My build, which drummed out the competition at the tables at our free night, is as follows:
Wedge Antilles, Outmaneuver, R2-D2
Airen Cracken, Wingman, Hull Upgrade
Poe Dameron, Weapons Guidance, BB-8, Autothrusters, Push The Limit.
Everything on Poe is pretty obvious and standard. Wedge is the come-from-behind one-hit-KO brawler. Airen is the doting support ship that peels stress off Poe and throws a free action every combat phase.
I'm puzzled why you'd put Weapons Guidance on Poe. Man lives and dies by his focus tokens; spending them at PS8 seems dangerous for his health. Not that the card is bad, but it's an odd place to put it, you know?
Remembering that you can't focus twice in a turn, even with free actions, it just seems too risky to use. Hrm.
It's merely insurance that if worst comes to worst and i roll, say, 1 hit, 1 focus and 1 blank, i still have the option to spend that token and get all hits if the attack is that critical, as i'm sure we've all missed that attack we really, really needed to hit. Getting rid of it and saving 2 points doesn't really get me anything in the end, as all my modification options are used up already, so i might as well toss it on there for just one less thing to worry about.
Edited by Razgriz25thinf