Will Empire ever get regenerating shields?

By Kamicosmos, in X-Wing

The only ship in the Imperial fleet that can regen shields is the Raider. Both Rebs and S&V have that option.

It's so frustrating watching Horn (or whoever) run around with R2 laughing off that one hit that got through the greens. With Autothrusting X-Wings coming, it's going to get real annoying.

Is there anything in the EU that gave the Empire that capability, aside from the Big Ships? And, what are the odds that FFG will give it to us poor shield-regeneratingess Empire Pilots? Imagine Soontir with regenerating shields!

NO.

NO.

Sounds like an envious rebel ....

Scum technically has regeneration, but I think Aaron Bonar has probably personally regenerated the majority of scum shields.

Is there anything in the EU that gave the Empire that capability

Yes. It's called Deflector Shields.

X-Wing Miniatures is actually weird in that it makes it so you require a special R2 or something to regenerate your shields. Normally, anyone can regenerate their deflector shields.

Granted, in the X-Wing video games, it's a matter of balancing your ship's power output. You can make your shields regenerate faster, but that either makes your ship slower or makes your lasers recharge slower, depending on where you diverted the power from.

Some kind of Elite Pilot Talent that lets you take a Weapons Disabled token for a round to regenerate a shield would be awesome. thematically appropriate and, if they charge the right amount for it, still balanced.

Edited by DarthEnderX

I hope not.

I'm not a fan of re-gen abilities in the game. Yet they seem to add a new one every wave :/

If you want a ship to live longer, give it a hull/shield upgrade, or push the limit, or sensor jammer, etc. Getting health back is not the way to do it I feel.

As annoying as it is as an imperial player, I think I have to say that I wouldn't like to see this happen.

I do think the Imperial fleet is falling behind the other two factions in terms of fun & defining mechanics, but what you suggest would feel a bit wrong. We're about blunt instruments and scalpels, and with that comes a certain necessary fragility, don't you think?

We're about blunt instruments and scalpels, and with that comes a certain necessary fragility, don't you think?

Uh....blunt instruments aren't fragile.

Is there anything in the EU that gave the Empire that capability

Yes. It's called Deflector Shields.

X-Wing Miniatures is actually weird in that it makes it so you require a special R2 or something to regenerate your shields. Normally, anyone can regenerate their deflector shields.

Granted, in the X-Wing games, it's a matter of balancing your ship's power output. You can make your shields regenerate faster, but that either makes your ship slower or makes your lasers recharge slower, depending on where you diverted the power from.

Some kind of Elite Pilot Talent that lets you take a Weapons Disabled token for a round to regenerate a shield would be awesome.

Yeah, that's kind of what I was thinking. Yeah, Soontir with regen would be super annoying, so would a Phantom. But, it totally fits for a Defender. And, if it's an EPT, Soontir would never take it. Good idea!

I'm also a 'vet' of the old games, and toggling shields front and rear and balancing power was such a fun 'mini-game' back then! Especially in a beat-up Y-Wing trying to do one last torp run Danger Close to an ISD! (I was really excited in Elite Dangerous when you get to do a similar setup there: balancing power between shields, guns, and ship systems.)

His Highness the Emperor only cares about destoying his enemies and if he orders his troops into battle, that is their objective and only concern. Surviving a battle is merely a fortunate side effect of victory.

I'm suffering donkey brains, what's Scum's shield regen again?

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that's rather good - doesn't feel like an EPT though

I'm suffering donkey brains, what's Scum's shield regen again?

I would like to see the Empire/First Order focus on discipline and control, IE. stress management. More benefits for being stressed, more ways to remove stress, and more ways to stress your opponent. They already have many of these options. I would also like to see them have higher overall firepower too. If the ability to balance power outputs (like the video game) got put into this game I would like to see it as a tech upgrade that functioned like expose or the reverse of expose (minus one attack but gain one agility) but not requiring an action, maybe just a white or green maneuver. I think they are on track in the area of control/stress management, I would just like to see more.

Rebels can continue to get shields and have the 'defensive' side of the house for the purposes of the game and Scum can keep it's bag of tricks going.

Shields? What are shields?

that's rather good - doesn't feel like an EPT though

Well, like I said, technically, any ship can redirect power to it's shields. So it's not like it's a ship modification.

However, the ability to effectively rebalance your ship's power settings in the middle of a dogfight is the sign of a skilled pilot.

Edited by DarthEnderX

There is also the new tech upgrade that might have some functionality - at least for the new ships.

Someone clearly needs a refresher course on Imperial doctrine.

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Edited by FTS Gecko

Someone clearly needs a refresher course on Imperial doctrine.

Imperial ship designers apparently. Given that there are more TIEs in the game with shields than without them.

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...and NO. Surely this should be MAXIMISE FORWARD FIRE POWER.

I'm okay with denying each faction certain mechanics, the same way we deny rebels ships with native boost and barrel roll (Jakes aside.) Imperials right now though don't get astromechs, turrets or shield regeneration. They used to be the only faction with bombs but wave six and seven ended that. They don't even have cloak to themselves anymore. I think there needs to be some bleed over, but I'm not sure shield regeneration is something we want more of.

.Surely this should be MAXIMISE FORWARD FIRE POWER.

That could always be a different upgrade.

Divert Shields To Weapons. Remove one shield token increase your attack value by 1 for the next round.

I'm okay with denying each faction certain mechanics

I'm okay with it too, as long as it's thematically appropriate. Shield regeneration is not something that was limited to Rebel or privateer ships.

Edited by DarthEnderX

Someone clearly needs a refresher course on Imperial doctrine.

Imperial ship designers apparently. Given that there are more TIEs in the game with shields than without them.

My last game had 8 unsheilded ships vs 2. If you're the empire you should probably have twice as many unsheilded ships than shielded, if not more.

I fly mostly Imperials and while I don't find it OP I find shield regen annoying. I wouldn't want to see Imps get that mechanic, because shield regen should remain firmly a Rebel "thing" as it helps distinguish the play style of the factions. I do believe the Imperials should get an equally potent, ubiquitous and exclusive mechanic of their own which is something I find them currently lacking a little bit.