NOTE revision: 'Royal Guard' from 'TIE Interceptor only' to 'TIEs only'.
A couple things have been rubbing me just slightly the wrong way, as far as apparent missed opportunities, and I think this small-ish tweak could address them.
To whit, the issues I'm kinda annoyed by:
- The TIE/x1 title being auto-include. As in, on a TIE Advanced, you would never, ever, ever, EVER think of flying without it. For no reason. Ever. If you have a TIE Advanced, you take /x1. Because why would you not? It costs literally nothing - no point cost, no opportunity cost, no anything. Just a free huge upgrade with no downside. No reason not to take it. Having this *other* potential 0-point upgrade out there, on the other hand, would open up the possibility of something to compete with the title 'slot' on the Advanced. (I mean, sure, the '/x1' title is way better, so practically you'll always take that one...but at least this way, it's turned into a choice)
- The 'Twin Ion Engine Mk. II' upgrade being monstrously overpriced, to the point I really don't think we'll see it that often. Oh, sure, it's point cost is very reasonable looked at in a vacuum...but very nearly anything that can take it would be VASTLY better served with a hull upgrade or stealth device sitting in that 'slot'. IE., the opportunity cost of this item...taking this means you don't take something else...becomes rather staggering.
Tweaking the 'Royal Guard' title to be Imperial-only vs just Interceptor-only (and nothing else - the PS4 limit still applies) would address both of these. The TIE Advanced gets a competition for it's title slot, so there is at least some decision to make there. The Mk II engine gets a new lease on life, as while it rarely makes sense as the FIRST choice for a modification slot...I could see it rather often making sense as a second choice for that slot.
And thematically, the idea is completely sound. After all, the only time (on-screen) we saw the Emperor escorted by *any* fighters...they were regular TIE Fighters, not even Interceptors. Royal Guard TIE Fighters? Can't do it, right now. And the TIE Defender - if in name, given nothing else, and certainly in the video game that gave us the ship - was almost BUILT for the role. Royal Guard TIE Defenders? Again, impossible at the moment.
Only question would be - does this create any 'broken' combos? The most problematic I could think of would be adding engine upgrade + autothrusters to...well...anything, now. However, we are talking about spending 6 points to do that (EU is 4, AT is 2) as well as using up the 'title' slot. Oh, and can only really be used on named pilots, anyway - the Empire has only the one 'generic' with high enough PS to take the title, and it ALREADY CAN do that (although it doesn't need to, anyway), so...no harm, there, as far as I can see.
Thoughts? Would this save the lowly (named) TIE Fighters and (named) TIE Bombers in our current meta?
Edited by xanderf