Hi, all. I'm going to be GMing my first Star Wars campaign ever (despite having bought d20 Revised and Saga editions of the Star Wars RPG), and I'm working on developing the first adventure. The campaign will mostly be and EotE themed one, but there are a couple of characters built using AoR and F&D careers.
I have the basics of the adventure worked out. They're working as "troubleshooters" for a Bothan information broker and sort-of crime boss (mostly in corporate espionage, insider trading, and smuggling). They do work that requires boots on the ground and that needs to be untraceable back to her, with a front as an independent shipping company with their Wayfarer.
For their first assignment, they're going to be sent to find the former accountant of another crime lord, whose former boss has put a sizable bounty on him, supposedly for stealing from his boss. But the bounty is way out of line compared to past ones the crime boss has put on people for stealing from him before. The PC's boss recognizes this, and realizes something is up, so she sends them to find the target first so she can figure out what is so special. (He didn't steal from his boss. Instead, because he was the one moving all of his boss' money around, he knows the crazy, dangerous thing he is up to.)
I'm having a little bit of trouble figuring out what to do for encounters. Here is what I have so far:
- Investigating the target's last known whereabouts and associates to pick up the trail, resulting in a fight with the crime lord's goons who had the same idea.
- [something about continuing to track the guy down, including social/skill/combat encounter(s)]
- Finding the target and convincing him to come with them, or making him come
- Fighting off a named nemesis bounty hunter, probably with associates
- Maybe retrieving the data the accountant had that was so important
I'm not sure what else to include, or necessarily how to design those encounters. Any help would be more than welcome.
Also, does anyone have a list of Bothan names? I still need to come up with a name for the PCs' boss.