Why I'm debating hanging up my helmet FFG

By Lyconnus, in X-Wing

First off, I love X-wing. It attracted me with the major selling points of ease of play and the visual flare of space dogfights and beautiful rendered ships. All was well with the game until the release of one ship. One ship that is the bane of balance and is as broken as anything I've ever seen, The IG-2000.

Bring a swarm? Hard counters it with double taps from both ships. Stress it? Closes and Autoblast you to hell. Sit at range two and fight in the safe zone? Dual sets of ion cannons off the board. These things are just rediculous and it has me thinking about hanging it up and just not playing. I see a pair of them in each tournament I enter. I dread seeing them, The combo is so potent and overpowering that it sucks all the fun out of the game. I was seriously hoping that I'd see some sort of balance or errata with them and yet nothing. Is it just time to hang it up or am I in the right about this? Are they in fact broken in a game where skill was the deciding factor. Not "Accuracy Correctors take two, Accuracy Corrector your Ionized, and Accuracy Corrector your destroyed" I'm tired of these things. Feeding them stress does nothing. It's like facing a Darth Vader with a chopstick while your sick with the flu in the middle of a hurricane. Seriously can anyone help or offer some insight?

Edited by Lyconnus

First off, I love X-wing. It attracted me with the major selling points of ease of play and the visual flare of space dogfights and beautiful rendered ships. All was well with the game until the release of one ship. One ship that is the bane of balance and is as broken as anything I've ever seen, The IG-2000.

Bring a swarm? Hard counters it with double taps from both ships. Stress it? Closes and Autoblast you to hell. Sit at range two and fight in the safe zone? Dual sets of ion cannons off the board. These things are just rediculous and it has me thinking about hanging it up and just not playing. I see a pair of them in each tournament I enter. I dread seeing them, The combo is so potent and overpowering that it sucks all the fun out of the game. I was seriously hoping that I'd see some sort of balance or errata with them and yet nothing. Is it just time to hang it up or am I in the right about this? Are they in fact broken in a game where skill was the deciding factor. Not "Accuracy Correctors take two, Accuracy Corrector your Ionized, and Accuracy Corrector your destroyed" I'm tired of these things. Feeding them stress does nothing. It's like facing a Dark Vader with a chopstick while your sick with the flu in the middle of a hurricane. Seriously can anyone help or offer some insight?

Before we address the issue of Brobot's, I need to know which ships you normally fly. (Specifically, if their was a 100 point tournament tomorrow, what would you bring?)

Are they in fact broken in a game where skill was the deciding factor. Not "Accuracy Correctors take two, Accuracy Corrector your Ionized, and Accuracy Corrector your destroyed"

I like how you think Accuracy Correctors take the skill out of the game when, in fact, they just take the randomness of the dice out of the game.

Apparently, you thought "rolling dice good" was your skill.

Edited by DarthEnderX

BroBots aren't nearly as OP as you seem to believe. Sure, they're tough as hell, but not impossible to beat. Focus one down fast, and the other falls easily.

What are you usually seeing them with? Aooarently ions, autoblasters, and AC? What else?

Dark Vader

:|

what's a Helmet FFG?

oh and the insight to the stress: it has nothing to do about action denial, everything to do with red maneuver denial. Fat ass + large arcs = no K-turn or S-loop means some poor bastard isn't shooting for a while

Edited by ficklegreendice

OP's post gave me cancer, who do I talk to at FFG about that?

BroBots aren't nearly as OP as you seem to believe. Sure, they're tough as hell, but not impossible to beat. Focus one down fast, and the other falls easily.

What are you usually seeing them with? Aooarently ions, autoblasters, and AC? What else?

Dark Vader

:|

Usual setup that I see with them in my area. http://xwing-builder.co.uk/view/312226/the-bane

http://xwing-builder.co.uk/view/312224/squad-1 My most normal squadron. I bring biggs and wedge and use the A-wings as flankers.

With that build in a tournament you wont have problems against just with the IG-2000 but pretty much any current meta list.

Well even the Brobot would have a hard time against 4 TLT. Talk about the most unimaginative tactic, ever game. move away from your opponent, roll dice. game after game. No Skill, No gamesmanship, its all about a lazy win.

Can I have your stuff?

Oh, good grief - I just beat a standard pair of Brobots at out last tournament (15 players) without losing a ship.

List was: 4x Tempest Squadron with Accuracy Correctors and Hull Upgrade (one had an ion pulse missile)

Just throw a ship in front of one of theirs - oh, no actions? LOL - whatever, eat it down in one turn!

For real, Brobots are easy kills - I've only ever lost once to them, and that was running a list they were well paired against.

Are they in fact broken in a game where skill was the deciding factor. Not "Accuracy Correctors take two, Accuracy Corrector your Ionized, and Accuracy Corrector your destroyed"

I like how you think Accuracy Correctors take the skill out of the game when, in fact, they just take the randomness of the dice out of the game.

Apparently, you thought "rolling dice good" was yo

http://xwing-builder.co.uk/view/312224/squad-1 My most normal squadron. I bring biggs and wedge and use the A-wings as flankers.

With that build in a tournament you wont have problems against just with the IG-2000 but pretty much any current meta list.

It serves me well no doubt about that. I've been thinking about switching to three A-wings and a K-wing as I tried it out and it is a very nice ship. Just pricey for MIranda+upgrades.

But really, that squad - if it's your most commonly used one - I'm surprised you win anything at all. Honestly, it's kind of terrible by the current standards. That's a solid Wave 2 build. But we're not there any more. The game has adapted and moved on. Sticking to a squad that was useful two years ago, and complaining that newer builds are OP, just says that you're unwilling to change and are unhappy that the game has moved on past you.

1) Toss those A-Wings out, because they are going to not be able to damage the IG-2000 with 2 attack dice.

2) I don't really see how you can make good use of Biggs and the A-wing maneuverability at the same time.

3) You need to have more 3 red dice ships in your list, focus fire on one and kill it, I recommend B-wings.

Well even the Brobot would have a hard time against 4 TLT. Talk about the most unimaginative tactic, ever game. move away from your opponent, roll dice. game after game. No Skill, No gamesmanship, its all about a lazy win.

That would be okay but the IG-2000 in this have autothrusters, so TLT probably won't be so good.

Can I have your stuff?

But really, that squad - if it's your most commonly used one - I'm surprised you win anything at all. Honestly, it's kind of terrible by the current standards. That's a solid Wave 2 build. But we're not there any more. The game has adapted and moved on. Sticking to a squad that was useful two years ago, and complaining that newer builds are OP, just says that you're unwilling to change and are unhappy that the game has moved on past you.

I do play other things, I've tried A-wing swarms, Z Swarms (Which I found out were woefully ineffective as I feared with just two dice per ship against 3 evasion). Warthog swarms. Falcon+E-wing.

Also that squad combo brought me a long way "outdated" or not. It does work. Also if I decide to walk away from the game you can have my stuff for the right price.

Edited by Lyconnus

It serves me well no doubt about that. I've been thinking about switching to three A-wings and a K-wing as I tried it out and it is a very nice ship. Just pricey for MIranda+upgrades.

Honestly, I'm going to have to assume you play against a lot of players with very small collections...or area truly bad at the game, because...I mean...that's a really awful list. No offense - I hope? - because, I mean...if you can ever win games with that one...you're obviously a pretty solid player, and an actually viable list should knock the socks of your local meta.

At a very quick try, and in trying to keep to the "theme" of your list, I just tossed this together to combat a Brobots list:

Wedge Antilles (29)
Swarm Tactics (2)
R7-T1 (3)
Experimental Interface (3)

Biggs Darklighter (25)
R2-D6 (1)
Veteran Instincts (1)
Shield Upgrade (4)

Bandit Squadron Pilot (12)
Ion Pulse Missiles (3)
Munitions Failsafe (1)

Bandit Squadron Pilot (12)
Ion Pulse Missiles (3)
Munitions Failsafe (1)

Total: 100

View in Yet Another Squad Builder

Wedge can boost around with the EI, and swarm one of the Z95s up with him, Biggs is now a higher PS than the Bros and can at least get a shot in first, then the Zs can start popping IPM and slow down one of them to pounce on them. Not an awesome list by any stretch, but one that I'd feel more comfortable bringing into a Brobot heavy area than the one you posted.

Edited by Slugrage

It serves me well no doubt about that. I've been thinking about switching to three A-wings and a K-wing as I tried it out and it is a very nice ship. Just pricey for MIranda+upgrades.

Honestly, I'm going to have to assume you play against a lot of players with very small collections...or area truly bad at the game, because...I mean...that's a really awful list. No offense - I hope? - because, I mean...if you can ever win games with that one...you're obviously a pretty solid player, and an actually viable list should knock the socks of your local meta.

We have some good players, I see a lot of varied squads that is really good.

Just I have soooo much trouble with these things for some odd reason.

A lot of the folks I play with have the same amount of stuff if not more. than myself actually.

I may have to pick up a B-wing to get my 4th one (sitting at 3 currently) and try that out.

Edited by Lyconnus
The best advice I can give to learn how to beat these things: fly them yourself for a while. I've found that the best way to find out how to beat just about anything, in any game system, is to find out what you don't like to fight when you're using them yourself.


I will say that, as a dedicated BroBot pilot, there are two things I hate to see: 4BZ and high-PS arc dodgers. Against 4BZ the 88s have to hand out 36 damage while taking less than 16 in return, and have to do so while playing super-defensively to avoid getting trapped and murdered by the Bs. An ace arc dodger, meanwhile, can exploit the 88s' average PS and large base size and just generally run rings around them.

At a very quick try, and in trying to keep to the "theme" of your list, I just tossed this together to combat a Brobots list:

Wedge Antilles (29)

Swarm Tactics (2)

R7-T1 (3)

Experimental Interface (3)

Biggs Darklighter (25)

R2-D6 (1)

Veteran Instincts (1)

Shield Upgrade (4)

Bandit Squadron Pilot (12)

Ion Pulse Missiles (3)

Munitions Failsafe (1)

Bandit Squadron Pilot (12)

Ion Pulse Missiles (3)

Munitions Failsafe (1)

Total: 100

View in Yet Another Squad Builder

I'll give it a shot. Thanks.

Yea umm Brobots are beatable. Your problem is you are using X wings. Try 2 B's and some Z's.

Try this list, its what I am using in a league and it works pretty well

http://xwing-builder.co.uk/view/303640/2-b-2-zs

Ten Numb, Mangler, VI, E2, Chewie

Keyan, PTL, E2, Jan Ors

2 Bandits

Has not problems against BroBots and as an added benefit it its humorous as all hell watching the look on a Soontir players face when you peg him with a crit at R3 in the opening volley.

The best advice I can give to learn how to beat these things: fly them yourself for a while. I've found that the best way to find out how to beat just about anything, in any game system, is to find out what you don't like to fight when you're using them yourself.
I will say that, as a dedicated BroBot pilot, there are two things I hate to see: 4BZ and high-PS arc dodgers. Against 4BZ the 88s have to hand out 36 damage while taking less than 16 in return, and have to do so while playing super-defensively to avoid getting trapped and murdered by the Bs. An ace arc dodger, meanwhile, can exploit the 88s' average PS and large base size and just generally run rings around them.

The IG-2000 in his Bane list have VI so they aren't really average PS anymore. I agree that 4BZ would be good, especially if that z can get some blocks in.

The thing that gets me is that you complain about each IG-2000 loadout as if every squad is carrying those options. That's impossible! IG-2000 is a good ship, but it really does take skill to fly, so you have to accept that either you're not as skilled as your opponents or your lists just aren't suited to face them so you should try something new. In what way are they beating you? If you're really resistant to changing your squad, try to figure out what they do that destroys your squad and prepare for it. Blocking is key, but always strive to be unpredictable.

As for me, I got tired of trying to get meaningful damage through with only 2 ships, so I've switched from dual Aggressors to 5-ship Scum squads at PS 2. Having more guns is easier, in my opinion, and if I make a mistake and land on an asteroid, that's 20% of my list unable to fire instead of 50%. Maybe you should try more ships. My most recent list is 2 Autoblaster Y-wings, 2 Mangler Scyks, and 1 Kihraxz. I've got three 3-attack ships and uncancellable damage on the other two shis. That's some decent potential damage.

You know, that squad will probably look pretty good again once the inevitable T-65 X-wing patch comes out.

Depending on what the fix is, it's hard to say just how it'll fare against Brobots (Wedge with an extra HP vs Wedge with repositioning is a big difference, after all)... but it should be doable.