So, I'm in a game with 5 PCs, where I am the only force sensitive character (a Sentinel/Artisan).
Every time I use the dark side, I mostly just feel like I'm screwing the other players over by taking away a group resource. Generally for something that my character that is interested in doing that may or may not help the whole group.
In contrast, when our group generally spends a destiny point, we use those on roles that are important to winning the battle, or advancing our group goals in the story arc.
On one hand, my question is almost laughable because the dark side should be selfish... but I don't wany my in-game in-character actions to take away from my fellow players mechanical enjoyment of the game.
Note, I am not actually playing a character that is going darkside. After 4 sessions my Morality is back to 50 due to my intentionally balacing the amount of conflict I earn (and some lucky d10 morality rolls). I'm actually trying to stay grey.
So, back to the topic title, does anyone know the design intent behind the destiny point cost of using dark side pips?