
I had a play with the contrast, brightness and such. Looks like a 94 to me.
15 Shields is a wow moment. Now, is it just me or is it missing the Title Icon, the last icon looks like turbo lasers? Again hard to tell.
Edited by Amanal
I had a play with the contrast, brightness and such. Looks like a 94 to me.
15 Shields is a wow moment. Now, is it just me or is it missing the Title Icon, the last icon looks like turbo lasers? Again hard to tell.
Edited by Amanal4 Assault Cruisers and Dodonna will be a Fleet. . . Not a good one since they are massive, don't have upgrades, and don't have much speed but it is scary even for an ISD to try and attack
I had a play with the contrast, brightness and such. Looks like a 94 to me.
15 Shields is a wow moment. Now, is it just me or is it missing the Title Icon, the last icon looks like turbo lasers? Again hard to tell.
It is Officer, Support Officer, Defensive, Defensive, Ion, Turbolaser
4 Assault Cruisers and Dodonna will be a Fleet. . . Not a good one since they are massive, don't have upgrades, and don't have much speed but it is scary even for an ISD to try and attack
ISD2s with gunnery teams would rip them apart.
Ion upgrade card that makes accuracy count as dmg can be very good if it works on red dice.
Edited by MicroscopThe biggest issue is that the roles are reversed now. Rebels have a HUGE slow ship. . . This can make life tricky. Then again I think Nav Team will make a resurgence
Except it has 2 yaw, I think the yaw tends to be a bit more important than raw speed. The ship card for the base which has the arcs on it will also highlight the importance of having the extra capacity for speed that the Engine Techs provide.
So far it can turn just as well as many of the speed three ships and is probably only falling behind the Corvette and Nebulon.
ISD2s with gunnery teams would rip them apart4 Assault Cruisers and Dodonna will be a Fleet. . . Not a good one since they are massive, don't have upgrades, and don't have much speed but it is scary even for an ISD to try and attack
8 dice against 2 ships vs 24 dice to 1 ship and it is 4 seperate attacks so it is likely you will be out of tokens by the last ship.
If Akbar is under 24 points (which I doubt) he will replace Dodonna in this one
I had a play with the contrast, brightness and such. Looks like a 94 to me.
15 Shields is a wow moment. Now, is it just me or is it missing the Title Icon, the last icon looks like turbo lasers? Again hard to tell.
When you say Title Icon, do you mean the icon for the ship titles? If so, none of the ships actually have that icon on the bottom of their cards.
The biggest issue is that the roles are reversed now. Rebels have a HUGE slow ship. . . This can make life tricky. Then again I think Nav Team will make a resurgence
Except it has 2 yaw, I think the yaw tends to be a bit more important than raw speed. The ship card for the base which has the arcs on it will also highlight the importance of having the extra capacity for speed that the Engine Techs provide.
So far it can turn just as well as many of the speed three ships and is probably only falling behind the Corvette and Nebulon.
Not likely. 15 Shields. I don't care how good you roll the ISD has to get into their range to do the most damage as well.
ISD2s with gunnery teams would rip them apart4 Assault Cruisers and Dodonna will be a Fleet. . . Not a good one since they are massive, don't have upgrades, and don't have much speed but it is scary even for an ISD to try and attack
8 dice against 2 ships vs 24 dice to 1 ship and it is 4 seperate attacks so it is likely you will be out of tokens by the last ship.
If Akbar is under 24 points (which I doubt) he will replace Dodonna in this one
Why are you expecting 4 mc80 to fight a single ISD? More like 3 ISD2 with Motti for example.
Why are you expecting 4 mc80 to fight a single ISD? More like 3 ISD2 with Motti for example.Not likely. 15 Shields. I don't care how good you roll the ISD has to get into their range to do the most damage as well.ISD2s with gunnery teams would rip them apart4 Assault Cruisers and Dodonna will be a Fleet. . . Not a good one since they are massive, don't have upgrades, and don't have much speed but it is scary even for an ISD to try and attack
8 dice against 2 ships vs 24 dice to 1 ship and it is 4 seperate attacks so it is likely you will be out of tokens by the last ship.
If Akbar is under 24 points (which I doubt) he will replace Dodonna in this one
4 Assault Cruisers and Dodonna will be a Fleet. . . Not a good one since they are massive, don't have upgrades, and don't have much speed but it is scary even for an ISD to try and attack
ISD2s with gunnery teams would rip them apart.
Ion upgrade card that makes accuracy count as dmg can be very good if it works on red dice.
Depends at speed three they get an equal number of Yaw clicks as the MC80. So keeping your front arc on them isn't exactly a certainty.
I think the game would be interesting to play as each have quite unique play styles and tactical advantages and disadvantages.
Remember that accuracy that is spent to negate a defense token means it does not provide damage. You spend the icon which removes the die from the attack pool before damage is counted
Ok a few assumptions here but. . .
Assault Cruiser 94
Advanced Projectors 6
Electronic Countermeasures 7
Enhanced Armaments 10
Assault Cruiser 94
Advanced Projectors 6
Electronic Countermeasures 7
Enhanced Armaments 10
Assault Cruiser 94
Advanced Projectors 6
Electronic Countermeasures 7
Enhanced Armaments 10
Admiral Akbar (30)
Total: 381
Edited by LyraeusI think it is fun to note that the fleet I just posted is the cost of 3 ISD 2's with Gunnery Teams.
A few other spoils from some of the cards that come in the MC80 set. No name for the cards yet because French bothan spies are bad to remember names ![]()
1) There is one officer at 6 points that allow to change a Navigate command into an engineering command.
2) Ackbar is more than 35 points and does indeed add 2 dice, but apparently ships have to be within 5 of the capital ship (not sure about that ?)
3) There is one offensive retrofit that allows squadrons to move at speed 4 but can't shoot.
4) One turbolaser upgrade removes an attack but adds one red dice to the remaining (I think this is Slaved Turrets).
A few other spoils from some of the cards that come in the MC80 set. No name for the cards yet because French bothan spies are bad to remember names
1) There is one officer at 6 points that allow to change a Navigate command into an engineering command.
2) Ackbar is more than 35 points and does indeed add 2 dice, but apparently ships have to be within 5 of the capital ship (not sure about that ?)
3) There is one offensive retrofit that allows squadrons to move at speed 4 but can't shoot.
4) One turbolaser upgrade removes an attack but adds one red dice to the remaining (I think this is Slaved Turrets).
With Akbar, Slaved Turrets may be good. . .
Speed 4 B-Wings. . . Hmmmmmmm
Edited by LyraeusA few other spoils from some of the cards that come in the MC80 set. No name for the cards yet because French bothan spies are bad to remember names
1) There is one officer at 6 points that allow to change a Navigate command into an engineering command.
2) Ackbar is more than 35 points and does indeed add 2 dice, but apparently ships have to be within 5 of the capital ship (not sure about that ?)
3) There is one offensive retrofit that allows squadrons to move at speed 4 but can't shoot.
4) One turbolaser upgrade removes an attack but adds one red dice to the remaining (I think this is Slaved Turrets).
3) will help to get bwings into action
Thanks. Interesting enough, this actually makes me feel better about not getting one.
Thanks. Interesting enough, this actually makes me feel better about not getting one.
I see super carrier for B-Wings ![]()
**** this ship is tanky as hell lol
The MC80 is going to be a bit hard to play methinks, but will work amazingly if played properly. Like the AFMK2, it really wants to be shooting from both its broadsides to be effective, and unlike the AFMK2 it can be placed in a situation where it can do that and survive.
The Assault variant with Enhanced Armaments, Ackbar, ECM and Advanced Projectors for tanking, you're looking at 7 red dice down range on two targets. That's more red dice than 4 Neb Bs ! And it will tank like a madman.
The MC80 is going to be a bit hard to play methinks, but will work amazingly if played properly. Like the AFMK2, it really wants to be shooting from both its broadsides to be effective, and unlike the AFMK2 it can be placed in a situation where it can do that and survive.
The Assault variant with Enhanced Armaments, Ackbar, ECM and Advanced Projectors for tanking, you're looking at 7 red dice down range on two targets. That's more red dice than 4 Neb Bs ! And it will tank like a madman.
I don't think you will be able to use both arcs often. It can happen but not often
the points are 106 and 84 or 94 I can't get the number clearer then that.
the points are 106 and 84 or 94 I can't get the number clearer then that.
94 makes the most sense. A 15 shield, 8 Hull, large ships with 18 total attack dice likely won't be cheaper than a VSD 2
I had a play with the contrast, brightness and such. Looks like a 94 to me.
15 Shields is a wow moment. Now, is it just me or is it missing the Title Icon, the last icon looks like turbo lasers? Again hard to tell.
When you say Title Icon, do you mean the icon for the ship titles? If so, none of the ships actually have that icon on the bottom of their cards.
So it is just me! ![]()