So Logic incorporates the Gambling skill now, but how do you guys use Sleight of Hand or Deceive. IIRC, in DH1, you could do a sleight of hand check to get +30 on the roll.
The way I see it being run, is that the GM rolls Scrutiny (for Deceive) or Awareness (for Sleight of Hand) and either the DoS you get or the opposed DoS (so GM gets 2 DoS, you get 4 DoS = 2 DoS for you) is the bonus on the Logic/Gambling test.