Hi guys, so i'm looking into running a co-op Imperial campaign, much like heroes of the Aturi cluster (basically my players whined about playing Rebel), and I'm looking into AI routines to generate how enemy ships move action and attack, does anyone have a good link?
Artificial intelligence for co-op play.
This one is automated: http://xwing.runbam.com.s3-website-us-east-1.amazonaws.com/xwing_ai_1.7.0b2/
I think there were some do-it-yourself AI instructions over on the X-Wing page on boardgamegeek.com last time I was over there.
Yeah, need to adapt it for pirate ships...