New list... I dub thee "gangstars"

By Jaden Ckast, in X-Wing Squad Lists

YV-666 Bossk

Marksmanship

Hounds tooth title

Outlaw Tech

Syndicate thug x2

Auto blaster turret

Btl title

Unhinged astromech

Binayre pirate

This list is basically a mini thug life but bolstered by bossk. The thugs rush to get into range 1 while bossk chills in the back in case anyone sneaks past the thugs and lays the hurt on with marksmanship while the z95 tries to throw up blocks and assist. Any thoughts?

If you are going to use Marksmanship, might as well throw on Gunner. You'll get more value from it than hound's tooth title. And 1 pt left for inertial dampeners.

If you are keen on keeping hounds tooth, then perhaps calculation + glitterstim would be a better buy than marksmanship...

If you are going to use Marksmanship, might as well throw on Gunner. You'll get more value from it than hound's tooth title. And 1 pt left for inertial dampeners.

If you are keen on keeping hounds tooth, then perhaps calculation + glitterstim would be a better buy than marksmanship...

I intend NO SNARKINESS with the following, which is a sincere question asked under the assumption that I'm missing something: why inertial dampers on a ship that has the red 0 maneuver on its dial, especially if taking Outlaw Tech as in OP?

If you are going to use Marksmanship, might as well throw on Gunner. You'll get more value from it than hound's tooth title. And 1 pt left for inertial dampeners.

If you are keen on keeping hounds tooth, then perhaps calculation + glitterstim would be a better buy than marksmanship...

I intend NO SNARKINESS with the following, which is a sincere question asked under the assumption that I'm missing something: why inertial dampers on a ship that has the red 0 maneuver on its dial, especially if taking Outlaw Tech as in OP?

Because ID can be used in a much more reactionary way. There are still going to be times when you wish you had chosen the red 0 but either didn't or couldn't because you were stressed, where the ID will come in handy.

If you are going to use Marksmanship, might as well throw on Gunner. You'll get more value from it than hound's tooth title. And 1 pt left for inertial dampeners.

If you are keen on keeping hounds tooth, then perhaps calculation + glitterstim would be a better buy than marksmanship...

I intend NO SNARKINESS with the following, which is a sincere question asked under the assumption that I'm missing something: why inertial dampers on a ship that has the red 0 maneuver on its dial, especially if taking Outlaw Tech as in OP?

Because ID can be used in a much more reactionary way. There are still going to be times when you wish you had chosen the red 0 but either didn't or couldn't because you were stressed, where the ID will come in handy.

Well there ya go, thanks!

No problem. Honestly, having said that, I'm not a fan of ID on the YV though. I really prefer glitterstim on it.

No problem. Honestly, having said that, I'm not a fan of ID on the YV though. I really prefer glitterstim on it.

I have yet to try any of the new ships, why do you say glitterstim? Just curious is all.