Hypothetical Prequel Factions: How Would They Work?

By Showmeyomoves, in X-Wing

The easiest way to do it is to make Republic usable with Empire, and seperatist usable with Rebel. That's VERY dodgy though.

Probably the same way the current subfactions work. They would all be released and paired to a primary faction.

Now as a subfaction does grow it could very well split off into its own faction with an alliance wheel so Rebel Allaince and Resistance Star Fighters will still be played in the same list just as Galatic Empire and First Order.

Sample Alliance Wheel. Can take a restricted amount of points from neighboring factions.

S&V <=> CIS <=> FO <=> GE <=> Rep <=> RA <=> Res <=> S&V

I don't really want a separate but compatible game, though it would be better than nothing at all.

The ST isn't getting a separate game, so why should the PT?

Because there is an irrational hatred of the PT. So, having a seperate game allows people to easily seperate the content, if they want. The major tournaments would still be combined, but it is a concession for the smaller tournaments.

It's not irrational at this point the ways the prequel trilogy failed are well documented, it goes far beyond them simply not being the OT.

The PT made money. A lot of it. The licensing of toys, games etc made a lot of money. Sure, some fans didn't like things about them (seriously, who actually likes Jar Jar?), and I'm sure we all agree they could have been better in some ways but you have to be pretty blinkered to call them failures, especially from a commercial standpoint.

The PT made money. A lot of it. The licensing of toys, games etc made a lot of money. Sure, some fans didn't like things about them (seriously, who actually likes Jar Jar?), and I'm sure we all agree they could have been better in some ways but you have to be pretty blinkered to call them failures, especially from a commercial standpoint.

Oh?

Disney considered Age of Ultron a failure.

The PT made money. A lot of it. The licensing of toys, games etc made a lot of money. Sure, some fans didn't like things about them (seriously, who actually likes Jar Jar?), and I'm sure we all agree they could have been better in some ways but you have to be pretty blinkered to call them failures, especially from a commercial standpoint.

1999 the internet wasn't that widely used and people were thrilled to see the first star wars film in 16 years of course everyone went to see it.

We went to see clones hopeing it would be better, instead it was even worse.

By the time of Sith we knew it would stink but like a train wreck we couldn't look away and had to see the result.

Remember the transformers series makes money but no one thinks they are great films or even average in quality, but at least they arnt snooze fests like the prequels.

It's not irrational at this point the ways the prequel trilogy failed are well documented, it goes far beyond them simply not being the OT.

The over emotional responses to these various threads shows that it goes far, far beyond merely disliking the movie. There is a reason PT fans seem to have a persecution complex.

And I really enjoyed the first Transformers film. Tastes are different. And you don't do the money those films do without someone thinking they are good.

I am content to say the prequel trilogy fails for just one reason, and it's the reason it is hard to fit into the existing X-wing game:

There are no actual sides to the conflict. It's all false fronts following the needlessly complicated whims of one man. It's metagaming, and i don't mean the "meta" as typically used to describe the state of the gaming community.

Palpatine was literally a man standing over a game board playing war where he controlled both sides for self gratification.

If you introduced Republic and Separatists, you would have to also introduce the rule that you can only play against yourself.

I am content to say the prequel trilogy fails for just one reason, and it's the reason it is hard to fit into the existing X-wing game:

There are no actual sides to the conflict. It's all false fronts following the needlessly complicated whims of one man. It's metagaming, and i don't mean the "meta" as typically used to describe the state of the gaming community.

Palpatine was literally a man standing over a game board playing war where he controlled both sides for self gratification.

If you introduced Republic and Separatists, you would have to also introduce the rule that you can only play against yourself.

I agree that Palpatine was controlling the strings for the conflict but do consider the people were genuinely fighting and dying for their sides. When you have a puppet master that doesn't diminish the violence of a conflict. To say it was only one man isn't really true, he may have orchestrated the conflict, but there were different parties all staunchly fighting for their ideals. The supporters of the Old Republic did not like the accumulation of power in the Galactic Republic and the CIS were fighting for control of the outer territories and trade rights.

TLDR: Palpatine was one man, he wasn't every pilot in the conflicts.

On a somewhat related note, I almost picked up the new prequel micro machine ships.

Besides the varying scale issue, they seem even lower quality than the old star wars micros.

For someone more skilled than me, would be cool to see them get pegs attached.

I believe they had the delta jedi fighter, vulture droid, arc-170, and v-wing.

You could have prequil ships be available to all factions as salvaged and upgraded ships. They could all look somewhat old and rusty. Each ship would have to have at least one pilot card for each of the three factions.

I am content to say the prequel trilogy fails for just one reason, and it's the reason it is hard to fit into the existing X-wing game:

There are no actual sides to the conflict. It's all false fronts following the needlessly complicated whims of one man. It's metagaming, and i don't mean the "meta" as typically used to describe the state of the gaming community.

Palpatine was literally a man standing over a game board playing war where he controlled both sides for self gratification.

If you introduced Republic and Separatists, you would have to also introduce the rule that you can only play against yourself.

I agree that Palpatine was controlling the strings for the conflict but do consider the people were genuinely fighting and dying for their sides. When you have a puppet master that doesn't diminish the violence of a conflict. To say it was only one man isn't really true, he may have orchestrated the conflict, but there were different parties all staunchly fighting for their ideals. The supporters of the Old Republic did not like the accumulation of power in the Galactic Republic and the CIS were fighting for control of the outer territories and trade rights.

TLDR: Palpatine was one man, he wasn't every pilot in the conflicts.

I definitely sympathize with your point, but only from an in-story point of view.

My criticism is toward the futility of the entire prequel trilogy from a story design point of view. There was little to really root for. (Certainly not the Clone forces when they appear in Episode II, and thus to this day I have almost zero interest in delving into the absurdities of that movie as stretched into 6 seasons of self-defeating storylines via cartoons.) It would have been far, far more entertaining to see Palpatine gaining power through manipulating opportunities as they arose organically in the films, so that there was some suspense as to the outcome, and you could almost find yourself rooting for his schemes to come to fruition. But instead, we hear the strains of the Emperor's theme and see him on hologram not five minutes into Episode I, and thus the outcome is never in doubt. The story logic and rhythm only goes downhill from there.

I am content to say the prequel trilogy fails for just one reason, and it's the reason it is hard to fit into the existing X-wing game:

There are no actual sides to the conflict. It's all false fronts following the needlessly complicated whims of one man. It's metagaming, and i don't mean the "meta" as typically used to describe the state of the gaming community.

Palpatine was literally a man standing over a game board playing war where he controlled both sides for self gratification.

If you introduced Republic and Separatists, you would have to also introduce the rule that you can only play against yourself.

I agree that Palpatine was controlling the strings for the conflict but do consider the people were genuinely fighting and dying for their sides. When you have a puppet master that doesn't diminish the violence of a conflict. To say it was only one man isn't really true, he may have orchestrated the conflict, but there were different parties all staunchly fighting for their ideals. The supporters of the Old Republic did not like the accumulation of power in the Galactic Republic and the CIS were fighting for control of the outer territories and trade rights.

TLDR: Palpatine was one man, he wasn't every pilot in the conflicts.

I definitely sympathize with your point, but only from an in-story point of view.

My criticism is toward the futility of the entire prequel trilogy from a story design point of view. There was little to really root for. (Certainly not the Clone forces when they appear in Episode II, and thus to this day I have almost zero interest in delving into the absurdities of that movie as stretched into 6 seasons of self-defeating storylines via cartoons.) It would have been far, far more entertaining to see Palpatine gaining power through manipulating opportunities as they arose organically in the films, so that there was some suspense as to the outcome, and you could almost find yourself rooting for his schemes to come to fruition. But instead, we hear the strains of the Emperor's theme and see him on hologram not five minutes into Episode I, and thus the outcome is never in doubt. The story logic and rhythm only goes downhill from there.

I can understand what you are saying and I recommend that you listen to the Darth Plagueis audiobook if you have not yet. It makes for a decent background noise while you are painting some models, someone uploaded it on youtube. The book explains the rise of Palpatine and how it was a culmination of several lifetimes of Sith to sit a Lord of the Sith on the galactic throne. Essentially, the manipulation took place far before Palpatine and he was merely the final orchestrator of the pieces. It explained a lot of what happened right before the prequels and what was occurring in the background and I thought it gave a good view of the CIS/Trade Federation and their actions.

I am content to say the prequel trilogy fails for just one reason, and it's the reason it is hard to fit into the existing X-wing game:

There are no actual sides to the conflict. It's all false fronts following the needlessly complicated whims of one man. It's metagaming, and i don't mean the "meta" as typically used to describe the state of the gaming community.

Palpatine was literally a man standing over a game board playing war where he controlled both sides for self gratification.

If you introduced Republic and Separatists, you would have to also introduce the rule that you can only play against yourself.

I agree that Palpatine was controlling the strings for the conflict but do consider the people were genuinely fighting and dying for their sides. When you have a puppet master that doesn't diminish the violence of a conflict. To say it was only one man isn't really true, he may have orchestrated the conflict, but there were different parties all staunchly fighting for their ideals. The supporters of the Old Republic did not like the accumulation of power in the Galactic Republic and the CIS were fighting for control of the outer territories and trade rights.

TLDR: Palpatine was one man, he wasn't every pilot in the conflicts.

I definitely sympathize with your point, but only from an in-story point of view.

My criticism is toward the futility of the entire prequel trilogy from a story design point of view. There was little to really root for. (Certainly not the Clone forces when they appear in Episode II, and thus to this day I have almost zero interest in delving into the absurdities of that movie as stretched into 6 seasons of self-defeating storylines via cartoons.) It would have been far, far more entertaining to see Palpatine gaining power through manipulating opportunities as they arose organically in the films, so that there was some suspense as to the outcome, and you could almost find yourself rooting for his schemes to come to fruition. But instead, we hear the strains of the Emperor's theme and see him on hologram not five minutes into Episode I, and thus the outcome is never in doubt. The story logic and rhythm only goes downhill from there.

I can understand what you are saying and I recommend that you listen to the Darth Plagueis audiobook if you have not yet. It makes for a decent background noise while you are painting some models, someone uploaded it on youtube. The book explains the rise of Palpatine and how it was a culmination of several lifetimes of Sith to sit a Lord of the Sith on the galactic throne. Essentially, the manipulation took place far before Palpatine and he was merely the final orchestrator of the pieces. It explained a lot of what happened right before the prequels and what was occurring in the background and I thought it gave a good view of the CIS/Trade Federation and their actions.

Sounds good. It so often falls to good novelists to make sense of middling movie plots. Haha.

Going into Ep I, I was sure the trilogy would show us a succession of Sith Lords, with the mysterious Maul being master to the future Sidious. Alas, I was crushingly disappointed.

Just for grins, I'll share this memory from premiere night 1999: around 3 am when a bunch of college buddies and I were sitting at an IHOP processing through our grief after seeing TPM, I quipped, "That was like waiting your whole life for the messiah to finally return, only to see him arrive in a clown suit."

To me the latter makes more sense - aside from the inevitable time paradox that occurs when Darth Vader kills Anakin in battle.

Probably no different than the POE - Biggs interaction (Poe probably barely been born by the time Biggs dies)

I would also point out that to avoid the faction issues, make them multi-faction ships, we already have the 4 ships that are in multiple factions, whats to stop them releasing expansions with pilots for 2 different factions? though the logistics of Dials would be a problem I suspect even if you are allowed to use off color dials.

Suffice to say that the faction choices shouldn't necessarily prevent the ship from being in the game.

The new Core Rules made it pretty obvious that, while they might introduce new subfactions, any new factions are going to fall into one of the three Primary Factions: Rebel, Imperial and Scum.

My guess is Galactic Republic will be Rebels and Seperatists will be Empire to keep the good guys and bad guys together(even though, philosophically, they make more sense the other way around).

Scum will still be scum, maybe with a new Mandalorian subfaction.

Edited by DarthEnderX

Imperials - Galactic Republic

Rebels - Old Republic

S&V - CIS and Mandalorians

I'm wondering if by adding the stuff from "Rebels" they might be testing the waters a little with adding ships closer to the PT era as opposed to the OT era; maybe if those sell well, then they will consider toeing into the water with some other PT, maybe CW cartoon, stuff. I'm good with an Imperial V-Wing since it was shown on screen in the film; some Mandalorian stuff would be neat to flesh out Scum faction some more. I would really like to see an ARC-170 added; probably about the size of a K-Wing, but I really do like the design of that ship. :)

I like the idea of a multi-faction ship right in the pack. It is an under-explored portion of the design space. I'd be okay with the Eta fighter in this game.

I'd also be intrigued by the little droid fighters from Episode I. Use them to introduce additional IG-2000 style shared abilities, like a droid hive mind.

As weird as it is, I like Grievous' hot-rod looking fighter. That would be a sweet model next to the IG-2000.

There's enough content for waves on waves of those factions as their own things.

There's enough content for waves on waves of those factions as their own things.

But that's not the point.

There's enough content for waves on waves of those factions as their own things.

There is no doubt that there are enough ships for independent factions. However, the Galactic Republic was the beginning of the obvious accumulation of power being vested in one individual, Palpatine. That person would then start the Jedi purge and create the Intergalactic Empire (New Order) which would pass with his fall to the First order. All during that time individuals, such as the paragon Bail Organa, contested that it was not good for such great power to be in the hands of the few. He and many others supported the Old Republic, the Rebellion and the Resistance. You clearly have two very differing opinions that clash politically and eventually in civil war. Also during this time period you have the Seperatists who want to be in control of their own resources, being taxed heavily by the core and not being allowed to protect themselves, seceding from the Galactic Republic. The outer rim and many trade cartels did their best to band together and throw off the yoke of the Republic. Mandalore eventually joined the CIS with the return of the Death Watch and even in the OT the situation is unchanged, "Mos Eisley spaceport. You will never find a more wretched hive of scum and villainy."

I'm wondering if by adding the stuff from "Rebels" they might be testing the waters a little with adding ships closer to the PT era as opposed to the OT era; maybe if those sell well, then they will consider toeing into the water with some other PT, maybe CW cartoon, stuff. I'm good with an Imperial V-Wing since it was shown on screen in the film; some Mandalorian stuff would be neat to flesh out Scum faction some more. I would really like to see an ARC-170 added; probably about the size of a K-Wing, but I really do like the design of that ship. :)

Rebels is still closer to the OT than to the PT. It started 5 BBY.

Edited by Sithborg

And 2 of the 3 prequels and the clone wars are closer to the OT than the ST. With the third being about equal. Yet we have ST ships first.

Another nod that they are "testing" the prequel waters is that TWO of the yv pilots come directly from the clone wars.