I beat a brobots player 100-0 at a tournament recently with Kavil (TLT, Unhinged Astro & Predator), Palob (TLT & Recon spec) and Guri (sensor jammer & autothrusters)
We set up in opposite corners. He advanced into teh centre, whilst I slow-rolled Palob and shot kavil down the flank, with Guri somewhere imbetween, so that by the time we had shots, Palob was at R1 out of arc but had him in arc, Kavil had the lead IG out of his arc, and guri was staring him down at Range 1 face to face. The second only had R3 shots on Palob.
He was tokened up with focus and evade, so Palob stole his focus token. Kavil shot first and even with autothrusters got both hits through, making the token irrelevant. He then shot at Guri, but having lost his focus token and with no target lock only got one past the sensor jammer, which cost me a shield. Palob shot next, and again got his damage through, but the IG still had the focus token - no shields left. Then Guri shot with 4 dice, target locked and focused, and got a hit and a crit past the dice and token. The IG got the stress token crit, which meant he was now stressed, with the only green movement options involving either a bump or a move through a debris field, he went for the debris, so next turn I could finish him off easily with one TLT, whilst Guri and Palob could concentrate on the other. It was a pretty short game after that.
Brobots maybe a good answer to low PS TLT spam, but struggle against pilots with that ability to force through some extra hits or if denied their tokens. They are beatable, but you need to be careful how you deploy your pilots against them, given that they've got arc-only shots and medium PS it's possible to force them against your tanky ships and keeping your offensive ships out of arc. They do feel strong with 8 hull & shields protected by AG 3 and autothrusters, and the best dial in the game, but they have weaknesses.
Cheerio,
Ben