MC80 and a handful of MC30's plus Rieekan, or Akbar will be loads of fun. Unleash broadside doom or face an relentless fleet that just keeps fighting... Or switch it up and add a couple of Assault Frigates. I'm already excited for what is in store for Rebels in wave 2.
MC80 spoiled cards !!
Rieekan Slash I think is MUCH better than Akbar Slash
I'd rather just take the hull damage with the largest number of damage braced unless you're pinning down contain. Because from then on that turn, I'm just redirecting everything else with impunity. HTTs are now useless. With multiple ships, I'm going to do more hull damage and remove more shields overall with the XI7s despite the advanced projectors.
Ehhh hmm let's go over the numbers.
So scenario, MC80 AC with Akbar, HTTs and and SW-7 Ions (based on what we know of the Akbar and SW-7) attacking an ISD 2 with AP
So the MC80 does 7 damage in its first roll. The ISD must choose now to lose up to 6-7 shields out of 12. They take no damage but half their shields are gone and other ships with HTT can also ignore the brace completely.
In the same situation with XI7 you deal 7 again and you block the brace so they lose 7 shields again but they take no damage.
In the end it does not matter because the same effect goes through except now they have less shields for other ships to hit when you are dealing with the HTT
Dont forget that you may still brace with full effect against HTT as long as you do not use other tokens. Depending on the very situation, you might forego redirecting for that single attack from a HTT ship, brace away and take 4 damage (as per your example). The remaining fire from other ships can than be redirected from the naked hull zone with AP.
I see the use of HTTs, but I think the shot between them and XI7s (or what other TLs they might drop on us in the future) is closer than depicted. Both TLs lose in value the more options to deny tokens I have for a single attack, but since SDs (and MC80s) both spot 2 redirects compaired to a single brace, the XI7s go a longer way before becoming obsolete.
Yes they can brace it down and take the shield damage but then it works for me in the end because they now have a downed shield facing. If shot to the rear, they will redirect
Given that we are running MC80's with ECM and Projectors (at least until the rest of the upgrades are spoiled) let's leave the Rebels out of this discussion and focus solely on Star Destroyers.
They can't take both, so they're not going to be immune to either turbolaser, that's a given. So let's look at the X17 versus the HTT in that instance. If the MC80 fires a broadside into an advancing SD gets something like 8-10 damage and an accuracy, then the SD loses it's single brace token and is looking at 8-10 damage with only a redirect (and the anti-crit on the ISD) and either way it isn't going to be bracing and redirecting, so the HTT just became redundant and wasteful spending, while the X17 is still reducing the effectiveness of the still available Redirect Token.
In the scenario you outline, If the ISD has advanced projectors, the XI7 only reduces effectiveness of redirect if A: you're shooting a new hull zone or B: it's your third attack that they want to redirect 3 damage from.
ISD has 4, 3, 3, 2 shields. Without XI7, you shoot the front and they can redirect a maximum of three shields. With XI7 and advanced projectors, you shoot the front and they can redirect a maximum of three shields. So you shoot the front a second time. Without XI7, they could again redirect a maximum of three shields. With XI7 and AP, they can still redirect three shields. On the third attack, they can only redirect two damage, but at that point they've lost all their shields in other hull zones, so it's irrelevant.
Given that we are running MC80's with ECM and Projectors (at least until the rest of the upgrades are spoiled) let's leave the Rebels out of this discussion and focus solely on Star Destroyers.
They can't take both, so they're not going to be immune to either turbolaser, that's a given. So let's look at the X17 versus the HTT in that instance. If the MC80 fires a broadside into an advancing SD gets something like 8-10 damage and an accuracy, then the SD loses it's single brace token and is looking at 8-10 damage with only a redirect (and the anti-crit on the ISD) and either way it isn't going to be bracing and redirecting, so the HTT just became redundant and wasteful spending, while the X17 is still reducing the effectiveness of the still available Redirect Token.
In the scenario you outline, If the ISD has advanced projectors, the XI7 only reduces effectiveness of redirect if A: you're shooting a new hull zone or B: it's your third attack that they want to redirect 3 damage from.
ISD has 4, 3, 3, 2 shields. Without XI7, you shoot the front and they can redirect a maximum of three shields. With XI7 and advanced projectors, you shoot the front and they can redirect a maximum of three shields. So you shoot the front a second time. Without XI7, they could again redirect a maximum of three shields. With XI7 and AP, they can still redirect three shields. On the third attack, they can only redirect two damage, but at that point they've lost all their shields in other hull zones, so it's irrelevant.
With HTTs they can use the Brace or redirect or both but to far less effect. So the first shot they brace it down to 5 (let's say 9 damage) so they take 1 hull damage to an ISD.
Second attack (9 damage again because vacuum and same variables) they can't afford to brace due to then taking the full damage so they brace to 8 and redirect the rest to all shield zones (shields out by second attack)
Third attack they brace but by now you Accuracy the brace and leave the ISD with 2 hull.
Fourth attack is the kill shot.
So mathematically, it seems XI7's (and my I's are not 1's) kills it faster but that is if they are getting 9 every attack AND a usable accuracy with every attack.
15 shields is an awful lot... is it too alarmist to say this thing (appropriately upgraded) is likely to win a straight up fight with an ISD?
Reasoning
-The MC80 should get first volley, owing to it being able to maintain a perpendicular course requiring the ISD to move into range first
- The MC80 has a great red dice complement. Should strip say 8 shields in first volley.
- If the ISD is coming in really fast, we get to the same result but quicker because the blue dice are in action
- The ISD gets one big volley, which the MC80 can brace or redirect as best suits
- Now we have higher raw damage (ISD) vs higher numbers of shield (MC80). But ISD has only ten shields in action, unless it has projectors. Any VSD player will tell you 9 (or 10) shields disappear very quickly if you cant brace effectively.
I think in the rebel vs Imperial matchup, the only effective way to "win" in a timely manner is to use the ISD AND something else with heavy hitting power to push through the MC80s defences quick enough to win the attrition value.
Alternatively, use gunnery teams on the ISD, use it to clobber all the smaller rebel ships, then get clear of red dice range and take the marginal win...
Unfortunately the MC80 can do the same trick - running the numbers against Victory star destroyers that can't run away, wont be able to close unless the MC8 lets them, and can easily lose their brace, is not a happy scenario either...
15 shields is an awful lot... is it too alarmist to say this thing (appropriately upgraded) is likely to win a straight up fight with an ISD?
Reasoning
-The MC80 should get first volley, owing to it being able to maintain a perpendicular course requiring the ISD to move into range first
- The MC80 has a great red dice complement. Should strip say 8 shields in first volley.
- If the ISD is coming in really fast, we get to the same result but quicker because the blue dice are in action
- The ISD gets one big volley, which the MC80 can brace or redirect as best suits
- Now we have higher raw damage (ISD) vs higher numbers of shield (MC80). But ISD has only ten shields in action, unless it has projectors. Any VSD player will tell you 9 (or 10) shields disappear very quickly if you cant brace effectively.
I think in the rebel vs Imperial matchup, the only effective way to "win" in a timely manner is to use the ISD AND something else with heavy hitting power to push through the MC80s defences quick enough to win the attrition value.
Alternatively, use gunnery teams on the ISD, use it to clobber all the smaller rebel ships, then get clear of red dice range and take the marginal win...
Unfortunately the MC80 can do the same trick - running the numbers against Victory star destroyers that can't run away, wont be able to close unless the MC8 lets them, and can easily lose their brace, is not a happy scenario either...
I'm nor really sure I'm following, why exactly would the mc80 get first shot. That would be entirely based on initiative and activation order, which should be even with wave 2 giving imperials a corvette like ship in cost. This means its not hard to see 4-6 ship imperial lists that can use activation to force the mc80 in. And stripping 8 shields in one volley of 8 reds at most is pretty wishful thinking. You could expect 5-6 on average.
Secondly its speed 2, and can go exactly as fast as a victory, since both can take engine techs, so either one can escape at speed 3.
Another thing about speed 2, its pretty easy to toss a corvette in front of a victory to stop it from moving, just most people won't since your practically committing suicide with it. If the mc80 takes ackbar there's nothing a mc80 can do, except keep taking damage cards for ramming. There's gonna be alot more freedom for imperials movement if there's never an attack in the front arc. Sure you can deploy in a Congo line, but raiders are speed 4 and can cut it off, as can gladiators with engine techs. All you need as an isd or vsd is one turn of the Congo line not moving to close in and get a good set of volleys. In my opinion this waves gonna make ALOT more emphasis on activation counts, since its no longer VGGG as the only way to get to 4. I'd speculate it'll look more like IGRRR or IGGRR with stiff sprinkled in. 5 activations the number I think you want to reach so you can determine exactly when your isd or mc80 engages where you want it.
Victory can't take engine techs
Really? I could've sworn it could. My b, your right there
Indeed. And as for first shot, VSD must move forward to attack (from out of range to in range), while the MC80 moves perpendicular (from out of range to out of range, or from in range to in range). Given alternating activations, an MC80 will always shoot first.
I get a feeling XI-7 turbos are gonna come standard in any ISD I fly....
Except that you can still move a significant chunk of damage even with XI7s. The FAQ clarified that you can still re-direct hits to multiple other hull zones. You just can't move more than one to each. No doubt about it, the MC80 assault cruiser is going to be one tough nut to crack. I'M SO EXCITED!!!
Are you sure?
I just re-checked the FAQs (v. 1.1.1) and found no mention of that. For me the "Redirect token" can empower admirals to split the total damage between the targeted hull zone and one sole other hull zone adjacent to the former one.
I get a feeling XI-7 turbos are gonna come standard in any ISD I fly....
Except that you can still move a significant chunk of damage even with XI7s. The FAQ clarified that you can still re-direct hits to multiple other hull zones. You just can't move more than one to each. No doubt about it, the MC80 assault cruiser is going to be one tough nut to crack. I'M SO EXCITED!!!
Are you sure?
I just re-checked the FAQs (v. 1.1.1) and found no mention of that. For me the "Redirect token" can empower admirals to split the total damage between the targeted hull zone and one sole other hull zone adjacent to the former one.
He means with the Advanced Projectors upgrade.
That still depends on initiative and activation order. Imperial could activate vsd last then first, or just after mc80 then before it, and I don't see the vsd getting used over an isd much, so realistically your looking at both at speed 3. Also why I think raiders blocking the mc80 for a turn is going to be how imperials take it down, not to mention objectives like outpost or fleet ambush/hyperspace assault where you drop infront of it since ackbar might say it can't shoot period, which gives you time to close in on it
The recently released preview has a different squadron value than shown on these cards. What gives?
They often change things. These may have been very early leaked versions...the original ISD leaks had a different command value too.
FFG pulled their Pinkerton hunt.
They are known to send out cards that have different names, variations, etc to hunt down people who break their contracts to not spoil things.
FFG pulled their Pinkerton hunt.
They are known to send out cards that have different names, variations, etc to hunt down people who break their contracts to not spoil things.
No, they didn't.
They just posted an outdated picture in thier own article which they have since updated.
I think it be a bit silly to jump to FFG printing "fake" cards that are then distributed in actual expansions when the simpler explanation is that they just linked the wrong image, since they have done so before.
The recently released preview has a different squadron value than shown on these cards. What gives?
The cards you saw previewed have been altered. Pray FFG doesn't alter them any further.
FFG pulled their Pinkerton hunt.
They are known to send out cards that have different names, variations, etc to hunt down people who break their contracts to not spoil things.
No, they didn't.
They just posted an outdated picture in thier own article which they have since updated.
I think it be a bit silly to jump to FFG printing "fake" cards that are then distributed in actual expansions when the simpler explanation is that they just linked the wrong image, since they have done so before.
Yes, and that is entirely different then putting out a fake card in an expansion. Furthermore, they haven't deleted this thread. If they had an issue with these spoilers we wouldn't be on page 14. Seriously man, think it through.
But this is about a product they were just going to show in a few days anyways, and NOT something about Disney.
It was just an article error guys. Relax. FFG messes up their articles almost every time .Honestly, i don't how how they keep doing it. I'm starting to think it's just to troll us.
The recently released preview has a different squadron value than shown on these cards. What gives?
The cards you saw previewed have been altered. Pray FFG doesn't alter them any further.
It was just an article error guys. Relax. FFG messes up their articles almost every time .Honestly, i don't how how they keep doing it. I'm starting to think it's just to troll us.
My favorite mess up was when they released the X-wing FAQ back in March or so that stated that once a ship bumped another ship, they were in considered in contact for the rest of the game. Alex Davy himself came onto the forums and was like "OOPS. OUR BAD GUYS."