Yet another squadron vs no squadron thread

By Tirion, in Star Wars: Armada

Played a game as rebels today here was my list

AFII

Ben garm

Gallant Haven

Antillis (this was a bad choice)

Enhanced Armament

Advanced projectors

Gunnary team

Neb B Support

Redemption

XI7

Intel officer

Neb B Escort

Yavaris

Adar Tallon

3 Y-WIngs

3 A-WIngs

1 X_Wing

Dutch

Tycho

I went against a 2 vsd glad screed list with only 4 ties.

I was able to lock up his ties no problem and protect yavaris and i have to say the bombing attacks were way to much for him 3 Y-WIngs with double attack before my ships even go was a lot for him to handle I tabled him.

Anyone here could offer up tons of anecdotal evidence until the cows come home, and we aren't going to settle anything. There has been one major tournament so far, and the top tables were skewed towards no-squadron, but that is still just one tournament.

I feel like this discussion has been pretty thoroughly run in to the ground at this point.

I'm interested to hear how that happened. Generally, I have gotten tabled running a similar imperial list but there was Luke and Keyan and a B wing or two. Did he slow down???

Curiously enough, I find that adding in a Tie Advanced will give a suicide screen a much longer life.

The question is, what if he had another glad?

Anyone here could offer up tons of anecdotal evidence until the cows come home, and we aren't going to settle anything. There has been one major tournament so far, and the top tables were skewed towards no-squadron, but that is still just one tournament.

I feel like this discussion has been pretty thoroughly run in to the ground at this point.

The Australian nationals have already been as well.

Do Rebels even have a Meta build, it seems the Imperials have a Meta build using Screed A VIC and a couple of Gladiators with ACM's one of them being Demolisher with engine tech. That seems to be the popular build with Imperials. It seems as Rebels are so versatile that it's difficult to peg out a Meta build for the rebels.

Edited by Scythean

I've seen three rebel builds discussed on a regular basis. Whether they are "meta" enough is probably subjective.

1) 6 CR-90s

2) 2 AFM2s plus something

3) Neb line

I would put these as meta due to each having a distinct play style.

Anecdotal evidence is still evidence, just a very small sample size with a lot of uncontrolled variables. His anecdotal evidence is similar to my own. Yavaris is a beast if played right and can pump out damage like few other ships near its cost.

Played a game as rebels today here was my list

AFII

Ben garm

Gallant Haven

Antillis (this was a bad choice)

Enhanced Armament

Advanced projectors

Gunnary team

Neb B Support

Redemption

XI7

Intel officer

Neb B Escort

Yavaris

Adar Tallon

3 Y-WIngs

3 A-WIngs

1 X_Wing

Dutch

Tycho

I went against a 2 vsd glad screed list with only 4 ties.

I was able to lock up his ties no problem and protect yavaris and i have to say the bombing attacks were way to much for him 3 Y-WIngs with double attack before my ships even go was a lot for him to handle I tabled him.

It seems like you had 400 points and your oponent had 300? Or did he had alot of upgrades on his ships? Also you should put Talon (if he was on Yav you probably used him incorrectly) on GalantHeaven and Raymus on Yavaris.

Edited by Microscop

I just got a second Assault Frigate yesterday and a pack of rebel squadrons bringing me up to in my collection 8x Y-wings. 8x B-Wings 8x A-Wings. And more than enough X-Wings. 3x Neb B's. 3x CR-90's. Now With that much squadrons I'm interested in building something with Yavaris in it Just at 300 points I'm having a hard time figuring up a build that would hit hard. I love the B-Wings but they are so expensive. I'm thinking of running an A-Wing swarm or Y-Wing swarm but I think that would be more suitable at 400 point games

So you had a bunch of squadrons, and he had a few squadrons, which invalidates the title of this thread entirely?

Played a game as rebels today here was my list

AFII

Ben garm

Gallant Haven

Antillis (this was a bad choice)

Enhanced Armament

Advanced projectors

Gunnary team

Neb B Support

Redemption

XI7

Intel officer

Neb B Escort

Yavaris

Adar Tallon

3 Y-WIngs

3 A-WIngs

1 X_Wing

Dutch

Tycho

I went against a 2 vsd glad screed list with only 4 ties.

I was able to lock up his ties no problem and protect yavaris and i have to say the bombing attacks were way to much for him 3 Y-WIngs with double attack before my ships even go was a lot for him to handle I tabled him.

It seems like you had 400 points and your oponent had 300? Or did he had alot of upgrades on his ships? Also you should put Talon (if he was on Yav you probably used him incorrectly) on GalantHeaven and Raymus on Yavaris.

he had a TON of upgrades i can't remember what but the lowest amount on a ship was 4. Please clarify what you mean with talon?

Edited by Tirion

Anyone here could offer up tons of anecdotal evidence until the cows come home, and we aren't going to settle anything. There has been one major tournament so far, and the top tables were skewed towards no-squadron, but that is still just one tournament.

I feel like this discussion has been pretty thoroughly run in to the ground at this point.

Anecdotal evidence is still evidence, just a very small sample size with a lot of uncontrolled variables. His anecdotal evidence is similar to my own.

I agree - anecdotal evidence is better than purely deductive speculation. And we also have the Vassal tournament unfolding, in which No Squadrons is also fairly hegemonic.

I'm still guessing (from personal anecdotal evidence) that a very bomber-focused Many Squadrons list can be very effective against those No Squadrons list. That said, I don't think that a Many Bomber Squadrons list will be as versatile as the No Squadrons list, and therefore it won't be as adaptive.

But I don't mind another (fresh) thread on this issue.

So you had a bunch of squadrons, and he had a few squadrons, which invalidates the title of this thread entirely?

it played as such though i tied up his ties with 2 a wings and an x wing... so that left everything else to bomb his ships unabated.

I'm interested to hear how that happened. Generally, I have gotten tabled running a similar imperial list but there was Luke and Keyan and a B wing or two. Did he slow down???

Curiously enough, I find that adding in a Tie Advanced will give a suicide screen a much longer life.

The question is, what if he had another glad?

Yavaris is pretty much how that happened I was able to protect her the entire game while keeping her in range to be useful. On one turn (I believe it was turn 4) I was able to hit with three Y - wings twice (yavaris) No crits just 6 black hits.... all on the front arc. That is a lot for any ship to handle. Also as everyone knows EA and Gunnery team on a Whale can be rough for any one to deal with.

It seems like you had 400 points and your oponent had 300? Or did he had alot of upgrades on his ships? Also you should put Talon (if he was on Yav you probably used him incorrectly) on GalantHeaven and Raymus on Yavaris.

he had a TON of upgrades i can't remember what but the lowest amount on a ship was 4. Please clarify what you mean with talon?

The Talon/Raymus configuration he suggested is about maximizing Yavaris's double-tap ability. If you have Adar on the Yavaris, you activate up to two squadrons, each of whom fire twice. Adar then toggles the activation slider of one of those squadrons, allowing that squadron to be activated again (either by another ship, or independently in the squadron phase). This gives you a total of five attacks (2 + 2 from Yavaris, then 1 more).

Yavaris can actually activate a third squadron if you have a squadron token. If you have Raymus on the Yavaris, as Microscop suggests, you get a free squadron token every time Yavaris reveals a squadron command (which should be, like, every time). If you put Adar on another ship--in this case, the Gallant Haven--and activate the Gallant Haven first, this allows you to get an opening squadron salvo in (with Dutch, for example, moving him into position). You would then toggle his activation slider with Adar, and the Yavaris could activate Dutch--now in position--with Raymus's free token, along with two other Y-wings. This gets a grand total of 7 attacks in (1 from Gallant Haven/Adar, then 2 + 2 + 2 from Yavaris), instead of five. For Y-wings, it's a difference between five black dice and seven (potentially four damage). For B-wings, it's a difference between 10 dice and 14 (or as much as six or eight bonus damage, depending on whether you double-tap a regular B-wing or Keyan).

Hope that clarifies things. It's not that one approach is wrong, but rather that another configuration allows you to exploit Yavaris's special ability more fully.

Edited by Rythbryt

The best squadron compliment for 400pt games will be 10 Y-Wings and 3 A-Wings.

As a participator of said tournament, and running a no-squadron upgrade heavy dual AFmrk2A+CR90A Mon Mothma List, that I do not want to face bombers again.

If I could change my list in-between games, I would surly have switched things out.

The best squadron compliment for 400pt games will be 10 Y-Wings and 3 A-Wings.

That will be the most squadrons, for sure (barring an under-10-point Rogue squadron, which seems unlikely), but "best" depends on what you're trying to do with them. Lack of squadrons with Intel will mean your squadrons can be tied down by just a few enemy squadrons, and since Y-wings have heavy, they won't be able to tie down enemy bombers or prevent them from strafing your ships. 400 point games can also support 12 TIE interceptors which, if supported by flight controllers, can deal 30 damage (5 Ys) in a single round on average hits. Given the lack of Intel for the rebels, those interceptors can give the Y's a hard time even if the interceptors never shoot.

This is not to say that fighting a fighter cloud like that won't be beastly. Just that it has weaknesses and limitations that may affect its strategic usefulness in some scenarios.

Edit: Obviously I should have said that 10Ys/3As will be the most rebel squadrons available, as the Empire can field 14 TIE bombers (or 13 + Rhymer) or 16 TIE fighters in 400 point games (or 14 + Howlrunner). Talk about swarm...

Edited by Rythbryt

3 Y-Wings 30pts

3 A-Wings 33pts

1 X-Wing 13pts

Dutch 16pts

Tycho 16pts

Total 108pts

Hmmmm must of been 400pts.

Just won a 3rd Place with (effectively) 2 Bs, 2Ys and an A.

Easy win against the V-G-G with no squadrons, too.

+++ Tirion's list (387pts) +++

Assault Frigate Mark IIB (135pts)

[Advanced Projectors (6pts),

Enhanced Armament (10pts),

Gunnery Team (7pts),

•Gallant Haven (8pts),

•Garm Bel Iblis (25pts),

•Raymus Antilles (7pts)]

Nebulon-B Escort Frigate (72pts)

[•Adar Tallon (10pts),

•Yavaris (5pts)]

Nebulon-B Support Frigate (72pts)

[intel Officer (7pts),

XI7 Turbolasers (6pts),

•Redemption (8pts)]

+ Squadrons (108pts) +

A-Wing Squadron (11pts)

A-Wing Squadron (11pts)

A-Wing Squadron (11pts)

X-Wing Squadron (13pts)

Y-Wing Squadron (10pts)

Y-Wing Squadron (10pts)

Y-Wing Squadron (10pts)

•"Dutch" Vander (16pts)

•Tycho Celchu (16pts)

Just won a 3rd Place with (effectively) 2 Bs, 2Ys and an A.

Easy win against the V-G-G with no squadrons, too.

I spent 4 hours, roughly, coming back from military drill. Playing with ideas in my head for squadron love for sullust. Just because I think either it will be a ton of them. Or none of them. Can't decide which one I like. Lol

For middle ground. One dedicated carrier with as many squadrons as it can activate every turn

I'm not sure I'll be able to go. The list I'd personally bring to Sullust:

General D

CR-90

Salvation Support Refit

Redemption Support Refit

Yavaris Escort

4x B-wing

The Bs are all for Yavaris. I keep them spaced out as evenly as I can across the front. I try to get squadron tokens on the other ships early (though I sometimes grab engineering instead).

I've also been toying with dropping the salvation and redemption titles and taking Tallon instead.