5) Auto thrusters gives you one dodge. So you just have to roll a dodge or spend an action. Then if you get into range one they can't shoot.

If you have flown interceptors against TLT spam please let me know how it did I am interested to hear your thoughts.

Here's how that goes - the TLT averages 2 hits a shot (whether via Predator on a HWK or Horton on a Y, or etc, et al), so you autothruster one and spend your evade token on the other. *Bam* - denied. Second shot that turn from the same gun - 2 more hits, autothruster one...oops, evade is gone, now what? Hope you roll an evade on one of your OTHER two (non-blank) dice, or you are 1/3 of your way to dead in the first shot from the first ship.

Trust me, TLTs wilt autothruster interceptors like a firehose aimed at tissue paper - you get maybe 3 turns against them, tops, and you are dead.

EDIT: Which is, as noted, not to say that I think they are OP. I do not think they are. I just think that autothrusters as a 'fix' to the TIE Interceptor was not nearly enough. They brought Interceptors up to 'okay, nothing earth-shaking, but competitive enough...more or less...in the right hands' BEFORE the last few waves came out. Since then, though...and especially with TLT (balanced just fine against everything else) highlighting the issue, AT just seems...so very meh.

Edited by xanderf

I don't think TLTs need a nerf. They help buff a couple of ships but are only truly terrifying in mass. Also I think Auto-thrusters are great. My interceptors have done much better since they came out. I haven't flown it against a TLT spam list but I don't think it would be too bad. On three dice with an un-modified attack your getting on average 2 hits (ish probably more like 1.5) Auto thrusters gives you one dodge. So you just have to roll a dodge or spend an action. Then if you get into range one they can't shoot.

If you have flown interceptors against TLT spam please let me know how it did I am interested to hear your thoughts.

Here's how that goes - the TLT averages 2 hits a shot (whether via Predator on a HWK or Horton on a Y, or etc, et al), so you autothruster one and spend your evade token on the other. *Bam* - denied. Second shot that turn from the same gun - 2 more hits, autothruster one...oops, evade is gone, now what? Hope you roll an evade on one of your OTHER two (non-blank) dice, or you are 1/3 of your way to dead in the first shot from the first ship.

Trust me, TLTs wilt autothruster interceptors like a firehose aimed at tissue paper - you get maybe 3 turns against them, tops, and you are dead.

EDIT: Which is, as noted, not to say that I think they are OP. I do not think they are. I just think that autothrusters as a 'fix' to the TIE Interceptor was not nearly enough. They brought Interceptors up to 'okay, nothing earth-shaking, but competitive enough...more or less...in the right hands' BEFORE the last few waves came out. Since then, though...and especially with TLT (balanced just fine against everything else) highlighting the issue, AT just seems...so very meh.

AT Interceptors are still fine. They are vulnerable to a TLT spam list, but just because a ship isn't good against one list type doesn't make it bad. No more so than saying Han Solo is bad because he also dies to TLT spam. Mobile high PS ships can still exploit the doughnut hole of one or two TLTs flying in formation. Read the articles on here about fighting them. Bidding to a PS 3 or better means you should be able to kill off a Y or HWK before it shoots if you play a well-rounded list with more than two ships. Its too early to tell if x4 TLTs will be the new meta. They are fairly forgiving to fly but as more players become accustomed to flying against them they will show their weaknesses.

Wait you are telling me you need more then 3 turns with an interceptor to kill a Y?? I am flabbergasted at this.

Wait you are telling me you need more then 3 turns with an interceptor to kill a Y?? I am flabbergasted at this.

range 1 ion cannon turret or Autoblaster turret is a scary thing for an interceptor. Assuming you roll 3 hits/crits every round, and you opponent rolls 1 blank every time, you could do it in 3 turns(assuming 1v1 of course. Focus fire is always a plus :) ). But what are the chances of your dice rolling hit's every turn, and your opponent rolling blanks? Not likely.

I recently threw a combo of 9 dice in one turn at a Y-wing, only scored 2 hits. So yeah, I could definitely see it taking more than three turn's for a Y-wing.(of course the scum HWK giving it an extra focus token did have something to do with that.)

Wait you are telling me you need more then 3 turns with an interceptor to kill a Y?? I am flabbergasted at this.

Agreed, and this says nothing of using 5 AT Alpha Squadron in a mob against the TLT spam.

TLT may roll 24 attack dice in total, but the targeted In will get to roll 24 dice to counter that. 1/3 of those dice will automatically be changed to evades unless your attacker mitigates AT or you roll all focus. Getting in the doughnut hole also takes the attack dice down by 6 giving that evade a bit more walking distance.

One the other hand, the targeted Y-Wing will be on the receiving end of 15-20 attack dice, but will only be able to roll 5-10 green dice against that. The Y-Wing has no evades and no AT.

Even assuming it takes 3 turns to take out a Y-Wing, the Rebels/Scum have still lost 1/4 of their out of arc firepower while the Empire has only lost 1/5 of their primary firepower.

Given optimum positioning by the Interceptors on the next turn, this means that the next Interceptor to be targeted will have 12 attack dice rolled against it (assuming -6 for doughnut hole) roll 12 defense dice, have an evade, and still have 1/3 of the dice work for AT. The next Y-Wing target will have 12-16 dice rolled against it while only rolling 3-4 defense with a focus at most to alter the results. The Interceptor squad has nearly equaled the number of attack dice thrown out while greatly exceeding the number of defense dice rolled.

This upgrade hasn't been out long enough to truly see the impact it has on the game. It might be a hard counter to some popular builds, but I'm sure there's multiple combinations put together that can counter mass TLT.

Wave 7 was truley the Wave of the turret. What's that, TIE Bombers asking where their fix is at and when will they get to play in the regionals? Or you poor missile, torpedo, and bomb feeding Gungans. Wave 7 was not about you, whoever said it was obviously lied :P .

Anti-PWT, fine, but seeing a double-focused Whisper be "plinked" to death in one round makes sad panda sad'der.

Throw enough dice at something and they will stick and TLTs eliminate a large part of the manoeuvring aspect of this game - imho, particularly when the Y's are carrying those delightfully insane Aggromechs..

I am wondering how many people have faced 4 Ywings with BTL Title and TLT?

I have faced this with a Whisper/Soontir/Dark Curse with Stealth - only to be taken down one ship at a time. Brobots? Watched them go down too. Dash + Keyan? One Y wing lost but both went down. The problem is that you can get out of arc for a round or two, but staying out of arc of all 4 is a lot more difficult than it seems. It is hard to keep rolling green dice when you have that many red coming. I have some ideas but no guaranteed fix yet. When someone can show me a list that actually beats the 4 TLT Ywings versus theoretical, then I will be a little more hopeful.

The game will ebb and flow, it is cool. What is not so cool is that some people here go crazy and get hateful... that is just...****.

:rolleyes:

That's why the FSM gave us Joe Boss to show us the error of our ways.

Ramen!